devolution

Author Topic: General Discussion  (Read 3821660 times)

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Offline Xela

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Re: General Discussion
« Reply #7860 on: July 26, 2016, 04:54:34 AM »
Waiting on your word to start...

I would not bother, armor is not worth it.

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Do you keep track of tags you took out already? How far are you from a basic pack? Quality is already great, it's been perfectly fine for a long time.
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Offline lamoli

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Re: General Discussion
« Reply #7861 on: July 26, 2016, 06:41:48 AM »
Hmm other than Matron and warrior and casual i got whats needed for a pack.. thats why im focusing on armor now...

Dark said Matron will probably something from profile ( casual ) unless we can define how it looks like

Im not too worried about casual as i should have enough there to make something.. the important part that is missing now are armors for guard job
« Last Edit: July 26, 2016, 06:45:31 AM by lamoli »

Offline lamoli

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Re: General Discussion
« Reply #7862 on: July 26, 2016, 07:01:28 AM »
Also if i make armor i can make arena sprites even with attack movements ( so i need heavy/metal, med/leather, light/robe )


At first to simplify thing we should make the body part defining how the general appearance looks like.. i can make a full set for that.. so even if you have leather glove in equipment slot and armor is full metal its metal gloves that will be seen ( but with time we could improve that )
« Last Edit: July 26, 2016, 07:06:48 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #7863 on: July 26, 2016, 07:03:55 AM »
The premade armors/clothes are awesome. I never played those games, but I played Skyrim with mods for armor/clothes from those games, so I know for sure how cool they are. If it's faster and easier to convert them than create armors/clothes based on pictures, why not.

Offline lamoli

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Re: General Discussion
« Reply #7864 on: July 26, 2016, 07:10:40 AM »
Dark i know you did select a few in the past but it was for general clothes.. can you do the same for the 3 armor types i need for warrior class ?


http://moogleoutfitters.deviantart.com/gallery/
http://armachamcorp.deviantart.com/gallery/
Or others from that site..


Female first ill do male ones later on.. ( also something thats not from known character.. unless its generic enough to be used on anyone )

Offline lamoli

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Re: General Discussion
« Reply #7865 on: July 26, 2016, 07:26:28 AM »
The premade armors/clothes are awesome. I never played those games, but I played Skyrim with mods for armor/clothes from those games, so I know for sure how cool they are. If it's faster and easier to convert them than create armors/clothes based on pictures, why not.


Well its not really faster but simpler for me as i get the general shape.. then i need to remove any thickness then transform manually triangles into quads or 5 sides n-gons then decimate up to simplest mesh and from there remake topology that will make it look awesome in HD ( with subdivisions ) and if needed like for armors i add thickness where its needed..


Also having a quad based model is whats needed to make animations ( for later on so its not a waste of time )


Edit:
Correction. even with all those steps i could probably do it up to 3 times faster lol (as i wont have to try and adjust every part shape/proportion and wont have to guess what it looks like on the back side )
« Last Edit: July 26, 2016, 07:44:09 AM by lamoli »

Offline lamoli

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Re: General Discussion
« Reply #7866 on: July 26, 2016, 07:29:39 AM »
Also for the arena.. do you have animation for the sprites ? like idle animation, slash, arrow/gun shooting ?


If you dont have it yet but plan on having those let me know

Offline DarkTl

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Re: General Discussion
« Reply #7867 on: July 26, 2016, 08:17:40 AM »
Sprites themselves are just pngs or png strips. We animate them by moving them, like during dodging they kinda jump back and then return to original position. For casting spells we have special magic-like animations, like magic circles and stuff, which we show near characters sprites before showing spells in action. When spell hits a sprite, it can shake or for example temporarily change texture to ice for ice spells. When a weapon hits a sprite, we show small animation based on the type of the weapon, like slash for swords.

If you mean stuff like moving sprite hands/feet/etc., it's too advanced for us. After all, there are also mobs sprites, and if we decide to animate characters, same should be done with all mobs, and that's a lot of work. Especially since many mobs are not humanoids, so they can't use the same animations.

Dark i know you did select a few in the past but it was for general clothes.. can you do the same for the 3 armor types i need for warrior class ?
Hang on, it will take some time.

Offline Xela

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Re: General Discussion
« Reply #7868 on: July 26, 2016, 08:54:18 AM »
Also for the arena.. do you have animation for the sprites ? like idle animation, slash, arrow/gun shooting ?


If you dont have it yet but plan on having those let me know

I'd put it on the back-burner. System is all setup so I can make animated sprites work without delaying game development, it'll be expanding existing code, not writing a new one.

There are no plans to animate characters because it'll count up to hundreds (if not thousands) of animations. Something like that would work for a more limited design, not PyTFall.

===>>
I'd love to see at least one custom made random girl, anything that delays that is a hindrance :) Don't forget that facial expressions are also needed or the pack will look out of place (it may take time to setup, portraits at least would be a welcome add-on, all pics would be an overkill and not really required).
« Last Edit: July 26, 2016, 09:03:00 AM by Xela »
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Offline DarkTl

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Re: General Discussion
« Reply #7869 on: July 26, 2016, 09:43:01 AM »
Mage
http://moogleoutfitters.deviantart.com/art/TERA-Online-Nylaathria-485243746
http://moogleoutfitters.deviantart.com/art/Bless-Online-Dalavesta-610138718?q=gallery%3AMoogleOutFitters%2F45789277&qo=71
http://moogleoutfitters.deviantart.com/art/TERA-Online-Niquesse-470737445
http://moogleoutfitters.deviantart.com/art/TERA-Online-Ioreth-511015185
http://moogleoutfitters.deviantart.com/art/Dynasty-Warriors-Zhen-Ji-School-Costume-619307420?q=gallery%3AMoogleOutFitters%2F45789277&qo=16

Assassin
http://moogleoutfitters.deviantart.com/art/TERA-Online-Umineko-584970838
http://moogleoutfitters.deviantart.com/art/Samurai-Warriors-Kunoichi-SW3-594627828
http://moogleoutfitters.deviantart.com/art/Dynasty-Warriors-Bao-Sanniang-DW7-Costume-561000501
http://moogleoutfitters.deviantart.com/art/Warriors-Orochi-Kasumi-Costume-2-613877079?q=gallery%3AMoogleOutFitters%2F45789277&qo=49
http://moogleoutfitters.deviantart.com/art/TERA-Online-Samael-549237651?q=gallery%3AMoogleOutFitters%2F45789277&qo=285 (a male version, but nothing prevents it from be used for females after changing figure)
http://moogleoutfitters.deviantart.com/art/Human-Gauntlet-ArmorG6-Model-551650487

Warrior
http://moogleoutfitters.deviantart.com/art/TERA-Online-Nayena-603162912?q=gallery%3AMoogleOutFitters%2F45789277&qo=72
http://moogleoutfitters.deviantart.com/art/TERA-Online-Zaphira-603163025
http://moogleoutfitters.deviantart.com/art/TERA-Online-Petra-531745631
http://moogleoutfitters.deviantart.com/art/Asker-Online-Sandrine-545448863?q=gallery%3AMoogleOutFitters%2F45789277&qo=288
http://moogleoutfitters.deviantart.com/art/Bless-Online-Miriel-custom-female-Elf-448232017
http://sticklove.deviantart.com/art/Bless-Online-Tinuviel-custom-female-Elf-448237533

Offline DarkTl

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Re: General Discussion
« Reply #7870 on: July 26, 2016, 09:43:31 AM »
Xela, could you add support for AP changing for traits?

Offline Xela

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Re: General Discussion
« Reply #7871 on: July 26, 2016, 12:11:51 PM »
Xela, could you add support for AP changing for traits?

That will be overwhelmingly powerful. It's not likely to be a good idea, not mentioning that you can adjust constitution as it is.
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Offline DarkTl

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Re: General Discussion
« Reply #7872 on: July 26, 2016, 12:37:05 PM »
I want it only for the body traits. Lighter body type will provide a bit less vitality but a bit more AP. Constitution in this case is not suitable, it destroys the meaning of this change.

Offline Xela

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Re: General Discussion
« Reply #7873 on: July 26, 2016, 02:02:54 PM »
I want it only for the body traits. Lighter body type will provide a bit less vitality but a bit more AP. Constitution in this case is not suitable, it destroys the meaning of this change.

I can prolly adapt the system to work with AP as well but still, you cannot add "little" bit AP, steps in AP are huge compared to steps in vitality.
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Offline Xela

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Re: General Discussion
« Reply #7874 on: July 26, 2016, 02:16:21 PM »
Sh!t... new rp update messed up positioning again. Means even more work :(
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