devolution

Author Topic: General Discussion  (Read 3821701 times)

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Offline DarkTl

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Re: General Discussion
« Reply #6705 on: February 15, 2016, 11:32:38 AM »
Building ==> Upgrade ==> Sub-Upgrade.
What about amount of rooms? Atm rooms are kinda independent, even though both rooms and other stuff like upgrades mostly use the same space, ie building.

Offline Xela

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Re: General Discussion
« Reply #6706 on: February 15, 2016, 12:03:40 PM »
What about amount of rooms? Atm rooms are kinda independent, even though both rooms and other stuff like upgrades mostly use the same space, ie building.

They will be *(prolly) handled as a subupgrade. Right now they are a property of Brothel Upgrade but we didn't have subs so I took a simpler path.
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Offline Xela

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Re: General Discussion
« Reply #6707 on: February 15, 2016, 03:38:54 PM »
Matrons could:
- rewrite customers preferences with a certain probability to available ones.
- disable negative customers traits with a certain probability, like aggressive.
- increase the amount of money customers are ready to spend (they don't bring ALL their money when they go to your establishment).
- reduce the impact of displeased customers on reputation.
- reduce disposition level needed to set characters to "wrong" jobs.
- provide actual micromanagement, ie set characters to autorest when needed and return back to the job after they rest.

I suppose player will have to pick one of these options per manager.

We have an issue for that btw: https://github.com/XelaPy/PyTFall/issues/130

I'll tired but I'll try to hack the jobs/businesses a little bit before I fall asleep.
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Offline DarkTl

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Re: General Discussion
« Reply #6708 on: February 16, 2016, 09:12:25 AM »
Damn, even old upgrades icons are in a worse shape than I thought. Some major editing and resizing will be needed if we'll use them.

Offline Xela

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Re: General Discussion
« Reply #6709 on: February 16, 2016, 11:35:37 AM »
Damn, even old upgrades icons are in a worse shape than I thought. Some major editing and resizing will be needed if we'll use them.

I don't really care, Game will do the resizing, we always used one size for all upgrades images, plan is to continue doing the same thing. I will just use the first thing I find on google images.
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Offline deadkingblue

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Re: General Discussion
« Reply #6710 on: February 16, 2016, 11:53:25 AM »
The event in the outside of arena where you meet the girl with the cannon, which rpy is that in so i can work on the grammar and stuff?

Offline deadkingblue

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Re: General Discussion
« Reply #6711 on: February 16, 2016, 11:53:53 AM »
Also signed up for github, still don't know what to do with it. ;D

Offline CherryWood

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Re: General Discussion
« Reply #6712 on: February 16, 2016, 01:23:18 PM »
The event in the outside of arena where you meet the girl with the cannon, which rpy is that in so i can work on the grammar and stuff?
library/events/events - kathtom_duo.rpy

I'm a bit surprised it's still working :D I just need to correct the portrait it uses to fit the frame...
« Last Edit: February 16, 2016, 02:08:49 PM by CherryWood »

Offline Xela

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Re: General Discussion
« Reply #6713 on: February 16, 2016, 01:32:22 PM »
Also signed up for github, still don't know what to do with it. ;D

If you installed any form of git software, you need to let me know your login so you can be added to the devs. Then you can just push your updates instead of uploading them here. Alternatively you can leave pull requests just with the login, anyone can do that just with the account and without authorization for any specific project and we can later merge it with the project. First way is prolly better and the most common one but it requires a base understanding of pulling/merging/committing/pushing routine.
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Offline Xela

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Re: General Discussion
« Reply #6714 on: February 16, 2016, 03:43:18 PM »
library/events/events - kathtom_duo.rpy

I'm a bit surprised it's still working :D I just need to correct the portrait it uses to fit the frame...

There is no reason that it shouldn't. It's a mostly a text/sprite events using the base Ren'Py tools.
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Offline Xela

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Re: General Discussion
« Reply #6715 on: February 17, 2016, 03:38:51 PM »
I've read that there is this new thing where Ren'Py limits FPS to 5 in static screen mode. The may have been what was causing delays in BE, especially at the very start of a fight (seemed to be really noticeable using the more complex spells).

Maybe it's my imagination, but there seems to be an improvement.
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Offline DarkTl

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Re: General Discussion
« Reply #6716 on: February 18, 2016, 01:26:22 AM »
Doesn't it mean that animation in VN mode suffers too?

Offline Xela

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Re: General Discussion
« Reply #6717 on: February 18, 2016, 02:09:27 AM »
Doesn't it mean that animation in VN mode suffers too?

Makes you wonder... Ren'Py does try to increase it whenever appropriate and it should do so much better in VN mode because it scans several statements ahead. BE is coded in Python so Ren'Py doesn't auto predict much there because Python logic is much, much harder to follow than linear progression through labels... so we're given tools to do stuff manually. I don't recall much issues in VN mode, in BE mode, without forcing frame rate, if you pick cataclysm or some other complicated attack right after starting BE, you should see very clear delay (which becomes none existent after one or two sequences). Now it seem to work really well at all times.
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Offline Xela

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Re: General Discussion
« Reply #6718 on: February 19, 2016, 04:28:57 AM »
https://help.github.com/articles/adding-a-file-to-a-repository/

New tech... something to consider for potential devs who don't want to mess with software. Maybe we should create a new branch to make it more convenient.
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Offline Xela

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Re: General Discussion
« Reply #6719 on: February 19, 2016, 05:57:46 AM »
New tech...

It's almost too good to be true :) Super convenient when you're working with just a couple of files.
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