devolution

Author Topic: General Discussion  (Read 3821257 times)

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Offline Xela

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Re: General Discussion
« Reply #7665 on: May 20, 2016, 03:58:08 PM »
Some options:



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Offline DarkTl

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Re: General Discussion
« Reply #7666 on: May 20, 2016, 04:07:09 PM »
It might be worth to make absolutely black only skin for the sprite with crossbow...

Anyway, just add the logic. We always can improve sprites after that.

Offline DarkTl

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Re: General Discussion
« Reply #7667 on: May 20, 2016, 04:20:31 PM »
I mean, like this one (a quick edit). It looks like she has closes all over her body, since we cannot predict skin color.

Offline Xela

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Re: General Discussion
« Reply #7668 on: May 20, 2016, 04:23:43 PM »
Anyway, just add the logic. We always can improve sprites after that.

Ok, I'll add new logic where instead of falling back to profiles when requesting battle_sprite, we'll automatically pick a default image.
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Offline Xela

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Re: General Discussion
« Reply #7669 on: May 20, 2016, 06:37:34 PM »
I've cleared the 3 new issues you've created but I recon plainly randomly choosing from pool of items at this stage of development would have been simpler and smarter at this stage of development but I'll make sure all chars have some items before releasing.
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Offline Xela

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Re: General Discussion
« Reply #7670 on: May 20, 2016, 07:03:02 PM »
I've ran a check for chars without a battle sprite, Melona and Kushina are the only once missing it, but I don't have all the packs and might not have last versions. It should be possible to find one for both... gonna try getting some sleep.
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Offline DarkTl

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Re: General Discussion
« Reply #7671 on: May 21, 2016, 03:27:38 AM »
I've cleared the 3 new issues you've created but I recon plainly randomly choosing from pool of items at this stage of development would have been simpler and smarter at this stage of development but I'll make sure all chars have some items before releasing.
Nothing wrong with poor, lvl1 level characters not having any items though. Of course we can just give a random cheap item even then.

I've ran a check for chars without a battle sprite, Melona and Kushina are the only once missing it, but I don't have all the packs and might not have last versions.
Yeah, your packs are super outdated, those two didn't have sprites like 1.5 years ago  :D

Offline DarkTl

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Re: General Discussion
« Reply #7672 on: May 21, 2016, 03:51:46 AM »
Gifts cannot be transferred not only to character, but also from character. So if somehow character will get one due to overlook in the code, it will stuck there forever.

Offline Xela

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Re: General Discussion
« Reply #7673 on: May 21, 2016, 04:02:27 AM »
Gifts cannot be transferred not only to character, but also from character. So if somehow character will get one due to overlook in the code, it will stuck there forever.

Like how? I don't really want to write fixes to possible f*ck ups in code. + I really hate breeding if/else forks when they can be avoided.
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Offline DarkTl

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Re: General Discussion
« Reply #7674 on: May 21, 2016, 04:06:06 AM »
Like when character finds one in SE maybe?

Gift should not even exist in chars inventories. The game should just delete them on spot, during next day for example.

Offline Xela

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Re: General Discussion
« Reply #7675 on: May 21, 2016, 04:10:42 AM »
Like when character finds one in SE maybe?

Gift should not even exist in chars inventories. The game should just delete them on spot, during next day for example.

Well... than that would be a f*ck in SE code that I'd have to fix. Also I am not sure how we're gonna settle gifts found in SE yet or if gifts can be found in SE.

I may add a check... Still don't think that it's a good idea.
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Offline DarkTl

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Re: General Discussion
« Reply #7676 on: May 21, 2016, 04:23:15 AM »
The whole idea of chars having a forever empty tab for gifts is not very sound...

Offline DarkTl

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Re: General Discussion
« Reply #7677 on: May 21, 2016, 04:26:52 AM »
Gifts could be under a special tab available only inside MC profile, with no transferring. And instead of gifts there could be another sorting button at equipment screens, like for materials or for loot.

Offline Xela

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Re: General Discussion
« Reply #7678 on: May 21, 2016, 04:33:46 AM »
True... but taking care of this smaller issues takes time and I'd rather work towards the Beta. Making everything working just right is a task for 1.0.

Our systems are fairly complex and it takes some time "to get into them". Also that's what I am supposed to do during refactoring. I am planning to put some time into FG and the shooting range today :)

Prolly starting with the guild right now.
« Last Edit: May 21, 2016, 04:54:56 AM by Xela »
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Offline Xela

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Re: General Discussion
« Reply #7679 on: May 21, 2016, 04:59:47 AM »
There are so many things that could be fun additions to the SE... I am getting lost in the ideas and what to implement right now  :D
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