Author Topic: General Discussion  (Read 3821837 times)

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Offline DarkTl

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Re: General Discussion
« Reply #6990 on: March 29, 2016, 11:06:33 AM »
About jobs... It would be cool to have all stats and money logic in the same place, not in multiple rpys  :)

Besides, I believe usual approach when wages are calculated based on stats to within 1 is not very realistic, slightest changes in stats should not affect it. I'd say irl increase in wages based on noticeable increasing in stats (we always can round stats in calculations for that purpose). And even then it's not instant, since people cannot really see stats screen, they can see only results of the job (not sure how to make it work, probably recalculate wages every 10-15 days, not every turn).
« Last Edit: March 29, 2016, 11:08:29 AM by DarkTl »

Offline DarkTl

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Re: General Discussion
« Reply #6991 on: March 29, 2016, 01:12:44 PM »
Err, I recall we had a cafe at some point, but I cannot find it anymore.

Offline Xela

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Re: General Discussion
« Reply #6992 on: March 29, 2016, 02:46:36 PM »
Err, I recall we had a cafe at some point, but I cannot find it anymore.

It's one of the shops.
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Offline DarkTl

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Re: General Discussion
« Reply #6993 on: March 29, 2016, 03:00:10 PM »
Main street: realtor, general, tailor, work shop.
Forest: witch.
Village: ninja shop.
No shops in other locations.

Offline Xela

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Re: General Discussion
« Reply #6994 on: March 29, 2016, 03:40:00 PM »
Main street, lower-left corner, covered by dev controls. It used to be higher and more to the right I think but someone prolly moved it.
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Offline Xela

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Re: General Discussion
« Reply #6995 on: March 30, 2016, 09:16:38 AM »
#^*&@)^#(^$^@(@()@!&($@ :(

I still can't figure out how to remove black background from maple animations. Doesn't really seem possible to do it in "auto-mode" and even doing it frame by frame is really difficult because of how much transparency there is in the original animations... At least Nyaatrap explained how to convert transparent .gifs to .webm properly, which is very useful cause I couldn't even find how to do that properly.

====>>
I wonder if something can be done using AlphaMask... somehow...
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Offline DarkTl

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Re: General Discussion
« Reply #6996 on: March 30, 2016, 10:08:05 AM »
Black is alpha 0 for webms, isn't it? It should be VERY easy to make a grayscale mask for animations with black background, it's already invisible there. Even simpler than my experiment with that air spell.

Offline Xela

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Re: General Discussion
« Reply #6997 on: March 30, 2016, 11:29:29 AM »
Black is alpha 0 for webms, isn't it? It should be VERY easy to make a grayscale mask for animations with black background, it's already invisible there. Even simpler than my experiment with that air spell.

Well... not exactly.

Quote
This starts both movies playing, and uses the red channel of the mask movie as the alpha channel of the other movie. The result is an animated sprite that can have far more frames than would be possible with ATL, Animation, or other methods that have to load all images into ram at once.

This is how PyTom explained it. Black/white contrast will always work (obviously). You'll have to expand a little bit on what you said there, cause I don't follow.

==>>
There are still two or three things worth trying for animation/webm variants that could work but I am loosing confidence after so many failed attempts.
« Last Edit: March 30, 2016, 11:35:56 AM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #6998 on: March 30, 2016, 11:57:55 AM »
If we grayscale a sprite with a black background, we most likely get ready to use alpha mask sprite, and then use them in webm. Unless the whole picture is too dark.

Offline Xela

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Re: General Discussion
« Reply #6999 on: March 30, 2016, 12:02:35 PM »
If we grayscale a sprite with a black background, we most likely get ready to use alpha mask sprite, and then use them in webm. Unless the whole picture is too dark.

I don't understand why... but you could be right.
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Offline DarkTl

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Re: General Discussion
« Reply #7000 on: March 30, 2016, 12:17:54 PM »
Give me an animation, I'll try it.

Offline Xela

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Re: General Discussion
« Reply #7001 on: March 30, 2016, 12:41:12 PM »
Give me an animation, I'll try it.

Just pick one, maybe something with ice... what we need is a way to convert any color except pure black opacity to red (or white, whatever).

GreyScale will not work because it's grey and we need either true transparency or all colors except red at 0 rbg value for the mask webm.

These are still thoughts... I am going to see if Photoshop can replace all colors like that in some auto mode.
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Offline DarkTl

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Re: General Discussion
« Reply #7002 on: March 30, 2016, 12:44:12 PM »
Err, it's not that hard in gimp.

Offline Xela

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Re: General Discussion
« Reply #7003 on: March 30, 2016, 12:55:12 PM »
This one is not even worth converting, it looks pretty good with the original as a mask (but it looks solid, like exactly what's needed), try this one:
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Offline DarkTl

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Re: General Discussion
« Reply #7004 on: March 30, 2016, 01:09:49 PM »
Here