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Author Topic: Crazy and PP's mod bug thread  (Read 629538 times)

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Offline zippy57

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Re: Crazy and PP's mod bug thread
« Reply #1095 on: November 28, 2016, 01:22:37 PM »
Whatever the interface provided by the default config.ini file in the download is. I didn't change it.

Offline MrKlaus

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Re: Crazy and PP's mod bug thread
« Reply #1096 on: November 28, 2016, 07:32:00 PM »
Just updated to .06.02.39 from .06.29.38. The new version causes the Preg, Slave, and Rebel stats to spill out of the Girl Management window into the buttons, picture, and text on the right side of the list.

Same bug also using default settings but also:
- can't apply any changes in the settings window
- after giving birth, the girl isn't autoasign by the Matron

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1097 on: November 28, 2016, 07:54:53 PM »
Just updated to .06.02.39 from .06.29.38. The new version causes the Preg, Slave, and Rebel stats to spill out of the Girl Management window into the buttons, picture, and text on the right side of the list.
There were several changes to the interface with .39 so a few problems are to be expected.
Attach a screen shot and let me know your screen's resolution, you may just need a couple of tweaks in the config.xml resolution settings.

- can't apply any changes in the settings window
The settings screen is not working yet.
I got side tracked on the 1080p resolution so that went on the back burner.

- after giving birth, the girl isn't autoasign by the Matron
There are several issues with matrons, I will look into it.
Fixing the game is a better game than actually playing it.
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Offline zippy57

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Re: Crazy and PP's mod bug thread
« Reply #1098 on: November 29, 2016, 01:01:29 AM »
Screenshot attached. I have three monitors. Primary monitor and one other is 1920x1080, third monitor is 1280x1024.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1099 on: November 29, 2016, 08:56:08 AM »
Screenshot attached. I have three monitors. Primary monitor and one other is 1920x1080, third monitor is 1280x1024.
The computer I use to write the game has a screen size of 1366x768. Change your config.xml like this and it should look better.
Code: [Select]
    <Resolution
        Resolution="J_1920x1080"
        Width="1920"
        Height="1080"
        ScaleWidth="1920"
        ScaleHeight="1080"
        FixedScale="true"
        FullScreen="true"
        ListScrollAmount="3"
        TextScrollAmount="3" />
Fixing the game is a better game than actually playing it.
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Offline dmotrl

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Re: Crazy and PP's mod bug thread
« Reply #1100 on: November 29, 2016, 11:57:51 AM »
The computer I use to write the game has a screen size of 1366x768. Change your config.xml like this and it should look better.
Having the same problem with a 1600x900 screen.  Tried changing the config, but it didn't seem to fix anything.

Offline zippy57

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Re: Crazy and PP's mod bug thread
« Reply #1101 on: November 29, 2016, 02:37:28 PM »
The computer I use to write the game has a screen size of 1366x768. Change your config.xml like this and it should look better.
Code: [Select]
    <Resolution
        Resolution="J_1920x1080"
        Width="1920"
        Height="1080"
        ScaleWidth="1920"
        ScaleHeight="1080"
        FixedScale="true"
        FullScreen="true"
        ListScrollAmount="3"
        TextScrollAmount="3" />
This does not solve the issue. It also just shoves the actual game into a corner of the screen (see attached screenshot). I noticed while testing that the gang window also has the overflow issue (also in screenshot). While one user below can't save any settings in the settings menu, I can't even access it as the program crashes if it is chosen.


Additionally, I would prefer a windowed mode over fullscreen mode, as I am used to using from .38 and earlier, though that's a minor preference and obviously fullscreen is okay if it is needed for updated UI.

Offline _rhetorik_

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Re: Crazy and PP's mod bug thread
« Reply #1102 on: November 29, 2016, 06:09:57 PM »
WM UI is a beast ... IMO you should avoid fullscreen at all cost.


I use a customized UI and it has been a pain to put it together.


My guess about that problem is to reduce the scaled width until the columns fit the listbox. If i find a bit of free time and disposition to finish my custom ui i will upload it somewhere.

Offline jacq2e

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Re: Crazy and PP's mod bug thread
« Reply #1103 on: November 29, 2016, 07:50:48 PM »
I have the same issue here, except that every complex listbox spill to the right (girls, house, gang, etc...)

Offline dmotrl

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Re: Crazy and PP's mod bug thread
« Reply #1104 on: December 02, 2016, 02:57:50 AM »
The spillover bug is still present in .06.02.40, at least in 1600x900.

Offline grishnak

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Re: Crazy and PP's mod bug thread
« Reply #1105 on: December 02, 2016, 11:44:45 AM »
I have the same issue, win7 and 1600x900 resolution. Changes in the config.xml did not seem to help (some made it worse like moving the game to topleft corner as already posted above). Still there in 6.02.40. I am using windowed mode with default resolution (1024x768).
Also the setting menu shows, but all values are empty.
« Last Edit: December 02, 2016, 11:47:45 AM by grishnak »

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1106 on: December 02, 2016, 11:52:24 AM »
I just found the problem and it is not in the code.
When I did some changes in the interfaces, some of the numbers did not get changed to match the others.
The J_1024x768 interface has the listbox width at 588 but the overflowing column offsets were not adjusted to fit in that.
Code: [Select]
<ListBox  Name="GirlList"                                 XPos="8"   YPos="26"  Width="588" Height="408" Border="1"          Events="true"      Multi="true"   ShowHeaders="true"   HeaderDiv="true"   HeaderClicksSort="true"   >
<Column   Name="Name"               Header="Girl Name"    Offset="0"/>
<Column   Name="Age"                Header="Age"          Offset="140"/>
<Column   Name="Health"             Header="Health"       Offset="180"/>
<Column   Name="Happiness"          Header="Happy"        Offset="220"/>
<Column   Name="Tiredness"          Header="Tired"        Offset="260"/>
<Column   Name="DayJob"             Header="Day Job"      Offset="300"/>
<Column   Name="NightJob"           Header="Night Job"    Offset="460"/>
<Column   Name="is_pregnant"        Header="Preg"         Offset="620"/>
<Column   Name="is_slave"           Header="Slave"        Offset="660"/>
<Column   Name="Rebel"              Header="Rebel"        Offset="700"/>
</ListBox>
I will fix them tonight.
Fixing the game is a better game than actually playing it.
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Offline grishnak

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Re: Crazy and PP's mod bug thread
« Reply #1107 on: December 02, 2016, 12:13:34 PM »
Yes, this seems to be the problem. I fixed the girlmanagement screen by manually editing the xml with the following:
<Column   Name="Name"               Header="Girl Name"    Offset="0"/>
<Column   Name="Age"                Header="Age"          Offset="140"/>
<Column   Name="Health"             Header="Health"       Offset="170"/>
<Column   Name="Happiness"          Header="Happy"        Offset="200"/>
<Column   Name="Tiredness"          Header="Tired"        Offset="230"/>
<Column   Name="DayJob"             Header="Day Job"      Offset="260"/>
<Column   Name="NightJob"           Header="Night Job"    Offset="370"/>
<Column   Name="is_pregnant"        Header="Preg"         Offset="480"/>
<Column   Name="is_slave"           Header="Slave"        Offset="520"/>
<Column   Name="Rebel"              Header="Rebel"        Offset="550"/>

Should work similar for the gang member screen. I also noticed a similar problem on the house management, so it might be an issue with other buildings or screens too.
« Last Edit: December 02, 2016, 12:36:18 PM by grishnak »

Offline MuteDay

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Re: Crazy and PP's mod bug thread
« Reply #1108 on: December 03, 2016, 11:52:12 AM »
Code: [Select]
Just a question But why when you construct a new cPlayer() do you call m_RealName="" twice?



cPlayer::cPlayer()         // constructor
{
   m_RealName = "";
   m_FirstName = "";
   m_Surname = "";
   m_RealName = "";
   m_BirthYear = 1190;
   m_BirthMonth = 0;
   m_BirthDay = 0;
   m_PlayerGender = GENDER_MALE;


   for (int i = 0; i < NUM_SKILLS; i++)   m_Skills = 0;
   for (int i = 0; i < NUM_STATS; i++)      m_Stats = 0;
   m_Stats[STAT_HEALTH] = 100;
   m_Stats[STAT_HAPPINESS] = 100;
   SetToZero();
}


Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1109 on: December 03, 2016, 01:32:30 PM »
Just a question But why when you construct a new cPlayer() do you call m_RealName="" twice?
I didn't know that it did. I have removed the second one.
Fixing the game is a better game than actually playing it.
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