Hey! Nice game, pretty addictive mechanics, got a level 57 and going for the mansion on the main road soon.
With the update I did try it only a little, it does break the saves, and the changes seem to be a little useless for me at this point. Maybe the next update I will jump on the boat. I have noticed that before intelligence wasn't displayed for the girls, and now it is, as well as a increase in all the girls starting pro stats. I would like to suggest a how to guide for editing new saves to get in the same or a similar point even if a patch does break save-games, but then again there is some value in starting from the beginning if mechanics are changed.
Now to comments regarding the previous build, just before this patch:
The stats and progression for each is poorly explained, some I don't really know what they do, while others I found out by experimenting, and as for the learning / misc items goes, I can't figure out how to actually use them, even if I equip them and then leave the girl to rest or have her train in school, I can see no valuable increase in anything. What exactly is the effect supposed to be, maybe it is insignificant. Also as far as screen-estate I do not see a reason to have the girls stats split into two clickable rows (make that 3) , even with my 14 inch display on my laptop I still have enough space for all of the to be shown side by side. Maybe it could be a bit redesigned to show information either in the current format, or a re-sizable sort of a box, so we could either have it scroll or shown side by side.
About clicking, it is getting really annoying really fast, but:
I do appreciate learning the game through less information at the beginning so I can understand mechanics and stuff like that, but I feel like once we hit even something like 5 girls even, with 3 AP each, there are two many information screens each day, would like the option to display it in a table, and a line for each girl, then if anyone is interested he/she could read everything at once, because the current way get's old fast, I only check the red numbers before I even hit the 5 girl mark... And having to click 40 times to get to my hero stats is not ideal.
On that note, the design for the girls is a lot more pleasant, but I only have two pages worth, so maybe I'm not at the annoyed part yet, It could be useful to have options for everything like in windows folder option, large pictures, medium, text details only. I can't see myself playing at the brothel at all if I were to populate even the first 4 brothels, late game will be infernal.
I did not get to the point where the brothel action is worth any income anyway, I am currently training all my girls to max, and sustaining 14 of them through arenas, while getting a small increase in gold, they hit like 5-7 k gold per day on my costs... If I would put them to work they would yield maybe 1 k if I was lucky... I haven't upgraded them yet, I could but when I tried I saw little income difference, however the 4th brothel with 25 girls, 5 guards seems like a point where I could skip everything once it is up and running.
I have also used quick-save/load way too much, mostly because some of the results are all over the place, and that has had a mixed impact on my feelings regarding the game. On one side, it's nice to get that cool surprise, on the other, I can try 10 times to get it just to have a perfect score... another reason for which I am not that far along but I have played the game a lot. I would like more linear results for the game, one time I could train a girl and she would get 2-3-1-2 increase in stats, a quick load and she gets 0 the second time around, with absolutely no changes. Maybe something along the lines of, if you chose this low paid training course you get 1, and a small chance of getting 2 at charisma, if you pick the high paid one you surely get 2-1 at charisma and something else, and a medium chance at another +1 and a small chance at a + 2-1.
While on the subject of training, I do not understand the role of teacher / master or anything around there, it is also pretty hard to keep track of which course a girl is following since they are named the same, maybe it could be highlighted when you want to change. AP also does't seem to affect training at all, if a girl has 0 she still get's training, the same as if she would have 3.
Regarding stats, as far as constitution is concerned, it would be nice to have some sort of indication of where the next point of AP is going to come from, I just got to 150 constitution with my hero and got my 5th point, and my 4th point came a loooooong time ago, at around 40-60 I think, making it really annoying, I did quit the game for two weeks because I though that was going to be it, I mean I had 130 constitution and still 4 AP, and with my girls 85 constitution and 3 AP.... that sucks, but not knowing sucks even worse.
As far as the arena is concerned, I tried to kill those slime things in survival mode, last ones, and one of them you have to hit like 20-30 times, that is not enjoyable, anything more than 3 to 10 clicks, and 10 is extreme, for boss fights only, is not going to be an enjoyable experience for anyone. I would also prefer to be able to auto fight or have some kind of presets. Again don't get me wrong the mechanics are lovely, but they get old really fast, that said playing the game 3 hours a week makes it enjoyable, anything more drastically reduces the pleasure.
Also since I've had a hell of a time having to change gear from one day to another because I needed to talk with girls for 2 AP, do Survival for 3 AP and get my constitution up to 150 through equipment, and each day having to re-gear 3 times SUCKS. We ( I ) desperately need a way to change a set of gear with one click. Also a loot chest might be a nice quick fix, since I currently have a shitload of gear on me, besides the useful stuff, that I will need soon, but not right now.
One last note, the Gallery, I've tried it but really is more of a spoiler, everything is unlocked, some nice music is there and I've hear it nowhere else, seems like a waste for me... and the puzzle or slideshow features are useless... but then again maybe someone else likes them?
And I also support
Jaeke's
post
No actual need for the city screen to be like that, it is a useless image, only promoting one more click. The Meet Girls and Look around functions seem to be the only real uses, but even so I would rather have them all on the same screen, with small places with 5+ actions on each, a secondary image would be nice at later stages of exploration, for example once you get enough money you could have a visit in the park and see the now secondary screen, instead of having to go there all the time.
Just my 2 cents, would love to see a way to undo save game loses due to updates, once the difficulty modes kick in maybe a speedster mode for the first 2 days from the update to get you back to where you where faster while not spoiling new game mechanics. I would probably restart it anyways at a point, I did the same with the previous, downloaded the torrent, got to a high level, found the patch, but restarted anyway after a day or so, but this one doesn't seem to fix the same degree of a problem like taxes were, leaving me broke with no girls at a high level, even with the fix, I managed to recuperate income pretty soon.
Also thank you for the free time you've dedicated to making and improving on this awesome game
for free.
PS: I would personally prefer you take a route that would allow some sort of animation, even basic one, actually rather basic than complex, then normal people might be more willing to contribute. I guess it would have to be a good balance between reward and investment for a generic person to come to the game and spend a few hours to learn and make a animation, we would have to have sufficient control to make it interesting but restricted enough to avoid confusion of what does this button do... Then I would try to make a animation and maybe other could too, everybody shares and we got a nice base for a self renewing base.