devolution

Author Topic: General Discussion  (Read 3821634 times)

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Offline Xela

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Re: General Discussion
« Reply #7965 on: August 08, 2016, 10:13:43 AM »
Oki :)

I am going to see if chained attacked can be written as UDD for better handling of gfx/sfx. Doesn't look like Ren'Py issues will be addressed today so I don't know what should be fixed in our code and what they'll fix internally.
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Offline lamoli

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Re: General Discussion
« Reply #7966 on: August 08, 2016, 10:49:54 AM »
Another shape ( the more rectangular one with round corners )





might need to be larger but as base i can tweak it later

Offline DarkTl

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Re: General Discussion
« Reply #7967 on: August 08, 2016, 11:00:11 AM »
Ok, characters, traits and items now have evasion and resistance stats. They are pure chances of success, so we should be careful about giving big bonuses to them. This is also true for BE testing mod, where you give insanely huge bonuses to ALL stats including these two, making the chances to dodge and resist 100%.

Dodging can be prevented by making critical hit (based on pure luck, 35% with max possible luck), but successful dodging prevents any damage. Resistance cannot be prevented (maybe later, after the release, it will be different), but if successful it only changes initial damage multiplier from 1.0 to 0.65, removing 1/3 of spell damage. All elemental bonuses still work as usual though.

Another part of the system is healthlevel=(1-t.health/t.get_max("health"))*10. It does nothing with full health, but the closer health to 0, the more bonus it gives (up to 10% for attacks and 5% for spells), so targets with low health get small additional chance to avoid damage.

There is no place in the hero gui for these stats, nothing I can do about it. We probably should replace the blue polygon there with battle stats list.
« Last Edit: August 08, 2016, 11:25:29 AM by DarkTl »

Offline lamoli

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Re: General Discussion
« Reply #7968 on: August 08, 2016, 11:28:40 AM »
2 others.. ( ewww / mwww ) or something like that lol





If you think other mouth shapes are missing give me a sample of those ( all the ones i have made can be larger/bigger/on the side and also have control on the L/R up/down lips )


Edit:
Oops forgot to change the red eyes pupils..
« Last Edit: August 08, 2016, 11:31:35 AM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #7969 on: August 08, 2016, 11:43:03 AM »
Hmm. If you look at https://postimg.org/image/od972qvzt/ and at https://postimg.org/image/ien5fh51x/ you can see the difference in the upper lip form. I mean, the upper lip cannot be like this, it can only be like this.

Offline lamoli

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Re: General Discussion
« Reply #7970 on: August 08, 2016, 12:01:34 PM »
Hmm. If you look at https://postimg.org/image/od972qvzt/ and at https://postimg.org/image/ien5fh51x/ you can see the difference in the upper lip form. I mean, the upper lip cannot be like this, it can only be like this.


Goal was something like this. http://vignette3.wikia.nocookie.net/muvluv/images/4/42/3A51BF6D.png/revision/latest/scale-to-width-down/1000?cb=20151123173357 or like this https://cs.sankakucomplex.com/data/12/46/12468de571ffc7b9d415f5d12a7b4836.jpg?4936963 but probably failed lol ( the open ehhh like mouth but with W shape instead top and or below )
« Last Edit: August 08, 2016, 12:03:45 PM by lamoli »

Offline DarkTl

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Re: General Discussion
« Reply #7971 on: August 08, 2016, 12:05:36 PM »
Yeah, 3d makes it look kinda unnatural.

Offline lamoli

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Re: General Discussion
« Reply #7972 on: August 08, 2016, 12:13:58 PM »
ok thats the closest to what i wanted with its variant https://cs.sankakucomplex.com/data/d3/c7/d3c7f09ca70d3800dbe28cd81a7c0caa.jpg?5440343 but this 1 is too much.. and i guess it could be simplified to https://cs.sankakucomplex.com/data/d2/13/d21365342ea08d6709a9a94d52dbfaab.jpg?5478552 in 3d and still get the right expression


If you think of something else i might need for base let me know..


Also i already got a few standing poses i posed here and some can use most expressions.. some only got 1 or 2.. if you see something i could add to a expression feel free to share with me as im not really creative lol
« Last Edit: August 08, 2016, 12:18:22 PM by lamoli »

Offline lamoli

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Re: General Discussion
« Reply #7973 on: August 08, 2016, 12:21:53 PM »
Yeah, 3d makes it look kinda unnatural.


Im sure its possible to get it right but would require lots of tweaking.. ( hours lots trying to make it right ) while someone better than me with gimp/photoshop could fix it in less than a minute on my rendered pic lol

Offline lamoli

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Re: General Discussion
« Reply #7974 on: August 08, 2016, 12:24:42 PM »
To think of if.. thats what i wanted at first.. getting the general shapes from 3D so everything looks right ( proportions and all ) then draw on that.. only problem is im so bad at drawing i had to make the 3D look good lol

Offline DarkTl

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Re: General Discussion
« Reply #7975 on: August 08, 2016, 12:28:41 PM »
i guess it could be simplified to https://cs.sankakucomplex.com/data/d2/13/d21365342ea08d6709a9a94d52dbfaab.jpg?5478552 in 3d and still get the right expression
Yeap, I think that one will look good even in 3D.

I dunno about drawing, the 3D models you make look pretty good already.

Offline lamoli

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Re: General Discussion
« Reply #7976 on: August 08, 2016, 12:47:17 PM »
For profile pictures i think ill keep em transparent so you can use any BG you want ( ex if you have different ones for any room she should appear on it will be simpler ) or if you use em as VN sprites left or right side of text like the example with Hinata..


For scenes il working on some 3D BG but most will show parts of beds/walls/sealing but never too much and then can even be blurred for focus effect witch simplify using them without too much on em

Offline DarkTl

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Re: General Discussion
« Reply #7977 on: August 10, 2016, 05:30:07 AM »
So, can I add new animations, or better not until the bug with new renpy will be sorted out because it's possible that all animations must be redone now?

Offline Xela

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Re: General Discussion
« Reply #7978 on: August 10, 2016, 05:53:01 AM »
So, can I add new animations, or better not until the bug with new renpy will be sorted out because it's possible that all animations must be redone now?

Sure... it'll take 2 mins to fix animation definition if if they can't fix whatever is different now.
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Offline DarkTl

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Re: General Discussion
« Reply #7979 on: August 10, 2016, 03:38:49 PM »
I pushed a very raw example of battle skill. I don't know what you did with recent pushes, but characters other than MC cannot use the new vitality based skill, unlike the time when I introduced the system of vitality and health based skills and tested it everywhere. I see that you moved around and changed that part of code a lot, so feel free to make it work as initially intended  ::)
« Last Edit: August 10, 2016, 03:47:56 PM by DarkTl »