Ok People, Look alive!
I would say it's time to take care of advanced logic, after that game should be at least semi-playable. We need to discuss stats, traits, jobs and so on.
Lets start with traits. I would say that the system is ready and working, needs testing obviously and traits themselves. If anyone is up to it, grab the file in the shared folder, throw it into your own folder and add traits as you see them, we can balance those out later, when game pace is clearer.Traits in the original SimBro:
"Splendid Body";
"Big breast";
"Rest";
"Smart";
"Strong";
"Shy";
"Lolita";
"Artist";
"Maid";
"Happiness";
"Lucky";
"Tough";
"Nymphomaniac";
"Obedient";
"Sex Addict";
"Experience";
"Good Health";
"Exhibitionnist";
"Famous";
"Tips";
"Noble";
"Excellent Reputation";
"Cat Girl";
We all know traits in WM. Write special effects on separate file, I'll add them to the game separately, those can be pretty much anything at all.
Stats:
charisma=0, - Her beauty, looks and so on
#Do we need beauty like in WM as well? Then we calc looks from (beauty+charisma)/2?
refinement=0, - VERY/Most important stat in the game, represents her behavior in court, ability to appeal to costumers, to get better ranks. Note that this will be capped at 40 at the start. As she gains experience and refinement, player can rank her up. Higher ranks will mean higher cap for refinement. In the end I think maxed out refinement will be between 150 - 200 from ranks, items and events.
libido=0, Self-explanatory.
constitution=0 How many actions she can take each day, in reality that will be determined by AP (Action Points). Base AP will be 2, she gets one extra for every 20 cont she has. Base can also be changed by items/events.
#I knew I covered it somewhere before
exp=0, Experience, not entirely sure what to do with this except having a required amount for a rankup.
joy=0, Happiness Do we need Happiness as a separate stat?
character=0, Another REALLY important stat, it's like obedience, high character means she is strongheaded.
#Maybe add obedience to it as well? Character being strongheaded (refusing stuff she dislikes) and low obedience, rejecting everything you ask of her (for untrained slaves mostly since trained slave would have a max of this one at about10 and free girls work for a wage, organization and protection)
reputation=0, Not entirely sure we need this, Rank is basically the same thing...
Looking at it now, we do NEED this, if only for Arena/Warriors since they have no brothel ranks.
health=0, HP - Hard to live without it
fame=0, How infamous she is, Girls with high fame will attract better costumers with more cash in their pockets.
I have some good ideas on how to make this a very interesting stat.
mood=0, No idea why this is in the game, since stats are not final, I prolly had some purpose for this at some point but forgot
I do not remember putting this into the game, must have been first days of development (I started with sGirl class). Can anyone think of a good use for this that would justify spending time modifying this stat in functions?
disposition=0, Min =-1000, Max = 1000!!! Her loyalty, love, respect and so on towards the player. This is what interactions and girl meet are supposed to be changing before anything else. Maybe -500 so you can push her into hatred territory? Or add more stats like love/hate. Maybe later (MUCH LATER) we can also add new stats signifying disposition between girls as well so they can form friendships...
fatigue = 0, Max = 300, How tired she is, eventually will be shown to a player as text and not as number.
attack = 0,
magic = 0,
defence=0,
agility = 0,
mp = 0, Battle Stats like in fighting games, since players do not dodge attacks: it's Speed, how long does it take before she can attack again.
Since battle stats are mimicking those of the battle engine, there is not much that can be added here.
anal=0,
normalsex=0,
blowjob=0,
lesbian=0Sex stats or skills as they are called in WM.
New stats will be required if we add new categories, but I forgot about
strip(tease)... maybe also 'Service' skill like in WM? Obviously a lot more after slavetraining is added.
Anything else that would make sense? Anything forgotten? Any advice on how to use these stats? I will go through the code soon and start modifying all aspects of the game according to stats table we create here. Balancing it all out later.
Jobs:
What do we want for jobs? Any events during jobs you had in mind?
Planned so far:
- Whore
- Rest
- Heal
- Training (several kinds of training)
- StripteaseDo we want more? Cleaning? Going to court? Hunting, Guarding or something else for Warrior types to do, especially before Arena is ready, or should we keep Warrior types out of the game before we move to Advanced version???
Brothels:
What else do brothels need at this point? Ideas? Events? Other?
I think that I will start with adding advertising and upgrades first (today).
From a different SimBro thread...
"Filthy"<-"Very Dirty"<-"Dirty"<-"Messy"-"Tidy"-> "Clean"-> "Very Clean"-> "Spotless"Girls:
What do you feel they're missing? Stats/traits we've covered already... anything else?
Clients:
They are already fairly advanced, especially for the first version, but anything you want to see here?
I think this is it... Got something to add? Comment upon?
Changing this stuff later in the development even if game is coded in Python is a bit tedious so we need to make some good decisions now! so later there is more time to make game look the best it possibly can and create UI that is intuitive and not a click'o'click micromanagement fetish