Author Topic: General Discussion  (Read 3821735 times)

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Offline Xela

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Re: General Discussion
« Reply #6630 on: January 17, 2016, 08:48:58 AM »
LoL

We will need that healing check at the very least. Rest is optional, I have many ideas for ai, including personalities but it's not a priority at the moment.
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Offline DarkTl

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Re: General Discussion
« Reply #6631 on: January 17, 2016, 09:31:17 AM »
Healing with low health and resurrecting when someone's dead should be priority anyway. Otherwise we'll have dead teams with full mp.

Offline Xela

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Re: General Discussion
« Reply #6632 on: January 17, 2016, 09:42:29 AM »
Maybe for the real fights, logical I want to keep simple.
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Offline MrKlaus

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Re: General Discussion
« Reply #6633 on: January 20, 2016, 05:02:15 PM »
 Hey there. Just passing by.
I found this game that has some really nice art. Maybe you will find something that could be useful. Here's the link: http://valkyriecrusade.wikia.com/wiki/Gallery
 

Offline Xela

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Re: General Discussion
« Reply #6634 on: January 21, 2016, 07:55:16 AM »
Oki, but we have lots of resources gathered over the years :)
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Offline DarkTl

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Re: General Discussion
« Reply #6635 on: January 23, 2016, 08:47:46 AM »
I'm still not dead, just less alive than before -_-

I'm in a hospital with removed gallbladder. Stupid human physiology cannot handle sh#t by itself.

Offline Xela

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Re: General Discussion
« Reply #6636 on: January 24, 2016, 04:47:24 PM »
Kewl :)

I am still too busy to take a stab on anything major but I am slowly working on new UI for building and some minor code refactoring. Get better soon!
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Offline DarkTl

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Re: General Discussion
« Reply #6637 on: January 26, 2016, 01:16:10 AM »
Yeah, now I have 4G and nothing to do for days until they release me  ::)

What's wrong with "[choice(char.traits)]"? Why it gives
Quote
  File "game/library/interactions/GM - chat.rpy", line 4, in script
    "[choice(char.traits)]"
KeyError: u'choice(char'
And if I do it like a = [choice(char.traits)], then "a", it works.

Offline Xela

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Re: General Discussion
« Reply #6638 on: January 26, 2016, 02:34:30 AM »
Yeah, now I have 4G and nothing to do for days until they release me  ::)

What's wrong with "[choice(char.traits)]"? Why it gives And if I do it like a = [choice(char.traits)], then "a", it works.

Interpolation doesn't work like that in Ren'Py, you can access a dict or a field of a class instance but not a function call.
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Offline Xela

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Re: General Discussion
« Reply #6639 on: January 26, 2016, 03:25:53 AM »
http://www.renpy.org/doc/html/text.html#FontGroup

This might be an excellent solution for the weird signs thing. I'll look into this later.
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Offline DarkTl

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Re: General Discussion
« Reply #6640 on: January 29, 2016, 12:15:16 PM »
Finally at home  :)

We shouldn't show elements in the traits list for MC, like we don't show them for other chars.

Offline Xela

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Re: General Discussion
« Reply #6641 on: January 29, 2016, 03:56:32 PM »
Finally at home  :)

We shouldn't show elements in the traits list for MC, like we don't show them for other chars.

Oki :)
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Offline DarkTl

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Re: General Discussion
« Reply #6642 on: January 30, 2016, 01:36:26 AM »
I'm pretty sure current MC setup screen cannot be successfully used together with your concept of free settings for MC because of dual classes. It was designed to set up multiple small details for one class.

Not to mention that picking, let's say, Cleaner as one single class for MC is insane, so I wonder how much freedom should be there.

Offline Xela

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Re: General Discussion
« Reply #6643 on: January 30, 2016, 09:28:02 AM »
We can add more frames or use icons. I am not really concerned about that atm, how to make jobs and businesses interesting is my priority for now (until I get sick of it and want to address something else).

It would be really great if we could some up with a system that felt like unique experiences for businesses with meaningful upgrade and trait modifiers, we should have all the tools now so it's a matter of creativity/design/time. For now I'll just keep hacking on interface, trying to make it work with the new system. For now I am taking Gismo's proposed design for a blueprint:



but as it doesn't account for a bunch of stuff, we'll have to improve upon it.
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Offline DarkTl

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Re: General Discussion
« Reply #6644 on: January 30, 2016, 12:18:54 PM »
Yeah, I'm still waiting for you to handle these things:
Alright, so the general jobs structure:
- we check which available jobs the character agrees to do, and show only them at the assignment screen.
- traits and some stats may affect the whole turn, and if they do, we show a line about it like in wm ex (it was one of my favorite parts  :) ). I mean stuff when for example nymphomaniac trait with dice(50) gives a small bonus for whore job, like less vitality per act. Or adventurer gives small penalty to cleaning skill for cleaning job. It should be checked only once in the beginning of the turn, and work the whole turn for all checks during it.
I actually wrote many lines for jobs in the hospital, but until these parts are done, I simply cannot add them, there is no place for them atm.