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Author Topic: Crazy and PP's mod bug thread  (Read 619209 times)

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Offline _rhetorik_

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Re: Crazy and PP's mod bug thread
« Reply #1155 on: January 05, 2017, 04:20:14 PM »


Column Headers

 
  • Is there a way to add columns to check for traits and/or girlflags, something like “TRAIT_Porn Star” or “FLAG_10”?
  • Also, showing the worth of a girl would be helpful: “STAT_Worth”. I think there was a way in a past version, although it did not show the correct value right away. Instead you had to go through each girl details screen individually to update the worth information on the list screen. But I might misremember it.


Nothing like TRAIT_Something. But some traits are embedded on different columns ... I have modified the pregnancy status (is_pregnant) to change when the girl was fertile (No+) or a broodmother (No++).
There is another column(Kidnapped) that shows if the girl has the kidnapped trait and how long it will last but only in the dungeon screen.


Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1156 on: January 07, 2017, 12:48:02 AM »
Is it possible to handle items through the ScriptEditor?
IfGirlHas (*itemname*) (*equalto*) (*amount*)
AddItemtoGirl (*itemname*) (*amount*)
Before I add it I have a couple of questions:
"IfGirlHas (*itemname*)" would check if the girl has that item, what would the  (*equalto*) and (*amount*) be used for?
"AddItemtoGirl (*itemname*)" would add the item to the girl, I guess you want (*amount*) to be the number of that item she gets?
I would think an (*equip*) should be added for the girl to use the item (true) or just get the item (false).
The game already has "GivePlayerRandomSpecialItem" that gives a random item.
I will also add a "GivePlayerItem (*itemname*)" so that you could get a specific item.

Update:
I have added 3 new script options:
 - IfGirlHasItem (*itemname*)
 - AddItemtoGirl (*itemname*) (*amount*) (*equip*)
 - GivePlayerItem (*itemname*) (*amount*)
The (*equalto*) and (*amount*) in IfGirlHas was giving me some trouble so I removed it.
If it is required, I can have another go at it later.


Is there a way to add columns to check for traits and/or girlflags, something like “TRAIT_Porn Star” or “FLAG_10”?
I have added Traits for .06.02.55
Code: [Select]
<Column   Name="TRAIT_Elegant"      Header="Elegant"      Offset="200"/>
<Column   Name="TRAIT_Not Human"    Header="Not Human"    Offset="250"/>
<Column   Name="TRAIT_Charming"     Header="Charming"     Offset="300"/>
<Column   Name="TRAIT_Lesbian"      Header="Lesbian"      Offset="350"/>

Flags are not really used for anything except scripts, I'm not even sure why they are in the savegame.


Also, showing the worth of a girl would be helpful: “STAT_Worth”. I think there was a way in a past version, although it did not show the correct value right away. Instead you had to go through each girl details screen individually to update the worth information on the list screen. But I might misremember it.
These are already in the game:
Code: [Select]
<Column   Name="Value"   Header="Value"      Offset="350"/>
<Column   Name="STAT_AskPrice"   Header="Ask Price"      Offset="450"/>
"Value" is used for how much a slave costs to buy or sell, "STAT_AskPrice" is how much each customer would spend on her.

I have updated Value  for .06.02.55 so that it recalculates the girl's value before displaying it.


Bug: It seems that produced scenes, if not used to create a movie, are not saved over when saving, exiting and reloading the game.
.06.02.55 will have scenes saved and loaded.

I am now looking at fixing the movie creation so the unused scenes do not get cleared when you make a movie.
Currently, when you release a movie, it uses every scene on the list.
I want to make it so you can choose individual scenes and make a movie out of only those scenes.


Could the “CreateMovie” button be moved over to the main Studio screen (instead of the GirlsList screen), doing this by just adding the button command to main screen seems to be non-functioning.
I have fixed it so it can be used on either screen.


Can an item modify the value of how much a girl enjoys a certain job? E.g. a maid dress could increase the value of WORKCLEANING (under actions in the save file), by putting the girl in the right mindset, so to say. Although I am not sure if this has any direct influence on the outcome of the job.
Yes it can, it just has not been added to the editor yet, you will have to add it manually.
Code: [Select]
<Effect    What="Enjoy"    Name="SEX"    Amount="10" />
Name can be any of these (all caps):
"COMBAT", "SEX", "WORKESCORT", "WORKCLEANING", "WORKMATRON", "WORKBAR", "WORKHALL", "WORKSHOW", "WORKSECURITY", "WORKADVERTISING", "WORKTORTURER", "WORKCARING", "WORKDOCTOR", "WORKMOVIE", "WORKCUSTSERV", "WORKCENTRE", "WORKCLUB", "WORKHAREM", "WORKRECRUIT", "WORKNURSE", "WORKMECHANIC", "WORKCOUNSELOR", "WORKMUSIC", "WORKSTRIP", "WORKMILK", "WORKMASSEUSE", "WORKFARM", "WORKTRAINING", "WORKREHAB", "MAKEPOTIONS", "MAKEITEMS", "COOKING", "GETTHERAPY", "WORKHOUSEPET", "GENERAL"



Bug: Actually, it is a bug I use quite often as a cheat, so it sort of would be bad to correct ::) : In the house screen, when you have a girl on a double-(day/night)-type of shift (recruiter, house pet) and you click on Head Girl, it gives an error message, but just resets one half of the job, such that you can assign another job to this shift. This way you can have a recruiter/Bed warmer at the same time and for the most part it works; but I have the impression that sometimes this results in CTD. The analogous version in the brothels seem to not work (I did not check every possibility).
I fixed it, sorry :p
« Last Edit: January 08, 2017, 03:43:27 PM by aevojoey »
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Offline Cluster

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Re: Crazy and PP's mod bug thread
« Reply #1157 on: January 07, 2017, 08:29:40 AM »

Nothing like TRAIT_Something. But some traits are embedded on different columns ... I have modified the pregnancy status (is_pregnant) to change when the girl was fertile (No+) or a broodmother (No++).
There is another column(Kidnapped) that shows if the girl has the kidnapped trait and how long it will last but only in the dungeon screen.

Thanks for implementing this.

"IfGirlHas (*itemname*)" would check if the girl has that item, what would the  (*equalto*) and (*amount*) be used for?
I would think an (*equip*) should be added for the girl to use the item (true) or just get the item (false).
You're right. I was more thinking of multiple consumables, but then again girls don't use them to replenish their health on their own.

"AddItemtoGirl (*itemname*)" would add the item to the girl, I guess you want (*amount*) to be the number of that item she gets?
Yes


I will also add a "GivePlayerItem (*itemname*)" so that you could get a specific item.
I have added Traits for .06.02.55
I will fix it so it can be used on either screen.
Thanks alot.
Yes it can, it just has not been added to the editor yet, you will have to add it manually.
Code: [Select]
<Effect    What="Enjoy"    Name="SEX"    Amount="10" />
Name can be any of these (all caps):
"COMBAT", "SEX", "WORKESCORT", "WORKCLEANING", "WORKMATRON", "WORKBAR", "WORKHALL", "WORKSHOW", "WORKSECURITY", "WORKADVERTISING", "WORKTORTURER", "WORKCARING", "WORKDOCTOR", "WORKMOVIE", "WORKCUSTSERV", "WORKCENTRE", "WORKCLUB", "WORKHAREM", "WORKRECRUIT", "WORKNURSE", "WORKMECHANIC", "WORKCOUNSELOR", "WORKMUSIC", "WORKSTRIP", "WORKMILK", "WORKMASSEUSE", "WORKFARM", "WORKTRAINING", "WORKREHAB", "MAKEPOTIONS", "MAKEITEMS", "COOKING", "GETTHERAPY", "WORKHOUSEPET", "GENERAL"
I wasn't aware of this. Thanks for pointing this out.

Offline skriveavis

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Re: Crazy and PP's mod bug thread
« Reply #1158 on: January 08, 2017, 06:35:31 AM »
A small typeo in Job Preferences: "She really enjoys striping."

Offline MuteDay

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Re: Crazy and PP's mod bug thread
« Reply #1159 on: January 08, 2017, 07:39:23 AM »
A small typeo in Job Preferences: "She really enjoys striping."


I'll get that fixed

Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline MuteDay

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Re: Crazy and PP's mod bug thread
« Reply #1160 on: January 08, 2017, 07:48:12 AM »
A small typeo in Job Preferences: "She really enjoys striping."




so far im not seeing what exactly the typo is
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Offline dmotrl

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Re: Crazy and PP's mod bug thread
« Reply #1161 on: January 08, 2017, 07:55:00 AM »
so far im not seeing what exactly the typo is
It should probably be "stripping," not "striping."

Offline MuteDay

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Re: Crazy and PP's mod bug thread
« Reply #1162 on: January 08, 2017, 08:19:45 AM »
awww thank you very much

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Offline erumis

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Re: Crazy and PP's mod bug thread
« Reply #1163 on: January 08, 2017, 10:41:10 AM »
the game crashes and i belive that is a bug in the gang sistem

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1164 on: January 08, 2017, 12:26:04 PM »
the game crashes and i belive that is a bug in the gang sistem
What version of the game are you running?
Can you attach your savegame and gamelog?
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Offline erumis

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Re: Crazy and PP's mod bug thread
« Reply #1165 on: January 08, 2017, 01:58:06 PM »

Offline erumis

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Re: Crazy and PP's mod bug thread
« Reply #1166 on: January 08, 2017, 01:59:27 PM »
the attachments are only 256 kb needed to upload to mega


the build is the last one

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1167 on: January 08, 2017, 03:42:04 PM »
https://mega.nz/#fm/rdlWkBjC
When you get a link from mega, you need to use the include key option
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Offline erumis

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Re: Crazy and PP's mod bug thread
« Reply #1168 on: January 08, 2017, 03:54:59 PM »
« Last Edit: January 08, 2017, 03:58:12 PM by erumis »

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1169 on: January 08, 2017, 04:33:29 PM »
https://mega.nz/#F!DUMUXDZJ
is this good?
No, when you click get link, click on "link with key".
It will then have 2 !s > https://mega.nz/#x!xxxxxxx!xxxxxxxxxxxxxxx
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug