If your making a port have something to do with pirates in it. After all what's a crime lord going to do with a port besides pillaging and plundering durring that timeline, Drug traffaking durring that time no one even considered any sort of Drug to be harmful.
The danger with pirates is that we'd get sea-goons. And once we have Seagoon, we'd have to have Bloodnok and Eccles, and then I'd spend the whole time making obscure references to a certain
1950s BBC radio comedy, and no good can come of that.
Seriously, I might back away from the port idea a little. That really demands a pirate themed UI, and I had a different direction in mind. See, Abby's Prospect used to be called Abyss' Prospect, and the bulk of the city's trade was with was Hell. That largely stopped just over a hundred years ago. The demon cults were surpressed, and in an effort to keep them down, the new city governor encouraged the more science based immigrants to Mundiga to settle there, hoping that the natural antagonism of magic and science would help keep the hell portals closed.
But of course, its not going to be as simple as that. Our whoremaster is going to get drawn into the conflict before the game is over. And female flesh will be only one of the prizes on offer.
So what I might do is move Abby's Prospect inland and leave the pirate mod for someone else. It's a great idea, but I don't think it's going to fit with what I have planned. Although the idea of making a pirate UI has a certain appeal, so I may come back to that if no one else wants to do it