Poll

Should a Graveyard be added to the game?

0 - No. Never even think about it.
2 (3%)
1 - No. Never.
0 (0%)
2 - No.
5 (7.6%)
3 - No. Possibly in the future.
1 (1.5%)
4 - Probably not. Could cause more problems than it solves.
2 (3%)
5 - Probably not. May not be worth the time.
7 (10.6%)
6 - Probably not.
3 (4.5%)
7 - Yes. But not without a lot of restrictions.
7 (10.6%)
8 - Yes.
28 (42.4%)
9 - Yes. As soon as possible.
4 (6.1%)
10 - Yes. Now.
7 (10.6%)

Total Members Voted: 66

Author Topic: Graveyard  (Read 11739 times)

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Offline Cursed_May

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Re: Graveyard
« Reply #15 on: April 26, 2015, 08:13:57 PM »
I like the idea of a Morgue better than a graveyard.

Offline MuteDay

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Re: Graveyard
« Reply #16 on: July 06, 2015, 06:19:33 PM »
Wouldnt it be a good idea to make a option so that those that dont want to have access to the graveyard could have it not show up in game?
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Offline CaptC

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Re: Graveyard
« Reply #17 on: July 07, 2015, 01:51:35 PM »
Doesn't need a programmable option, other than it shouldn't be mandatory game play.  That way, if you don't want to use it, don't.

Offline Packster

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Re: Graveyard
« Reply #18 on: July 08, 2015, 12:15:41 AM »
this could be awesome, if used right

Morgue: Keeps girls fresh, can be revived with appropriate items as regular girls. Also spot for jobs for extra, or excessively shy girls (few events about different types of official visitors (a "nice" alternative to the current best method of 'set her as a whore, fuck the shy out of her' approach you have to go with

Graveyard: permadead or revives with the zombie trait girls (zombie traits like the assorted ass/boob traits? Rotting to barely noticeable?) You can invest money per week to lower chances of getting caught at first, have a better chance of recruiting the dark/evil girltypes (goth, vampire, etc) with a "wander graveyard" option. Maybe raise undead "gangs" if you sink crazy amounts of money into it?

I agree that there should be some hefty morality/suspicion penalties if you get caught/fail at resurrecting girls (to moral of a morgue clerk might even report you when a "dead" girl walks out A-O.K.?)

Still, this could be a cool addition that lets the game be a bit more challenging without being annoyingly punishing or arbitrary (early game, girl set to guard refuses to work, and one of your other girls gets attacked multiple times and dies)

Offline KingofKings

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Re: Graveyard
« Reply #19 on: July 08, 2015, 10:18:15 AM »
Srry it's been awhile, RL gets hetic from time to time.

How about this for the possible inclusion of a graveyard?
Thanks to a law/religious bullshit/fear among the people all girls considered "dead" are banned from working in any building in any capacity apart from the house and the farm, as the farm is outside the walls, and what happens in the house is your business and no-one elses. The graveyard can be like normal while the mausoleum can be the doorway into the actual building.
The graveyard can be a point of use for the "Dead" type girls, a plot of land outside the city walls where it can be dug out and used as a building for dead girls, a place to live, do business, a new "Grave-tending" job act as a new catacomb entrance,  a catacomb "watchtower" where every week you have a small chance of being told of sightings of possible girls in there, and should it be needed for customers to come to enjoy the pleasures of the flesh, if they are into that sort of thing.
Now this is a more segregated build separating dead from living girls, but living girls also work there, maybe your catacomb explorers depart from the graveyard to explore and return to drop off girls, kills and ingredients for processing, plus having headstones tracking all dead girls and plaques for dead rivals to spruce up the place never goes astray.