Author Topic: General Discussion  (Read 3821681 times)

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Offline Xela

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Re: General Discussion
« Reply #6945 on: March 21, 2016, 11:46:34 AM »
I recall someone asking me to do that implicitly because the portraits were to small to see artifacts/emotions on the properly.
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Offline DarkTl

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Re: General Discussion
« Reply #6946 on: March 21, 2016, 11:53:37 AM »
I see, it wasn't me then... I only remember how you mentioned that portraits don't have a fixed size, thus you don't resize them in the gallery like you resize battle spites.

Offline Xela

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Re: General Discussion
« Reply #6947 on: March 21, 2016, 01:15:36 PM »
Looks like GitHub is down :) It's the first time that I've seen that.

==>
I'll try to do the Cleaning Job tonight...  if time permits. That will be an excellent move forward. + I wanna try testing some stuff from the new prerelease.

@Git is back! Didn't take long...
« Last Edit: March 21, 2016, 01:29:25 PM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #6948 on: March 21, 2016, 02:32:43 PM »
This is very difficult to do with random, the only way is to create a number of choice branches...

(God damn it, I edited your post instead of quoting again :( )
« Last Edit: March 21, 2016, 02:44:30 PM by Xela »

Offline Xela

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Re: General Discussion
« Reply #6949 on: March 21, 2016, 02:44:41 PM »
This is very difficult to do with random, the only way is to create a number of choice branches...

(God damn it, I edited your post instead of quoting again :( )

...
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Offline Xela

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Re: General Discussion
« Reply #6950 on: March 21, 2016, 05:02:30 PM »
==>
I'll try to do the Cleaning Job tonight...

Kept getting distracted so I didn't get anywhere :( Gonna put another hour into it and call it a night.
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Offline Xela

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Re: General Discussion
« Reply #6951 on: March 21, 2016, 05:08:15 PM »
We should have a "don't want to talk to you" option with cooldown time for interactions (even before the menu appears)... it's weird when you can talk to the char again right after she terminated the interaction. What do you think? Will that be too much? Feels like a char should be able to blow you off.
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Offline DarkTl

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Re: General Discussion
« Reply #6952 on: March 22, 2016, 09:36:39 AM »
Yes, we need that. I just don't know how to do it myself, ie even prevent the interaction/GMs menu showing if needed based on a flag. Perhaps even hide such a character during GMs.

I know only how to exit it immediately, and it doesn't look very good  :)

Offline Xela

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Re: General Discussion
« Reply #6953 on: March 22, 2016, 02:22:08 PM »
I'll add that tonight then. Maybe put some time into that cleaning job as well.
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Offline Xela

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Re: General Discussion
« Reply #6954 on: March 22, 2016, 09:48:52 PM »
I tested the blow off system in the kiss label a little bit but there is one problem with it... it keeps refreshing the portraits of the three gm chars. Even of I flip the images from using label cache to just the cache, sometimes we might use a random tags system for gm and it'll refresh again.

There are two options around that,

1) I can write code to cache the images directly to GM class, that means writing a bit of code and slightly adjusting all locations screens code.

2) We hide the screen and show chars sprite during the blow off scene.

Not sure which one is best.
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Offline DarkTl

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Re: General Discussion
« Reply #6955 on: March 23, 2016, 02:26:08 AM »
Let's try the latter one.

Offline DarkTl

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Re: General Discussion
« Reply #6956 on: March 23, 2016, 08:15:17 AM »

Offline Xela

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Re: General Discussion
« Reply #6957 on: March 23, 2016, 09:31:37 AM »
https://github.com/XelaPy/PyTFall/issues/160

I've closed it copied your text to #85. It doesn't make a lot of sense to do one without the other and I was planning to add all of that anyway. If you think that we could use some of those options now, let me know which and I'll see if we can add "a hack" :)
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Offline DarkTl

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Re: General Discussion
« Reply #6958 on: March 23, 2016, 12:20:57 PM »
Damn, I forgot we had another issue about it  :)

I almost finished with improving interactions. Guess I'll look for lines from another games or maybe add moar items until jobs and/or SE will be ready for improvements on my part.

Offline Xela

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Re: General Discussion
« Reply #6959 on: March 23, 2016, 12:37:25 PM »
Lines seem plenty, next step will prolly be rewriting the whole module logic to be more sound and allow tracking of interactions states. After that, the logical step would be to use it to make interactions more unique and "branched" based on personalities. So far most of the stuff I've seen is great and a far cry from Alpha.

I am going to address the damn issue with blow offs now, I want it to work be at least acceptible, in perfect world, I'd like it to happen simply with a line or two of the char telling you to get lost and remain in interactions window looking at the other two char options but we do not have that kind of a control atm. It should be doable as proposed in 1)/2) and I'll do follow the logical path of 2) as agreed.
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