Crazy's Mod still in development
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I'll test it then. It's just I wonder what will happen if a girl doesn't have description (probably nothing, but who knows)
or occupation (pretty sure we need it)
or location (where she will be then?)
or status (will hse be slave or free?)
or stats (will they be 0 then?).
While our girls obviously will have these fields, it's kinda useful information for a guide.I guess we need default settings for all fields, so if any major field is missing, it won't be a problem.
Wow, wow, wait a sec. If some trait/item increases min value of stats, it has nothing to do with negative values.
Then we need failproof checks that can determine if it possible at all to have low enough value, and if not, then these events will trigger with the current min value. But it won't be a problem until the release, I think.
Rotating alignment icons look great, although looks like we have too many neutral random girls. On the other hand, I expect items and events that can change alignment at some point, so maybe it's for the best.
Oh, that's not me, it's a bug. For priest rg I have now "elements": {"Light 1": 80, "Water 1": 100}, so they are either light or water anyway, but in the game they are neutral.
Olympics opening ceremony is pretty amazing btw.
Nope, either you didn't fix it or didn't push it, still neutrals everywhere.Also I noticed that the game doesn't show traits effects in Effects field. Is it a bug?
Ok, seems to work now. Still strange to see several neutral girls with 70%/90% element affinity chances though, but at least those who have 100 are not neutral anymore About effects, for example, Sophie from "tales of" pack has retarded trait, so she has slow learner effect as well. Yet her effects list is empty.
[girl.element for girl in char.values() if girl.__class__ == rGirl]