Pink Petal Games

PyTFall => PyTFall: General information => Topic started by: livingforever on January 22, 2015, 04:23:37 PM

Title: Want to help? Read this!
Post by: livingforever on January 22, 2015, 04:23:37 PM
Hi everyone!
In this thread you will find an overview of current tasks, who needs help with what and who is taking care of it; so if you want to contribute to this awesome project, take a look here first.

In order to share your work with us, simply reply in this thread or send a private message to the correspondent. Please always include the title of the task that you worked on.
If you want to announce your willingness to help, reply in this thread with the task title and your approximate schedule (so we know when you will be ready).



Discussion, design & concepts

TitleHot topic
DescriptionThe team is currently discussing combat and the battle engine (http://www.pinkpetal.org/index.php?topic=2670.0).
ContributionHave something to say about it? Say it here (http://www.pinkpetal.org/index.php?action=post;topic=2670.150)!

TitleEnemy design
CorrespondentXela (http://www.pinkpetal.org/index.php?action=pm;sa=send;u=1077)
DescriptionArena enemies are quite simplistic - so let's change that.
ContributionDesign unique encounters (keep in mind that inspiration is not equal to copying).
RequirementsKnowledge of what is possible and what is not

TitleSkill design
CorrespondentXela (http://www.pinkpetal.org/index.php?action=pm;sa=send;u=1077)
DescriptionCurrent combat skills are all just fireball variations (functionality wise). We can do better than that!
ContributionDesign general, class- or character-specific abilities and implement them.
RequirementsCreativity, some Python skills




Content

TitleRetagging
CorrespondentDarkTI (http://www.pinkpetal.org/index.php?action=pm;sa=send;u=2073)
DescriptionSince the adjustments of the existing tags (http://www.pinkpetal.org/index.php?topic=3510.0), there are lots of packs that need to be adapted.
ContributionDownload the necessary tool and get an overview over the new tags here (http://www.pinkpetal.org/index.php?topic=3533). You can then find some of the packs that need work here (http://www.pinkpetal.org/index.php?topic=3401.0).

TitleEvents
CorrespondentXela (http://www.pinkpetal.org/index.php?action=pm;sa=send;u=1077)
DescriptionPyTFall already has lots of possibilities to write events for characters, yet there are almost no events present.
ContributionAdd or write events for the game, either by being creative and coming up with a story, dialogues and objectives, or by implementing other people's ideas.
RequirementsCreativity and fluent English; Python skills are a plus

TitleCharacter dialogues
CorrespondentXela (http://www.pinkpetal.org/index.php?action=pm;sa=send;u=1077)
DescriptionDialogues - both standard and character specific - are a constant work in progress - more options are never a bad thing.
ContributionWrite new or improved dialogues for various situations, especially for meeting a character in the city.
RequirementsCreativity and fluent English




Systems & implementation

There is nothing you can do!
Seriously though, this section currently doesn't have anything specific - but if you are a talented Python programmer we can definitely find you something to spend your time on!



Others

TitleFilling this post
AssignmentXela, DarkTI, CherryWood, Thewlis
DescriptionI definitely didn't catch everything here. It's on you to complete (or fix) this post!
ContributionSend me a private message with errors I made or tasks I forgot. Please include a title, a description of the task, a description of how you want others to contribute and requirements (if any).
Title: Re: Want to help? Read this!
Post by: Alengthyname on April 11, 2015, 09:56:32 PM
Hey there,

I'm an amateur writer and college student, I've done a few short stories and am working on a longer thing at the moment. I remember seeing the development for the game awhile ago, and I just now stumbled back across the forums.

So here I am, if you folks need any help with writing those pesky events and dialogues I'd be happy to help. I'm also (sort of) able to program in python if that's needed as well.

Here's an excerpt from the thing I've been working most recently, it's a story about a guy coping with the death of his wife by hopping into alternate universes wherein the actions and memories of his other selves invade him. https://docs.google.com/a/ucsc.edu/document/d/1QUV4Hjy3diWNw9Fp2NsyWiXdqX2-0_LIYoENqNh59s4 (https://docs.google.com/a/ucsc.edu/document/d/1QUV4Hjy3diWNw9Fp2NsyWiXdqX2-0_LIYoENqNh59s4)

I'm occupied Monday through Thursday 5-10 Pm PST and I've got a varied day time schedule, but I'm pretty much always available late night and weekends.

Anyway, I look forward to hearing back from you folks!
Title: Re: Want to help? Read this!
Post by: DarkTl on April 12, 2015, 03:49:59 AM
Hello. If you want to help with writing, I could propose you to write game prehistory for a start. Our constants are: there was a really huge slave riot in the past; during it someone used a spell or a device that turned city surroundings into unstable in terms of space zone with monsters and stuff (that's where players can fight them and serch for items and other stuff); during the riot main character's father disappeared.
Other than that, you can write pretty much anything as long as it as cool as your story about that guy  :)
If you have more questions about the game world, ask me.
Title: Re: Want to help? Read this!
Post by: Xela on April 12, 2015, 04:43:44 AM
http://www.pinkpetal.org/index.php?topic=2125.0

Repo is here, you'll have to grab a couple of characters as well: http://www.pinkpetal.org/index.php?topic=3401.0

At least one random character and maybe a unique pack like One Piece. If you decide to do that, I'll send you another 100MB file with character that are used in testing.

===
If you just want to write, Dark may suggest something specific, maybe I could as well but it's not easy to create content for a game you are not familiar with...
Title: Re: Want to help? Read this!
Post by: Baltazaar on July 26, 2015, 09:38:47 AM
Hello. If you want to help with writing, I could propose you to write game prehistory for a start. Our constants are: there was a really huge slave riot in the past; during it someone used a spell or a device that turned city surroundings into unstable in terms of space zone with monsters and stuff (that's where players can fight them and serch for items and other stuff); during the riot main character's father disappeared.
Other than that, you can write pretty much anything as long as it as cool as your story about that guy  :)
If you have more questions about the game world, ask me.

Since I am bored, be thankfull.

"It is the same dream. Some nights, you manage to chase it away by alcohol, some nights by drugs.


But it allways returns, like a bad memory.

You are ten again, and you hold your fathers hand. You have had this dream so often, and never once did it change.

Your father is mostly faceless, a giant next to your tiny form. You hold his hand, as you run. To the left, and to the right, people fall, fighting, to the ground. The bad people, that you nowadays know are slaves, but with your dream-self, you just see them as monsters. Monsters that jump on the back of the cotton candy merchant, and beat him with mugs. Monsters that have chains, and strangle the strong and nice people of the guard. Left, right, left....

Again, as every night, you dodge the swing of the saber, that a guard uses against the monster people, and cling to your father. You feel ashamed. You know you do not even remember anymore how your father looked.... You want to look at his face, but there is just this blank space. All you remember is his voice.

He tells you that the bad people have done something to the crystals that shield the city. They put too much math in them, and now they do not work right anymore.

Around the corner, more dragged then actually running, and your father changes into a warrior. You have vague memories of the man that allways sat behind strange machines, and who liked numbers. You had never expected that he could also, in one smooth motion, bash the teeth of a bad person in, grab his sword, and impale a second. He changed... Changed for you.
To protect you.

You are afraid, but also incredibly proud. My daddy protects me like this. he is not even military, he works directly for the city, and he kills people if I am in danger.

More and more people close in. Your daddy holds a hand up, and listens, and then drags you over to one of the warehouses.

he telkls you that it is dangerous, that you should go inside, and he would pick you up. You cry, hysterical, and out of mind,. You do not want to loose your daddy.

You see how he takes a key from a chain around his neck. It is strange, and a bit too big. he tells you, this is the key to the place where daddy went when it all was too much. he is sure he can trust it to you, because where daddy is going, he needs to be fast.

can he trust you, to keep the key untill he comes back?

A nod, and a whimper. You want to cry, want to tell hiom that you do not even remember his face anymore, just his voice, and his smell.... Want to beg him to at least tell you where he goes, so you know where to look for him. But all you can say is a whimper.

He hugs you one last time, and puts you in the basket, before he pulls you up to the fourth story. he waves to you, once you climbed in the storeage, and you can see that he is crying as well. Then, he turns around and runs.

This is the last time you saw him, you realize as you wake up and see that you cried again in your sleep. One day he was there, and the next day he was just gone. All that was left of him was his key, and that reoccurring dream.

You stayed up there for two weeks. Ate apples from the storage facility, while beneath, the slaves rerrected barricades. Slept up there, while the slaves dragged the former masters out of their houses, and strung them up on streetlamps. Stayed there, untill you heard the sound of the military retaking the area, and your uncle in there.

They called it a wonder. A child surviving one of the worst slave riots unharmed like that?

They took care of you, you remember, as you whipe the sleep and the saltiness of tears from your eyes. mascott, they called you. But sooin, it was clear, they were no family.

One more mouth to feed.

You lived on the streets for a year, before you could find out where your dads place was. a hut, full of his estoteric notes. You managed to sleep there, all alone, a beggar by day, a thief by night.

You realize that you still haven't given up hope. You know now that your father worked with magic. his notes are still here, in a locked wooden box, waiting for the day when he comes through the door, and wants them. It is the dream of a child, that has learned to trust no one. That has learned to grow up too quickly, that there are no handouts, no hero fathers, no rich relatives.... The dream that the one person you loved more then anything would one day come back, and allow you to be a child again. "

Fit as an intro story?
Title: Re: Want to help? Read this!
Post by: DarkTl on July 26, 2015, 10:39:05 AM
Why yes, it's very good. I also like those vague hints about what happened and what was father's job.
Title: Re: Want to help? Read this!
Post by: Baltazaar on July 27, 2015, 07:03:52 AM
Why yes, it's very good. I also like those vague hints about what happened and what was father's job.

I tend to suffer from periods of extreme boredom.

If you could wish for writing only, what would you need?

( I am talking, give me a checklist, ordered by importance, of what you would need. Then pray I do not finish it in under an hour. )
Title: Re: Want to help? Read this!
Post by: DarkTl on July 27, 2015, 07:58:03 AM
Let's see...
- MC's mother. Someone early proposed an idea that she was a slave and that she was either killed or sold out, since her owner wasn't MC's father. That's just an option though. Either you could come up with a better story where she disappeared much earlier than father, or you could try to write a similar scene for her, how MC remembers it.

- A story about the riot itself: how slaves prepared for it, what served as an occasion, how it was suppressed. From the viewpoint of city government, since slaves don't write official history.

- You could reveal more MC's history in terms of starting class. There are warrior, mage and casanova already. So you could write three very short stories about how he received the necessary knowledge and skills before beginning of the game.

- We assume that something during the slaves riot changed lands around the city, making monsters and stuff appear all the time. You could write a small story from the perspective of an outside observer how lands gradually changed.
Title: Re: Want to help? Read this!
Post by: Baltazaar on July 27, 2015, 10:04:55 AM
Let's see...
- MC's mother. Someone early proposed an idea that she was a slave and that she was either killed or sold out, since her owner wasn't MC's father. That's just an option though. Either you could come up with a better story where she disappeared much earlier than father, or you could try to write a similar scene for her, how MC remembers it.

- A story about the riot itself: how slaves prepared for it, what served as an occasion, how it was suppressed. From the viewpoint of city government, since slaves don't write official history.

- You could reveal more MC's history in terms of starting class. There are warrior, mage and casanova already. So you could write three very short stories about how he received the necessary knowledge and skills before beginning of the game.

- We assume that something during the slaves riot changed lands around the city, making monsters and stuff appear all the time. You could write a small story from the perspective of an outside observer how lands gradually changed.


1. MC's mother: How she worked with his father.

His father and her mother used to be lovers. She was no exceptional beauty, but rather an average looking girl, but she was Kind to his father.

His father got to know her as a kitchen maid of his patron, an older lady of noble birth, who survived 3 husbands, and enjoyed making the world miserable.
The lady tried to ward of the inevitable, and more as a gag then as an honest hope, became a patron of a magical hopefull, the father.

In her Mind, even though she understood nothing of magic, it wouzld have been a great source of mirth if a young whippersnapper like the father was forced to bow to her wishes and had to try to fight her most alien enemy. Time.

The lady had used to be a famous courtesan, and tiome had left her mark in the ladies face. deep wrinkles, and hanging barren flesh where once there was beauty.

The father took an unusual approach, and straight out lied to her. There was no magic that was able to reverse time, so he focussed on reversing the negative effects of the aging process. Sport, fitness, lomng walks on the beach, the visiting of local courses of the university, and a lot of activity.

For a time, all was good. She terrorised her household with renewed force, made life a misery for everyone, and felt great doing so.

But her wish for pure companionship was not answered. Where were the men who had shunned her back then, who had been promised to her? Where were the galölant knights, the virile stallions, the noble professors?

One night, she called the father to her, and cuassed him ouzt. His treatment was a failure, her money was wasted, how dared he.... She was going to cut him off, ridicule him, sue the university.

he answered her hoinestly and straight. he could make her body work like a schoolgirls, he could make her mind run free and clear, but he could not make her soul beautifull enough to allow her wishes to be fulfilled.


Despite this being true, she could not give him the satisfaction of having won her over. So, she took his clotrhes, took everything she bought for him, and kicked him out on the street, to hovel and die. After all, he was a free man, had entered her services willingly, and had done everything to the custom. She could not enslave him, but roughing him up a bit was well within her priviledge.

A few month later, she discovered what had hapüpened behind her back. A servant girl, of presumably noble birth, that she had taken great pleaure in breaking and positioning in the kitchen, was pregnant. MC's mother.

In the time when his father worked in the ladies house, she took pleasure in seeing him grovel. he had to take the servants entrancxe, he had to eat in the kicthen, he had to bear the brunt of her temper... All that time, MC's mother had been looking out for his father.

When the Lady had beaten her father with a belt, because regrowing fallen out teeth was more painfull then she had presumed, MC's mother was there to care for the wounds.

When the Lady had cussed her father out for being an imvbecile, MC#s mother had been there, rebuilding his confidence.

And when his father had cried, because in four month of service to the lady, she had not said a single good word to him, and had even ridiculled him in front of his old costudiosi, it was MC's mother that very gently cared for him, and confessed her love for the man who was bespectacled, spindly, and too thin, but could do actual magic, a skill that was unknown where she was from.

So when she could no longer hide her pregnancy, the Lady found out. She sued the Father, who at this point had been entered in the city watch. After all, she reasoned, he had besmirched her property, had stolen from her, and thuis should be punished.

the father reacted very strange to her mind. Instead of grovbelling, bowing, or straight up fleeing, as she had expected, he came to her, and asked for her forgiveness. He was prepared to buy the servant girl from her, to stand in for the mistake he had made, and to even life from the hand in his mouth, if he could just make right for his wrongs.

For a second, the young, bespectacled man seemed like one of the knbights of old, and the lady felt intense jealousy.

No, she informed him, the servant girl was not for sale, as it was up to her to decide what to do with her....

But the child...

After a night of negotiating, they agreed on a carnal deed. he tried to negotiate his way out of this at first, saying his heart belonged to an other woman, to which she simply replied, "you want your bastard? Then shut up and stop complaining. "

There are many things an scorned woman can do to a man, and she knew them all. Half broken, half bleeding, he left the house the next morningm, having never ever taken the offers of the lady, "This can all stop, if you just walk away from the bastard. "

Then, at the night of the birth, he was there with her. held the hand of MC's mother, as she gave birth. Hugged her one last time. And then toojk his son with him, back to his room in the barracks, hoping that the boy would one day have it better then him. And despite the laws of the city, where someone born of a slave would also be a slave, he never told his son that he had been born unfree. he raised him as a free man.

2. The riot itself

Ten years later, after the father had worked his way up in the magical detatchment of the guard, he came across an ambitious project.

It was proposed to grow a magical barrier, that could be lowered and raised, allowing for enemies and friends to be seperated. small scale models had been built, and a grant had been established.

But there was an error. The Father, who had never officialölöy graduated from the magical university, did the calculations again, and found that the proposed crystal anchors of the shield would fracture under the pressure of this much magic.

Knowing full well what this would entail, he took the modell, his calculations, and his ten year old son, and went to speak to people. But everyone of importance, he was told, was near the colliseum.

there, he saw it was already too late. one of the big quzartz crystals began fracturing, as it was hit by the magic. knowing full well the damage this could do, he did the only sensible thing, and ran. Ran through the crowds of people, clutching his calculations, and his son.

knowing full well that a falling piece of crystal would act as a prisma, and send streams of magic into onlookers, he was not surprised when the first ones to give in where the slaves, whose wills had been broken. Their minds invaded by creatures from other dimensions, they fell into a murderous frenzy and beganm slaughtering themselves, their former masters, and all that they could get a hand of.

So, he did the most basic thing he could think off. Hide his son in the upstairs storeage attick of a Kontor, and hope for the best.

When his son was safe, he knew this was his one chance, to get the woman that he loved. With magic raining down on the city, he went for the epicenter, the broken crystal of the arena, knowing full well what he had seen there.

The carts and carrioages of the lady, who allways took her whole estate to see the games.

Knowing his son was safe, he set out to rescue trhe woman that he had loved, the only one that had ever been gentle and good to him.

Some reports say that shortly before the explosiion, as the first gates to other worlds formed, lots of people were seen slipping in those gates. It is not unthinkable that one of them may have been the father, cluthcing to mc's mother.

But after this, the crystals exploded, taking any chance away from people to react to the stories half grief stricken people tell themselves when they try to justify while their loved ones are no longer there, and why it still hurts so much.

"They are not dead, not ripped apart by magical forces... they may have just been flung in an other dimension, still looking for a way back. "

...

3. starting class story Warrior

After the incident, the first one to take you in was your uncle in the guard. With the aftermath, every hand was needed, even if the hand was just ten years old, and barely able to wield a stick, let alone a sword. You grew up amongst the guard of the city, making your way through the ranks. You had to deal with managing people, creating law and order, and more often then not, with the gates that suddenly appeared, and that could bring alien creatures bent on destruction.

You know only a life of being on constant alert. Night, day, it does not matter, everytime, it could be a situation that demanded you jumped up, grabvbed your weapons and armor, and were on the street in a matter of minutes, ready to take down what the gates brought you.

So, when you saved the daughter of a rich money changer, and he offered you a rich purse full of goldcoins as a thank you, you took your leave. After all, you aregued, this is not something you wanted to do for ever, and you were pretty sure that not risking your lives on a daily basis was also worth somnething.

major bonus: Better warrior skills. Your constant need to fight has fit you with hairtrigger reflexes, and an urge to conquer. You have fought everything, and have the confidence and the scars to prove it.

Minor bonus: better healing times. hard to kill. what jokingly was the motto of your unit became the slogan. The average time a person lasted was 3 month. You lasted allmost six years. Wheter it was luck, persistence, skill or just good friends, you know your share of healing, and of how to get injured people back to your feet. Anyone under your care could not ask for a better caregiver.

4. Staring class story rogue

Noone really wanted you, so you turned to a life of crime. pickpocket, burglar, hired muscle, goon, drugrunner... If there was money to be made, you had done it. You got pretty good at it, too, and got deep looks at all walks of the underground.

Towards the end of your career, you looked at running your own business. Sure, you had some money saved away, but what you really wanted was to run a small front.

major bonus: Attracts more customers. You have seen enough business from the indise to know why some fail. So when you do it, you do it just the way noone else does it. This attracts more customers.

Minor bonus: Money laundering. You advertise a special service that few understand. your fathers talent for numbers allows you to make a tiny profit by taking in some dirty crime money, and giving back clean, well off money from honest hardworking citizens. generates a tiny constant stream of moiney, and occasionally, a few extra problems.

5. Starting class story mage

The ones that wanted you after the incident was your uncle benjamin, that was with the university, and an old friend of your fathers. He taught magic for beginners at the university, and so, for the next six years, you became his protege. from whiping the blackboard to actually performing spelkls, you have done it all. benjamin often remarked that you had quite a talent for this, and often saw your father in you. He taught you well, and helped you get your degree.

When the old man died, a few years back, because a portal opened when he was looking for alraunes,  you were heartbroken. he left you little, but faithfully had put a percentage of every penny you earned into a purse.

The words still ring in your ear, as the day the lawyer read them.

"make your own mark into the world, and never forget, you have gotten farther then your father ever has... I can tell you, he would have been proud of you. "

major bonus: better magical skills.

Minor bonus: needs less sleep.

6. Starting class story cassanova

The lady that picked you up afterwards was old enough to be your grandmother, but as your father said, beggars can't be choosers. she took you in, and taught you hear trade. She used to be a courtesan, that made money, and now wanted to see if a man could do it as well. So, from the younbgest age, you were introduced to high society as a prodigee. You flirted with the bst of them, you learned to dance, and even more important, you made friends. Anbd bit by bit, ou saw what she saw.

It all was just a game. Move a piece here, an other piece there, and you have something.

So when you hit the jackpot, and an old lady actually left you some money, you were more then willing to stand on your own two feet, and Try to continue her game.

major bonus: Higher pay per customer, because you have several friends in higher places.

Minor bonus: Higher effectiveness of advertising.

7. Lore explanation: what actually happened?

very simply put, a comma error in the calculations, and the main structural crystal exploded. Even years later, the magical fallout around the city is mainly due to fragments of pieces of the original crystal raining down, catching some magic, and opening gates. The lowpoint of what came through the gates is the occasional girl, the highpoint is still held by the initial explosion, that allowed a major demon to manifest, and manipulate the weakwilled slaves.

The university, and the people responsible for the construction, decided to cover their collective asses, and paint it as a slave rebellion. slaves, as everyone knows, are liars and criminals, and deserve to be punished. Who would ever believe a slave? Wouldn't you also say that you were "compelled" to do something like this?

The truth is, even the most senior magicians do not fully understand why this happened. several of them however proposed an interesting thesis. What if the entity that was drawn into this world was still here? And all of the recent hardship was just the entity collecting energy, for what nefarious means it could think of...


Comments? Good/bad?
Title: Re: Want to help? Read this!
Post by: DarkTl on July 27, 2015, 11:01:47 AM
Yes, this is very good. Could you write something about that crystal that is supposed to protect the city? How, from what, where it was, who created it?

Also, try to create (describe) MC father's friends who survived the riot and maybe used to help him in both science and battle. I believe such characters will be a great source of main quests.
Title: Re: Want to help? Read this!
Post by: Baltazaar on July 27, 2015, 01:17:09 PM
Okay.

The idea with the crystalk was very very simple.

6 crystals in total, arranged within a pentagram shape, with a single stone in the middle.

The basic idea was ( just spinning heere), that each crystal would serve , at the same time, as an anchor and a reporsitory for the spell.

The spell would literally, if the shield was down, hide the city completely. It was supposed to work like this:

Place an anchor in each corner, associated in color with the element of the quarter.

red for the element of blood and the quarter of the warriors and the meat market, a giant garnet sitting on top of the fortress tower.

blue for the sea and the water, in the fish disctrict close to the sea, a tourmaline  headstone for the lighthouse that guarded the entrange to the harbor

yellow for the money of the banking and the rich district, a beryl in the center of the watch of the guild hall.

green for the produce department, the farmers market, and the biog city park, a fistsized lump of jade sitting in the statue of the founder of the guild.

brown for the workers district, set in the highest belltower of the temple an imperial topaz

black  for the underground market, and the catacombs, the stone set in the corner of the cellar pof the slaveers guilds cellars, a single brick of pure obsidian

And white for the joy, fashioned as a ball, over the ampitheatre. .

As you may have imagined, white was the problem. with the stones being big and gaudy, the white stone was deemed to be the one where you could skimp. The original plans called for a diamond, but it was comunally ( read: while holding the wizzards guild down), decided that this one could be replaced with a quartz. After all, all that was important was the

The magic was supposed to do the following:

It would elevate the entire city in a sort of pocket dimension, so that the invading army would literally see an empty beach and a few streets, but no sings of life. small demonstrations made before were most wonderous., The members of the council were able to walk next to the warrior, flick his ear, and his blade just passed through them, barely able to even stay composite.

But with the break, it turned. The magic expended, the effects were reversed. each part of the quartz still had the originasl spell in it. all it neded was a source of magical energy, and it could open... not a pocket dimension, but a gate to an other dimension. A gate, for a few seconds only, but enough to bring all kinds of nasty monsters from associated planes to the city.

The creator of the original plans, a new wizard, had a series of unfortunate accidents which, purely coincidentially of fcourse, destroyed all his lab and his research, and the guilds just kept their silence. After all, who would miss a wizzard that was not liked?

They even build him a statue, to commemorate how sorry they were that such ajn important man went from them...

The fathers friends....

The wizard Speculees. a bespectacled tall man, that teaches introduction to magic in the local university. Excessively hairless and gaunt, his students nicknamed him "Doctor Death. ", for his uncanny resemblance to a living skelleton ( he suffers from bad genes, not from necromancy... Oh no, one should never even try necromancy, pure madness, I tell you. . He has a soft spot for the player, and for a bit of a bribe, can help out in the areas of magic, be it magical artifacts, a spell that needs to be cast, or a simple consultation. Years of being a grumpy old man ( he started at 18 years old) left him not well liked by the rest of the faculty, but his allmost japanese work ethic, and his proficiency left him untouchable. If you consult him, be aware: next to him, everybody is a wisecracking student, be it the dean of the university or a banker that needs a magical pen. He will treat you like an unruly student if you annoy him enough. Anyone who calls him doctor death to his face will get a fireball to the face. Yes, he bought that right years ago, and spends the yearly fee to renew it.

Eric Carstein, Militia officer. A picture of a man, a warrior of many battles, and old as sin, Carstein retired early, and was being kept on the payroill as the liaison officer for the militia regiment, that helps out the watch as well as the military. he enjoys his connections, and usually sits in his favorite coffe house, smoking thin cigarillos and drinking coffee with asonishing ammounts of scotch. If you need to get to know someone, from anyone, there is no better person then him. for a small fee, among friends, he will take a walk with you, and using his position, introduce you to anybody. If the "voluntary contribution to my retirement fund" is high enough, even to council members, heads of guild, and visiting dignitaries. Rumors that he looks back at a career of smuggling, and activities as a spymaster are of course very unfounded, and he pays well to know who says something like that about him...

Indira of the slavers guild. A classmate of MCX's father, she never had much talent for real magic, but was very artistic. She still holds a royal monopoly on magical tatoos, and has sold her services to the slavers guild. During the accident, splinters pierced her eyes, and left her blind. what she did then was unpreccedented, as she suddenly seemed to have two crystal spiders, that  apparently could act as her eyes, and as tatoo machines. Usually, she is a busy woman, but she has a soft spot for the MC, because she had an eye on his father back then, and seems to see that same something that attracted her in the young MC. If it is anything from the lightless underground you need, Indira is your woman.

Thanatos the bronze golem. A magical creature that is in the service of the traders guild, he stands roughly over 9 feet tall, and claims MC's father once helped him. he will not say what the debt was, or what happened, as this is between him and the father, but he is willing to help ozut, and scan the market for certain mundane items for the main character. It is unclear if he is male or female, but usualy, he prefers the neutral it as a pronoun. he enjoys occasionally going to the churches and temples, and trying out religion, just to be able to debate a few religious fanatics over if he has a soul or not.

The harbormasters assistant, just called Bryat. A broad, quiet, blonde man, that seems to be around a lot at night. h3 enjoys the rare company of unexpected visitors, and allways has some booze and some cookies for them. Nobody knows precisely what he does during the day, or where he sleeps, as he seems allways awake. a good listener, and a steady source of free food ( he seems to allways just have eaten, but please, no reason for you not to grab a bite...), he gains minor fame as the poor mans cleric, listening to a lot of problems, and giving advice. He has never been seen with a slave, and it is rumored that he has forsaken the pleasures of the flesh entirely. He claims he knew MVC's mother, and was the one that knew first of the budding love. why he helps is unclear, but he sometimes claims that destiny just seems to listen to him.

Reginald weathermary, game warden. He is one of the many head game wardens in the city, and a known traveller to the outsides. dressed head to toe in black, he is the owner of the cities fiercest racehorse, Scorpion, and of two black dogs, Gorca and Morca, Mastiffs of unusual size.
He spends his days in quiet solitude, raking th leaves, cutting the grass, and watering the flowers.
Should there however be something that needs being retrieved, or that has escaped, he respectfully files requests for an unspecified holy day off, sits on his horse, and leaves the city. It may be weeks, it may be months, but when he returns, he hads the requested object. People have said that he is one of the high assassins, but he does not even value this claim enough to give an answer. the curious thing is, despite recieving pay for his specialized set of skills as a retriever of lost objects, he allways seems to donate it to those in need. Why should he aquire wealth, why fame, why fortune, when he has all that he needs? he claims his father has once given him something he lost, and has never asked for any form of favor. IUt is famously known that he disappears whenever there is the slightest chance of mist. he claims if he had learned one thing, it is that he will never ever trust mist.

Miss Jennifer van Dryk, Junior partner of Dryk, Handover, Lionsmaw and Erasmus, daughetr of one of the founders of the best law firms in the city. Tall, red headed surrounded of suitors, a socialitee of a big calliber. She claims she is just very good at picking out her friends. During the veent, she claims she was rescued by the MC's father, something she never quite forgot.her and her father make a good team, and if there are law troubles, she can be expected to not be far away.

Need more, or different characters? is the length ok, or should I get into more detail?
Title: Re: Want to help? Read this!
Post by: DarkTl on July 27, 2015, 03:59:43 PM
No,  length is perfect. I like the idea of exotic, unhuman characters like the golem. Try to come up with a bit more.

And try to do the same for villains, MC's enemies. Of course he doesn't know about them in the beginning of the game.
Would be cool to have charismatic, powerful ones. Powerful in terms of both connections and battle skills/magic.
Title: Re: Want to help? Read this!
Post by: Baltazaar on July 28, 2015, 07:41:24 AM
No,  length is perfect. I like the idea of exotic, unhuman characters like the golem. Try to come up with a bit more.

And try to do the same for villains, MC's enemies. Of course he doesn't know about them in the beginning of the game.
Would be cool to have charismatic, powerful ones. Powerful in terms of both connections and battle skills/magic.

villans. In Pathfinder / ect, I allways treated the villains in my campaigns as a closely guarded secret. Like, you had a cabale, but untill the players got into the double digits, they never even so much as heard the cabals players names. It was just allways, the cabale.

Charismatic villain

Monsignori Firelli.

A tall man, with slicked back black hair, and looking tan, he is a sort of enigma. On the poolpit, he prays each sunday, like a clockwork, against the machinations of the evil ones, that turn his city in a sinkhole of hell. He is a law and order man, and he would rather set fire to his own family then to turn a blind eye.
The secret is, once he is asleep, an other firelli comes to the surface. Clad in a traditional venetial carneval mask, he wields two long silvery blades, and slaughters people. Whil most of the upper classes see him as a sort of vigilante, their "demon barber", the lower classes know more. they know the demon barber does not only cut all hair ( including the lower lying skin) from someones body, and seems to be allmost immune to wounds, he also targets all of them. No matter iof you take enjoyment in torturing your servants to death, or just stole an apple to feed your family, you better pray that you fall into the hands of the constabulary or the guard, because otherwiose, the demon barber will come and get you. he knows no mercy, knows no difference between man, woman, child, or severitry of guilt, all who end up before his knives are dead.
There is a standing bounty of 4 million pieces of gold for the group who brings in the head of the demon barber, preferrably attatched to the rest of the body. various organisations back the bounty, and with every incident where the demon barber kills, there are more who pitch in. Many have died, but still, the demon barber continues his crusade.
If firelli ever knew that he himself was the infamous slayer, he would not live an other day as he would kill himself to stop his evil deeds.

Battle villain

Lady Bryanne.

She is a werewolf, that has been living a comfortable life as a wife of one of the oldest guild masters of the city. Nobody dares to touch her, or even look at her strangely if she complains, but she is off, once per month, to lead her cult of mutants, that pray to the great unknown. Most of them have become adept at hiding in plain sight, and they are without count, but they are more or less inhuman. More then one adventurer suspected her to be in the center of an intrigue, to be used to put pressure on her husband, only to the disappear without a trace. You know how it is, how those adventurers are so terribly not reliable.

Inhuman villain

Toben the many is not a villan in the classical sense. Toben is a monster, or to be precise, a sickness that rode into the city on a single zombie. When Toben kills via his zombie hosts, they ressurect by themself as toben zombies. Toben Zombies are so dangerous because they have a sort of hive mind. The closer they are together, the more coordinated they become.
Everything the guard knows about toben is because last year, one of the zombies survived untill dawn. He told them, in the body of a fiveyear old, that he considers himself Toben the many. He would not give a clear why or how, he only was insistant on one thing: he killed the people at the masquerade because one of them had stolen a Toben zombie from his collection, and in tobens mind, that gave him all the rights in the world to collect their complete family, retainers, children and even the dogs.
Toben seems mainly content with scaring a few locals, but one things is clear. Toben claims he is able to percieve many worlds at once. And like a puppet master, he is able to transfer skills and knowledge that the person might have had in life from one of his zombies to an other one. The watch has adopted the inofficial protocoll to slaughter mercylessly each and every toben zombie, and adopted the protocoll of denying any knowledge about the incident.

Magical villan.

The black child.

Mostly, there are just stories about a child. A child that was able to go up to the most powerfull casters, and drain their magic away with a touch. A child that had black teeth, black gum, and black eyes. Not imposing in nature, but strange enough to warrant note.
Where he appears, he drags a patern of insanity behind him, and lost and broken mages, without a shred of magical energy. The clergy claims he has drained them of their souls, but they can not be sure.
This is what the magical community fears, a black child that eats thjeir magic like it was cotton candy, that can just walk through fireballs and for whom the mightiest attack spells they know are barely more then just plain tasty.


Good style of villains?
Title: Re: Want to help? Read this!
Post by: DarkTl on July 28, 2015, 12:25:56 PM
We are also limited by sprites. Golems, zombies, werewolves, variuos humans and elfs, even most elementals are easy to find.
But when you give so accurate and uncommon description like the black child has, it already requires unique, custom sprite.
Title: Re: Want to help? Read this!
Post by: Taroil on July 28, 2015, 03:53:03 PM
Hi,

I'm trying to write an event using Nami (from the one piece pack of DarkTI).
Its based on Nami's treasure seeking trait with a twist.

The question I kinda had was is it oke?, i.e. nobody else doing something like it, etc

**: First time programming in python/ren'py but using the other events (like the frog one) as an example I should be able to write the code for most things. 
Title: Re: Want to help? Read this!
Post by: Xela on July 28, 2015, 04:03:51 PM
The question I kinda had was is it oke?, i.e. nobody else doing something like it, etc

Yeah, it's great, especially if you want to do it yourself :)

**: First time programming in python/ren'py but using the other events (like the frog one) as an example I should be able to write the code for most things.

If you need help getting anything to work just right, let me know. There are boatloads of code in place to make modding easier like inserting events, overriding interactions, creating "meet for the first time events" and etc. that are not really documented anywhere.

I will also soon create a way to insert buttons to NPCs menus directly, it's just that noone really makes any unique content and Dark who is practically a one man army in that area is focusing solely on general content, not one for specific characters.
Title: Re: Want to help? Read this!
Post by: DarkTl on July 28, 2015, 04:05:40 PM
Even if you will be unable to make it work, I or Xela can code it. The important part is the story/quest/dialogues.
Title: Re: Want to help? Read this!
Post by: Taroil on July 29, 2015, 02:44:43 PM
Great,

Have quite a bit of experience in Java but python is quite a bit different, its oh so tempting to type ; at the end of ever statement.
For the things I really can't figure out in any decent amount of time, I'll leave some comments in the file so they aren't forgotten but there is just one question I have which is kinda important for the whole design.

Is it like possible to have like a quest started from within an event?
My event kinda works in this way that you have two possible ways of finishing it, while the first way is pretty forward.
The plan was to reveal the 2nd way only after a chance encounter.

Or is the way to:

1. kill old event ->
$ pytfall.world_events.kill_event("show_frog_gotgoods")

2. register chance encounter.
$ register_event_in_label("show_frog_final", locations=["forest_entrance"], trigger_type="auto", restore_priority=1, priority=300, start_day=day, jump=True, dice=100, max_runs=100)

3. finish up origional quest
$ pytfall.world_quests.get("Frog Princess!").finish_in_label("You've rejected the Frog Princess Quest! It's further fate is unknown.")

while keeping on using ->
$ pytfall.world_quests.get("Frog Princess!").next_in_label("Abby asked you to aquire another 10000 Gold for ingridients and an eye of a Goblin Champion.")
to keep the quest up-to-date?



Currently working on it, so its still a bit raw but here is a link to the current version:
http://we.tl/mXtckK91Gl (http://we.tl/mXtckK91Gl)

realized I got some errors in it, only the flowchart is pretty useful and could give a good idea about the quest.
Title: Re: Want to help? Read this!
Post by: Xela on July 29, 2015, 03:40:32 PM
Both ways should be fine, I expect it's a matter of personal preference. I'll try to take a look at the event tomorrow.
Title: Re: Want to help? Read this!
Post by: Taroil on August 05, 2015, 12:41:12 PM
Hi Again,

Largely completed the event, just some minor tweaking still need to be done.
Anyway for the first impression see the link below.

http://we.tl/SyaJRv8GwP

I'm a bit curious what you think. (Suggestions etc. are welcome)

Start is city_beach_right.
2nd part is in the forest.

Regards,

Taroil.

PS. wanted to update it a bit soon but was a bit busy.
Title: Re: Want to help? Read this!
Post by: Xela on August 05, 2015, 01:21:40 PM
Well done. You should wrap it up, maybe add some a couple more options, longer progression and etc. if you want but if you're happy with it now, it'll do just fine.

I will have to fix a bunch of things on the technical side, there are not enough clear examples of similar event yet to draw from for a modder so I'll do this myself.
Title: Re: Want to help? Read this!
Post by: DarkTl on August 05, 2015, 01:32:18 PM
Yeah, it's a great event, no complaints from me  :)
Feel free to make events for other one piece characters if you want to. Even if you made errors, we'll fix them. The idea is the most important part.
Title: Re: Want to help? Read this!
Post by: Xela on August 05, 2015, 01:45:14 PM
There seems to be some discontinuity in the event as well that needs to be fixed first...
Title: Re: Want to help? Read this!
Post by: Taroil on August 06, 2015, 04:16:04 PM
Hi, Nice to hear you liked it.

As for the discontinuity, i'm guessing you mean the switch from talking to Nami to wanting to capture her. (As this depends on another random event)

I'm planning to add the option to investigate Nami's background once you have offered her a substantial amount of money (and got rejected). Allowing for a more direct flow into the capture event.

Title: Re: Want to help? Read this!
Post by: Xela on August 06, 2015, 06:13:51 PM
Oki, let me know when you've improved upon the event, I'll try to fix the tech side. Been looking into dizziness effects for Dark for the better part of the evening, there are too many good ways of getting that done :)
Title: Re: Want to help? Read this!
Post by: Pseudononymous on August 06, 2015, 07:17:17 PM
We are also limited by sprites. Golems, zombies, werewolves, variuos humans and elfs, even most elementals are easy to find.
But when you give so accurate and uncommon description like the black child has, it already requires unique, custom sprite.

Should that be added to the topics of attention/aid?

Custom sprites or artworks for unique central/side characters?

I'm new to the forum, but I look forward to contributing however I might.

Not to list my resume or try to come off as a hotshot, the following is simply an FYI:

- I currently have a degree in Digital Art and a Minor in Programming (mostly done in C, C++,  Java, and Js. I realize that this doesn't do you much good in developing this game, so I'll be learning Python asap).


- I have produced over 15 small scale solo games and a three larger scale games, all of which reviewed by game companies and critics and rated well (in some cases well enough to be purchased by said companies).


- Smallest group was 5, largest was 9.


Compartmentalization is a large part of project success. I'm not certain how many people you have committed to working on this project but here are few areas that you might like to consider adding to the help categories:


       Sprite Artist (for unique characters)
       Image Engineer (producing or manipulating images to create jpg's and png's for unique characters)
       Writer (helps to develop unique dialogue for events and overall plot, Baltazaar seems to be doing a wonderful job so far)
       Debugger (goes through the code and attempt to find/troubleshoot existing bugs, seems that people are on this already)
       Archivist (goes through the code and interprets it, documents code (cleans up syntax), comments everything so that it is easier to alter in the future)
       SoundFX/BG (locates soundFX and background music for battle, buttons, locations, buying, paying, "working," etc.)
       UI Design (studies and alters user interface based on player feedback and other game interfaces, increase user satisfaction and system efficiency)
       Program Developer (programs game, usually also the debugger and archivist if the role is initially performed carefully and tactfully)
       Modder/Compiler (receives images, sprites, and script from writers, engineers, and sprite artist to compile packs of new characters to use for events and game use)
       Management (draws up and keeps track of progress reports, current, completed, and future objectives as well as tentative dates, project tracker and person nagger)
       Quality Control (goes over gathered assets (art, sprites, script, etc.) before implementation and denies or approves these assets for implementation, and also plays
                 game and notes bugs, typos, balance problems, inconsistencies, etc.)
       
I realize that you likely do not have a 1 for 1 ratio of people and roles and therefore the few people that you have are filling many roles. Question, how many people do you have committed to this project by the way?

Title: Re: Want to help? Read this!
Post by: Xela on August 06, 2015, 07:51:24 PM
Question, how many people do you have committed to this project by the way?

2 Active, 2 on and off. At this moment stable devs are I, Dark, Gismo and CW. You can check the repo readme file for roles but they are very general. Baltazaar been hanging around writing and providing ideas lately as well.

All and all we had around 30 people helping as at one point or another. Thewlis and Rudi contributed quite a bit of Code, Jaeke did insane amount of debugging before the initial Alpha release. SysReq (English Teacher) went over many of the text before the Alpha, Klaus submitted some texts for events. Xip rendered us a bunch of cool 3d backgrounds, someone helped us with retagging effort (Dark was dealing with him), there was a number of smaller code contributions and countless people provided ideas and suggestions. It's hard to keep track of everybody.

There is no point to assign people to specific roles in a project like this, it will never work because people usually have unstable hours, disappear without a trace, stay online and visit the forums regularly while not being able to contribute due to rl job/issues and etc. There is no point in organizing even the existing members, we all have been around long enough to know what to do if time allows us to contribute to the game.
Title: Re: Want to help? Read this!
Post by: Pseudononymous on August 06, 2015, 09:14:57 PM

There is no point to assign people to specific roles in a project like this, it will never work because people usually have unstable hours, disappear without a trace, stay online and visit the forums regularly while not being able to contribute due to rl job/issues and etc. There is no point in organizing even the existing members, we all have been around long enough to know what to do if time allows us to contribute to the game.

I completely agree. I actually wasn't suggesting that you try and get all your ducks in a perfect row right now. The project is so far along and it as you say, I wouldn't dare try to go back through everything and try to put it in what conventional methods consider "perfect working order." What you have hear is pretty much how I keep my room, an "organized mess." Sure it looks dirty, but I know that my 0.3 tech2 pencil is in the corner under a small pile of laundry and scrapped ideas that rolled off of the top of the overfilled trashcan. It seems a mess but most things, if not all things, are very well accounted for. I was only suggesting that perhaps some of the categories be listed in the help section so that people passing through might see more options, but only if you actually do need help in those areas. For instance, this child with the black smile and eyes requires a unique sprite and images, but if you decide not to go ahead with that idea asking for help on unique sprites and images isn't really necessary. I was suggesting more categories, not saying that you should go back over and compartmentalize everything. That would currently be a huge waste of time that could and should be used for development. I'm looking forward to the next release, so much so that I would have to knock my head on a wall several times had I suggested that you take time to reorganize your system.

I'd actually like to help with as many of these things as possible. Problem is, I'm on an extended road trip and won't be back home for two weeks. I am actually at a coffee shop for internet at the moment. Once I get back home and have my consistent and stable connection I'll be around to help as much as I can. If I come off as somewhat of a pretentious @$$hole you have my apology, it seems to be the nature of communication. I assure you I'd like to help, and make friends not enemies.
Title: Re: Want to help? Read this!
Post by: DarkTl on August 07, 2015, 05:56:51 AM
I believe it's useless to give people tasks they don't want to do. If you want to help, tell us what you want to do, not what you can do. Then we'll tell you how you can help us.
Title: Re: Want to help? Read this!
Post by: Pseudononymous on August 07, 2015, 02:35:39 PM
Makes sense, give me two weeks to get home and I'll see what I have to offer.

In the mean time I'll be looking through the issues on git and the current roadmap to get a better feel for what I might best be able to contribute.

If there is anything of notable priority art wise I'm most interested in that. I can program and write, but I prefer most graphics oriented objectives. If you would kindly point me in the right direction for any art-related needs you might have, I'd like to help with those first and foremost.
Title: Re: Want to help? Read this!
Post by: Xela on August 07, 2015, 02:54:19 PM
Makes sense, give me two weeks to get home and I'll see what I have to offer.

Deal.

We have a number of very specific requests for a graphics designer that are world apart in impotence for the game than that silly black goblin thing. Truth be told, all of the people so far who seriously contributed to the project just jumped in and did their stuff, often without even asking :)

If you're still interested in helping out when you get back, we'll let you know what needs to be done.
Title: Re: Want to help? Read this!
Post by: Xela on August 15, 2015, 08:14:44 PM
...

There are a lot of thing wrong with Namis event :(

I've been fixing some stuff on the technical side but it will require a very considerable rewrite and it's not acceptable as it is now... there are also some things I don't get.

1) No event in the game should tell the player how he/she is feeling or what he/she is saying! Never, the only place we do that are menu choices and even those should be straight forward. We do allow explanations to advance the story that cannot be made part of dialogues.

2) Why does player gets pissed at Nami? Why is it assumed that she has l33t prostitute skills...

3) Approach is even less acceptable because player is assumed to be a brothel owner, there is no reason or conditioning to assume that at all. Neither is it a good idea to limit Nami to such a path, I don't even think that she is even a part Prostitute by design. Even if we add that as subtrait in the event, it should be through a separate fork.

4) You cannot simply turn a free person into a slave by trapping/beating him/her. That can be a way of trying to get some of your money back I suppose, but not to enslave her.

5) I've fixed some of the technical issues, you should not copy pictures from Namis folder, instead you should use tags.

6) We also have VN Sprite and emotions to facilitate conversations, I left examples.

I'll push it soon. Just want to check some stuff, if you could rewrite the event a bit and update the rest of it... that would be great :)
Title: Re: Want to help? Read this!
Post by: Xela on August 15, 2015, 08:54:23 PM
I just pushed some fixes for the first part of the event. You can take a look at it at the repo. I prolly made some mistakes when remapping the images, that would have to be fixed as well.
Title: Re: Want to help? Read this!
Post by: DarkTl on August 16, 2015, 07:38:05 AM
I'll take a look at story part of Nami's quest after Konan stuff and interactions. We have to adapt quests to our concept, it's unavoidable and more realistic way than forcing people to create perfect quests.
Title: Re: Want to help? Read this!
Post by: Xela on August 16, 2015, 08:56:42 AM
perfect quests.

No such thing :)

But there should be some guidelines...
Title: Re: Want to help? Read this!
Post by: Pseudononymous on August 20, 2015, 04:52:44 PM
Deal.

We have a number of very specific requests for a graphics designer that are world apart in impotence for the game than that silly black goblin thing. Truth be told, all of the people so far who seriously contributed to the project just jumped in and did their stuff, often without even asking :)

If you're still interested in helping out when you get back, we'll let you know what needs to be done.


Home now, limited internet access because apparently things go to hell when you are gone for three months, but I am still interested in lending a hand.

I am not a graphic designer (sorry, I am always compelled to state this), I am a digital art and FX specialist, however, most people are unaware of where to draw the line between the two. In any case, hit me with whatever requests you have (graphic design or not, anything and everything) and I'll see about contributing whatever I can. Thanks for your patience in waiting to take me on, glad to be on board. Look forward to working with you fellows. *thumbs up*
Title: Re: Want to help? Read this!
Post by: Xela on August 21, 2015, 12:20:16 AM
Heu :)

Welcome on board, Dark asked this already but is there anything that your are interested in working on? Another question: Do you have a working copy of development environment setup?

When you're sure at least about the later, lets start with something simple: pytfall\game\content\gfx\interface\images\elements. In this folder are the icons we use for Elemental Alignments, if a character has more than one, we crop the image (vertically) and show one image made up of several of these icon. There are some issues with that so an you make sure these icons or of the same height/width and all have the exact same amount of transparent pixels between the image and it's boarders (or remove that spacing all together).
Title: Re: Want to help? Read this!
Post by: Pseudononymous on August 21, 2015, 12:38:10 AM
Heu :)

Welcome on board, Dark asked this already but is there anything that your are interested in working on? Another question: Do you have a working copy of development environment setup?

When you're sure at least about the later, lets start with something simple: pytfall\game\content\gfx\interface\images\elements. In this folder are the icons we use for Elemental Alignments, if a character has more than one, we crop the image (vertically) and show one image made up of several of these icon. There are some issues with that so an you make sure these icons or of the same height/width and all have the exact same amount of transparent pixels between the image and it's boarders (or remove that spacing all together).


Actually I don't, to the former and the later. Let me get to work on the later and as far as the former, whatever is a priority. I'll just go down the list one thing at a time. Time to grab a dev copy, or try to anyway.
Title: Re: Want to help? Read this!
Post by: Pseudononymous on August 21, 2015, 12:46:42 AM
I've never used the sourceforge extension before, will I be needing that?


Edit: Got the extension and cloned to a local repo. It's been a while since I've used Git, should a checkout or fork a branch so that I don't effect the master branch?

Isn't that how it goes? Checkout/fork > edit > commit > merge back into master? It's been 2 years since I've used git.
Title: Re: Want to help? Read this!
Post by: Xela on August 21, 2015, 01:51:49 AM
You'll need some sort of Git software, we use Git Extensions because it seems to be the only one we could figure out without diving in too deep (out of the box so to speak). There is nothing at all preventing you from using any other soft.

1) You'll need Ren'Py: http://www.renpy.org/latest.html
- This one you just have to unzip, it has no dependencies and should just work.

2) After you've cloned the repo, you need to grab some packs from here:
- http://www.pinkpetal.org/index.php?topic=3403.0
- http://www.pinkpetal.org/index.php?topic=3401.0
*I would strongly suggest all Random girls, just so development is more fun with wider variety of characters around.
*Naruto (from both packs), One piece would be required to run most events/stories in the game. Rest is up to you to decide.

3) Start Ren'Py and point the projects path to whereever the repo is. We usually just clone the repo directly to whereever Ren'Py is.

4) Project should appear, if everything was successful, it should just work. We always try to maintain a working copy of the game, if something is under development (many things are), they are simply disabled or quarantined in order not to mess with testing other part of the game. We also all have testing files like the one attached below (mine). They are unique to every dev and are used to setup dev environment to the individual needs of every member.

Take a look around the game, maybe you'll find something that you'd like to work on.

>>>
Title: Re: Want to help? Read this!
Post by: Xela on August 21, 2015, 01:55:48 AM
Isn't that how it goes? Checkout/fork > edit > commit > merge back into master? It's been 2 years since I've used git.

Checkout... Forking is a bit more advanced than our usual Commit (locally) ==> Pull ==> Merge (solve conflicts if needs be) ==> Push routine. I've only worked with forks once before, it's also a decent way if that's what you're used to. I'll prolly be trying that at some point in the future as well but it's not all that useful unless team has a lot of people frequently contributing to the same part of the game (which rarely happens in PyTFall atm).

Edit: You can PM me your nick at the Hub, I'll add you to contributors so you can push.
Title: Re: Want to help? Read this!
Post by: krakr on December 17, 2015, 01:48:16 PM
I want to contribute in the only way I can beside testing/feedback.
I Figured I could write some fuck texts for you. The way I see it, you will need quite a few.
The way I'd like to organize them is by SEX ACT, CUSTOMER TYPE, CUSTOMER SEX WHORE SKILL LEVEL I think it's already done that way anyhow.
Customer type would be class/wealth based. I figure I could get away with same text for wealthy merchant & noble, Royal & Celeb,clerk & generic townsperson,but nomad & bum require their own.
I'll leave an example below for feedback. I assume you can link the whore name & stuff into the text, so I left those areas labeled #customer, #whore & #cash to be edited.





DOGGY, VAGINAL (wealthy merch or higher)(Highly talented whore)


#customer chose #whore to service him. #whore eyed his expensive finery and determined to give him his money's worth. She undressed him slowly, skillfully stroking his cock as she pulled down his trousers. By the time he was naked, he was fully erect. #whore got down on all fours and wiggled her ass provocatively, inviting the customer. She licked her fingers and spread her lips for him. That was all the customer needed to mount her. He grunted as his cock slipped into her moist pussy. #whore encouraged him with gasps and moans as the #customer began fucking her in earnest. She used her well trained vaginal muscles to milk his cock as he fucked her. Soon the customer was sweating and panting and thrusting faster. With a well-practiced cry, #whore faked an orgasm, sending the customer over the edge.


#whore gently cleaned the customer's cock with a towel and whispered "you were marvelous" in his ear before sending him on his way. He left with a frozen grin, drunkenly swaying back out the door.


#whore earned #cash for her actions.


Hope that's what you're looking for. I didn't want to write a damn novel length thing that players will just get pissed at after the 20th time seeing it.
Oh, btw if you tell me the codes for linking whore name, customer type & cash, you can just copy/paste the text as is in future.


Example of unhappy customer:



MISSIONARY, VAGINAL, ANY, UNTALENTED


#customer was looking for routine sex. #whore was available so he went with her.


#whore self-consciously stripped, blushing furiously the entire time. When she lay down, the #customer got on top of her and guided his cock to her pussy. He had to force himself between her lips and push into her mildly moist cunt. He began thrusting slowly and #whore tried to match his movements with her own but got her timing all messed up. The angry customer slapped her and told her to just lay there. After 15 minutes of joyless thrusting, the customer finally busted a nut.


"If I wanted sex like that, I would have fucked my wife, bitch!" said the #customer before storming angrily out.


#whore made #cash for her substandard actions.
Title: Re: Want to help? Read this!
Post by: Xela on December 17, 2015, 03:39:05 PM
That's really good :)

I assume you can link the whore name & stuff into the text, so I left those areas labeled #customer, #whore & #cash

We can mass rename that, yeah. Proper way would be {customer}, {whore}, {cash} but hashtag is ok also.

I'd also prefer {worker} instead of {whore} for consistency in code.

This is what part of the text make up looks like today (I don't know of you have the dev version or not):

(http://s4.postimg.org/p31d011ll/2015_12_17_22_33_04.jpg) (http://postimg.org/image/p31d011ll/)
Title: Re: Want to help? Read this!
Post by: krakr on December 17, 2015, 04:31:13 PM
OK, a simple find/replace will fix the tags, since I've been consistent.
I don't have the dev version.
I tried to grab it today, but got confused on the latest repository stuff.
If I just DL the zip file into renpy, will I at least be able to view the current version?
I'll give it a try to see if I can figure out the structure & comply with how it is.
I.E. high charisma/high fuck calls X.txt file & so on.
(would love to do low Charisma/High fuck ... "{customer} came like a wildcat in {worker}'s pussy. He swore he'd be back, but with a bag to put over her head"  :D


I  don't need to actually edit the game, I'm afraid I'd do more harm than good. I wouldn't be making that much more work for you to replace the texts you already have. I just want to make sure they're all ready for a simple copy/paste on your end to keep your wasted time to a minimum.


I noticed the linked actions like virginity loss & stat upgrade are displayed in the same text box. I'm assuming they're called by a separate process or whatever & have no bearing on the actual fuck text?


Sorry if I sound like a total idiot, last time I wrote any code at all was HTML 2.0 & before that BASIC  :o


Just have anal and Lez to go on high cha/talent/ wealthy customer, so making progress. I've gone multiple positions for them IDK if you're set up to handle that or not (Standing,missionary,doggy)


Bum is gonna be hilarious too. Lotsa dick cheese & stench references lmfao


Here's example with proper tags:







LAYING, BLOWJOB, WEALTHY, HIGHLY TALENTED


{customer} needed to bust a nut and he was in the mood for a good cock-sucking.  He went with {worker} to her room.
{worker} undressed the customer and pushed him down on the bed. She crawled toward his crotch like a hunting cat and began to jerk him to erection.  Still stroking him, she began sucking his cock. She was so skillful, the {customer} grabbed handfulls of sheet and curled his toes as he began to pant.  {worker} licked his balls, then took his cock to the base. The {customer} couldn't take it any more and came hard in her mouth.
{worker} complimented his virility as she toweled him off.  the {customer} puffed out his chest and dressed, whistling happily as he left.
{worker} made {cash} for her efforts.
Title: Re: Want to help? Read this!
Post by: Xela on December 17, 2015, 04:44:49 PM
OK, a simple find/replace will fix the tags, since I've been consistent.
I don't have the dev version.
I tried to grab it today, but got confused on the latest repository stuff.
If I just DL the zip file into renpy, will I at least be able to view the current version?
I'll give it a try to see if I can figure out the structure & comply with how it is.

Just until the next version of Ren'Py comes out, you'll also have to update Ren'Py to per-release channel after grabbing the latest version, we are using some features that are not in the release version yet.

Otherwise it will work as long as you download a couple of packs as well, there are instructions couple of posts back.

I noticed the linked actions like virginity loss & stat upgrade are displayed in the same text box. I'm assuming they're called by a separate process or whatever & have no bearing on the actual fuck text?

Well, some of it is checked elsewhere but most of the report is built by one function that contains all checks and texts, all extra info from stuff that happened elsewhere is passed to it. At this moment we do two checks for this job, one is for beauty and the other for skill but you don't have to write the texts for everything, just roll with whatever you feel like (aka don't kill the creative process with rules/demands while on the roll :D ).
Title: Re: Want to help? Read this!
Post by: krakr on December 17, 2015, 05:16:06 PM
Just until the next version of Ren'Py comes out, you'll also have to update Ren'Py to per-release channel after grabbing the latest version, we are using some features that are not in the release version yet.

Otherwise it will work as long as you download a couple of packs as well, there are instructions couple of posts back.

Well, some of it is checked elsewhere but most of the report is built by one function that contains all checks and texts, all extra info from stuff that happened elsewhere is passed to it. At this moment we do two checks for this job, one is for beauty and the other for skill but you don't have to write the texts for everything, just roll with whatever you feel like (aka don't kill the creative process with rules/demands while on the roll :D ).


K got latest master working.


I'd prefer to know the existing structure. the fuck texts are no big deal, as a laundry list of sexting partners could tell you  :P


If you have beauty & skill calls already, I can write versions for all combos, well at least ugly>OK>Supermodel & can't fuck>OK>sex goddess.


Just wondering if that would fit your structure or if beauty and talent should be separate. From a players perspective, the pre-combined versions would be much better, but IDK if you can get the code to identify everything & choose the proper text. I hope that wouldn't create a huge amount of work for you, but I'm willing to do it that way. I would need to write 9 texts per event type. More than that once you bring the caste system back, but It's not that huge a project I forgot you nixed caste for now. When you bring it back, a separate txt call for each caste would be sufficient I think, no real need to edit or redo the actual fuck text. I'll remember to exclude mention of customer clothing/wealth etc. in the fuck txt .
Title: Re: Want to help? Read this!
Post by: Xela on December 17, 2015, 05:56:13 PM
If you have beauty & skill calls already, I can write versions for all combos, well at least ugly>OK>Supermodel & can't fuck>OK>sex goddess.

Note that if a customer dislikes the girls completely, act will never happen, so there will not be a report (can't f*ck ==> preferable to fucking a harpy (used to be horse but Dark must have changed it :) )).

Code: [Select]
self.txt.append("The customer was unimpressed by %s looks, to say at least. Still, he preferred fucking her over a harpy. Hearing that from him however, was not encouraging for the poor girl at all..." %self.worker.name)
Just wondering if that would fit your structure or if beauty and talent should be separate. From a players perspective, the pre-combined versions would be much better, but IDK if you can get the code to identify everything & choose the proper text. I hope that wouldn't create a huge amount of work for you, but I'm willing to do it that way.

Rewriting the code for pre-combined versions will take 10 - 20 minutes...

I would need to write 9 texts per event type. More than that once you bring the caste system back, but It's not that huge a project I forgot you nixed caste for now. When you bring it back, a separate txt call for each caste would be sufficient I think, no real need to edit or redo the actual fuck text. I'll remember to exclude mention of customer clothing/wealth etc. in the fuck txt .

We do this:

- Stat (here beauty) texts for the entire Job.
- Skill (here a range of sex skills) texts for the entire Job.
- Act description.

+ Other stuff like events/traits/cash and etc.

Problem with pre-combined is that it's really hard to write, with everything split, we can have the game choosing from multiple options when constructing the event reports. Seems simpler with shorter texts on one hand and more coherent with pre-combined texts on the other. We used to have pre-combined btw, we switched to split once because those were easier to write without dedicated writers.
Title: Re: Want to help? Read this!
Post by: krakr on December 17, 2015, 06:34:18 PM
[snip]

Problem with pre-combined is that it's really hard to write, with everything split, we can have the game choosing from multiple options when constructing the event reports. Seems simpler with shorter texts on one hand and more coherent with pre-combined texts on the other. We used to have pre-combined btw, we switched to split once because those were easier to write without dedicated writers.


I'll take that as a "fuck yeah I'll take the pre-combined option". I can see why, without a writer, you would go the other route though.
Like I mentioned, 9 txts per action. 3 fewer if low CHA will never be used.


If you let me know the naming structure you would like to use, I can make individual prenamed files & zip them then attach as I finish a category. That way you can test them before I get too far into it.
I would suggest #_#_fuck.txt for example where the first # denotes stat & 2nd # denotes skill That way it's all logical. 3_3_fuck.txt would be high cha/skill obviously.
Sound like a plan?
I'm attaching the one I did for doggy style. the one for anal doggy would be 3_3_anal_doggy.txt & 3_3_lez_doggy.txt for lesbo strap-on play. I'll have to think about the Les thing a bit, you'll need 2 for each, 1 with whore fucking, other being fucked. IDK if there are limits to how many characters you can use in naming though, so for now I'll just keep plonking away on my master doc.


[update] finished the hetero 3_3's, thinking of abbreviating them further, S for sex, A, Anal so 3_3_S_m.txt would be missionary 3/3 would keep all names under 8 chars lol dunno if you'll port this for non-windows, but that would prolly help. Don't know if you'll use different positions or not, you could use a wildcard to pull from the available positions I assume. Would make it a tad more random from player's perspective. Did 3 per sex act, missionary,doggy,upright. for oral, standing, laying, 69.
Added 9 texts to attachment


quick question regarding female customers. will the customer's sex be in the {customer} link? I wouldn't want to write "female {customer}" in a Lesbo text if it will already be there.
Also, is it worth it to bother with a medium beauty, Highly skilled txt?  I don't recall ever being in a situation like that in the Alpha, CHA & refinement are so much easier to come by than skills are.
I'll hold off on that unless you need it.
Title: Re: Want to help? Read this!
Post by: DarkTl on December 18, 2015, 02:52:52 AM
Note that if a customer dislikes the girls completely, act will never happen, so there will not be a report (can't f*ck ==> preferable to fucking a harpy (used to be horse but Dark must have changed it :) )).
Yeah, it goes well together with some pieces of lore provided by mobs descriptions  :)

Also, is it worth it to bother with a medium beauty, Highly skilled txt?  I don't recall ever being in a situation like that in the Alpha, CHA & refinement are so much easier to come by than skills are.
It's because we didn't have presetted high level characters in alpha and different speed of acquiring skills, I mean everyone in the game started with level 1, and progressed more or less identically.

It won't be the case in next releases, so ideally we could use all kinds of texts.

will the customer's sex be in the {customer} link? I wouldn't want to write "female {customer}" in a Lesbo text if it will already be there.
It doesn't matter much, we always can change it to adapt it to your texts.
Moreover, customers have random names, so you can use them if you want to. And we can run checks for gender anywhere, so you can freely use any pronouns like he/she, his/her.

Don't know if you'll use different positions or not, you could use a wildcard to pull from the available positions I assume.
At first we select act (like vaginal or anal), then we check what kinds of positions the character has for this act, and pick one of them randomly.

In fact, you can download jobs file from this (http://www.pinkpetal.org/index.php?topic=1291.msg37848#msg37848) post if you curious about the structure of acts, it goes under "# Whore Job  #" line. All existing lines are there.
Title: Re: Want to help? Read this!
Post by: krakr on December 18, 2015, 08:37:42 AM
Thanks DarkTI  got the jobs file.  Seems I need spooning & onside texts as well.


Interested in any feedback you have as far as content & naming convention.


Quick question, aren't "onside" & "spooning" the same thing? Believe me, onside face to face is a horrible position unless maybe you got a foot long cock.
Would rather replace that with reverse cowgirl.
Title: Re: Want to help? Read this!
Post by: DarkTl on December 18, 2015, 09:25:50 AM
Interested in any feedback you have as far as content & naming convention.
They are awesome  :)
No complains from me.

Quick question, aren't "onside" & "spooning" the same thing? Believe me, onside face to face is a horrible position unless maybe you got a foot long cock.
You should ask Xela, it was his idea to add spooning... Wanted to add a dirty joke here, but by huge effort of will resisted the urge  :D
Title: Re: Want to help? Read this!
Post by: Xela on December 18, 2015, 10:18:50 AM
I am pretty sure I based that stuff on tags, look at your own tag design... if it's no longer valid, remove it.
Title: Re: Want to help? Read this!
Post by: CherryWood on December 18, 2015, 10:25:33 AM
I am pretty sure I based that stuff on tags, look at your own tag design... if it's no longer valid, remove it.
I never had problems with those two, I mean, I kinda used those tags for rather different pictures and both were similaly common... But maybe I was wrong all the time and imagined something different under "onside" position :)
Title: Re: Want to help? Read this!
Post by: DarkTl on December 18, 2015, 10:33:04 AM
Nope, the initial set of poses tags was developed by you, Xela. Back then it was Rudi who wrote our first tagger, I even wasn't involved. I did it later, before writing my own tagger, and used poses tags that we already had.

Here (http://www.pinkpetal.org/index.php?topic=1895.msg22596#msg22596) is one of your posts about it.

It's pointless to remove it, we use it in packs. Might as well keep it for variety, if you don't remember why you wanted it.
Title: Re: Want to help? Read this!
Post by: DarkTl on December 18, 2015, 10:34:51 AM
I never had problems with those two, I mean, I kinda used those tags for rather different pictures and both were similaly common... But maybe I was wrong all the time and imagined something different under "onside" position :)
I often had the same doubts  :D
But nah, it's a very minor thing.
Title: Re: Want to help? Read this!
Post by: krakr on December 18, 2015, 12:35:10 PM
k, I did 19 3_3 hetero txts 6 each anal & vaginal, 7 oral -seperate titjobs for flat & busty
Final draft.

they have the following positions:



Lower case is position:
u-Upright (standing) (kneeling whore standing john for BJ),
m-Missionary,
d-Doggy,
c-Cowgirl,
l-Laying,
69,
h-heisman,* (spooning)
pb-paizuri big tits,
ps-paizuri small tits,
rc-reverse cowgirl
b-bukake
f-footjob


*heisman trophy figure if it were laid on it's side, is hilariously perfectly set up to fuck spooning style.


I included a breakdown of the naming style I used in the README.txt that will acompany all the zips I make


Since reverse cowgirl is the only one not already listed in the existing jobs, will that cause issues with images?
I forgot to take that into consideration  :-[


On the lesbian question, will I need txt's mirroring all the straight sex acts?
Title: Re: Want to help? Read this!
Post by: DarkTl on December 18, 2015, 03:13:48 PM
I'm afraid tags don't support reverse part, we cannot tell if it's reverse or not. We'll have to skip these details.

Lesbians have stuff like fingering and licking, which could use unique texts anyway. As for mirroring, if I understood your question correctly,  doggy straight ~ doggy with strapon, yeah. But for example in 3_3_doggy you have lines
Quote
used her well trained vaginal muscles to milk his cock as he fucked her
One can hardly milk a strapon. Though I'm aware of models that contain liquid inside, but it's probably useless to do so during whore job, since the client won't feel it.
Title: Re: Want to help? Read this!
Post by: krakr on December 18, 2015, 04:16:32 PM
Lesbians have stuff like fingering and licking, which could use unique texts anyway. As for mirroring, if I understood your question correctly,  doggy straight ~ doggy with strapon, yeah. But for example in 3_3_doggy you have lines One can hardly milk a strapon. Though I'm aware of models that contain liquid inside, but it's probably useless to do so during whore job, since the client won't feel it.


LMAO I wasn't trying to be *quite* that specific. Just position-wise


Shit this is becoming a crapload bigger by the minute.
But if I can get rid of reverse cowgirl, that's a few less anyway.
Let me ask this then, will there even be a need for texts for ugly chicks? That would let me off the hook for 57 hetero & 93 lesbo at least,  I already have to double les sex & anal for whore fucker whore fuckee.
I'm working the 3_2's atm then the 3_1's (which will wind up with a lot of slapping & verbal abuse lol). then on to the 2_'s

Title: Re: Want to help? Read this!
Post by: Xela on December 18, 2015, 06:43:36 PM
Shit this is becoming a crapload bigger by the minute.

I told you that we dropped this approach due to workload...

Let me ask this then, will there even be a need for texts for ugly chicks? That would let me off the hook for 57 hetero & 93 lesbo at least,  I already have to double les sex & anal for whore fucker whore fuckee.

Prolly, but logic can be adapted really easily and expanded in the future if needs be, You're working with three options now (right?): Fugly/Average/Pretty + Noob/Average/Skilled. I think that the least required...

With a simpler system like ours right now (split texts), we can afford 5 - 6 skill/stats levels each possible with multiple options for each, we will still be under 30 options for the entire Job! Just one, maybe two texts per act completes it (with lot of acts it shouldn't be too repetitive). Quality obviously suffers at the price of simplicity.
===

Also there is no reason for there being just the one system or the other, we can easily support both. If you get bored with Jobs, you can always take a look at Interactions :) Plus there is no rush for this of any kind, we are in the middle of refactoring BE and need to wrap up businesses + rewrite SE before we can release. Not to mention smaller issues.
Title: Re: Want to help? Read this!
Post by: krakr on December 21, 2015, 12:07:26 PM
3_2 hetero done
Beautiful/Semi-skilled
3_1 will be fun


I looked through Interactions a bit, but not sure what I can do there. I assume those are the interactions from "look for girls" or whatever from the Alpha?
I'll have to look again, haven't been getting enough sleep, so I'm running about 70% no matter what I do  :'(
Title: Re: Want to help? Read this!
Post by: DarkTl on December 21, 2015, 12:39:51 PM
Definitely not from alpha... I uploaded new ones here (https://www.dropbox.com/sh/vglscz1knvgphhf/AABbvWcX0Qu_WztU5s2JIzjXa?dl=0) if want to take a look.

For a start you can write small texts just like you do it for whore job atm, but for actions between MC and girls from interactions. Kiss, hug, grab ass, grab boobs.
Not based on skills or stats, but based on the level of disposition. Ie for example from a small short kiss to deep one with tongue.
Title: Re: Want to help? Read this!
Post by: krakr on December 21, 2015, 01:40:11 PM
Definitely not from alpha... I uploaded new ones here (https://www.dropbox.com/sh/vglscz1knvgphhf/AABbvWcX0Qu_WztU5s2JIzjXa?dl=0) if want to take a look.

For a start you can write small texts just like you do it for whore job atm, but for actions between MC and girls from interactions. Kiss, hug, grab ass, grab boobs.
Not based on skills or stats, but based on the level of disposition. Ie for example from a small short kiss to deep one with tongue.
Yeah that's pretty much what I thought you meant. I'm looking at Chat.rpy from the master file now & other than 1 or 2 spelling errors, I wouldn't change a thing.
The existing conversation texts are perfectly fine from my perspective.
Some typos & grammar fixes: Chat.rpy


Line 536----  if co("Stright Prostitute"):
Should be Straight


Line 602 has 2 errors
"Manly": ["She gives you a lection how to build your muscles properly. You feel a bit offended, but keep your cool.", "She casually remarks that you should exercise more often, and gives you some advices."],
Lection = lecture on //// advices at the end should just be advice


Line 604 (very end)-------- You envy."],
Should be You envy her


Line 607 ---- You comforting her."],
should be You try to comfort her.


Line 609 ------ how hard to find adult clothes
should be ----- how hard it is to find adult clothes


Also, I noticed the one school of magic, "electricity" If we're dealing with a pre-industrial civilization, isn't it more in keeping with lore to make it lightning?
Line 318 ----             $gm_abouther_list.append(choice(["I'm pretty good with electricity magic."]))
even sounds better if you change electricity to lightening.


If you want me to make the changes myself, I'd rather not work on any of the master files.
I've just been DLing the master ZIP & checking it out in renpy or Editra to be more specific.
I didn't bother getting GIT since I'm clueless and paranoid I'll fuck something up.


[edit] found another, line 334:
have to wait me."]))
should be ---- have to wait for me


Line 383:
travellers
should be travelers


Line 389:
don't you thing?
should be ---- don't you think?
Title: Re: Want to help? Read this!
Post by: DarkTl on December 21, 2015, 02:32:05 PM
Yeap, spell checking helps too, thanks  :)
Title: Re: Want to help? Read this!
Post by: krakr on December 21, 2015, 02:58:10 PM
I went through chat.rpy, from the link you gave. I made a couple dialogue changes, but mostly just the changes I listed already if you want it.




Givegift.rpy has 1 error
Line 96
 $rc("What do you think you doing?
should be you're doing


Givemoney.rpy has a strange line on line 75
              "You gave you [temp] G."
I left as is, cuz IDK if it should be "she gave you" or "you gave her"


[edit] done for now, I'll pick up on the others later. The actual conversation texts are nicely done though.
Title: Re: Want to help? Read this!
Post by: DarkTl on December 22, 2015, 09:35:58 AM
Awesome, thanks. I copypasted that line with [temp] from another part of the code and forgot to change appropriately  :D
Title: Re: Want to help? Read this!
Post by: krakr on December 22, 2015, 01:16:24 PM
Been proof-reading the next 8.
As long as noone worked on them since yesterday, they're up to date.
A couple I didn't need to change at all, but I forgot which ones, so I'm just upping them all.
Title: Re: Want to help? Read this!
Post by: krakr on December 22, 2015, 01:25:44 PM
the other 4. I'll finish the rest up later or tomorrow.



Title: Re: Want to help? Read this!
Post by: krakr on December 22, 2015, 01:47:22 PM
Just realized Touch was the only interaction left, Training & screens-interactions are fine as is.

Title: Re: Want to help? Read this!
Post by: Xela on December 22, 2015, 02:54:24 PM
Kewl... I've been very busy so there was no time to check the new stuff yet. I'll do that soon, still got an hour or two tonight but I want to hack at BE a bit so I don't loose track of what I'm doing there.

I'll study everything that was written here in a couple of days :)
Title: Re: Want to help? Read this!
Post by: krakr on December 23, 2015, 01:21:15 PM
got my own dropbox for texts, noticed a typo or 2 in some of the texts I made already, so I'll keep the up to date texts there.
(stupid shit that don't show up in spell check like "her" instead of "he")
I'll continue attaching *.rpy files I proofread though so you can tell if they're up to date.
I DL the master file about every 2 days. (GitHub repo)
With interactions done, what should I look into next?
Something noone else is editing now.
I'm still doing fuck texts as well, just down to about 10 or so a day now since there's no huge need for them atm.

https://www.dropbox.com/sh/yp3feuwuxun5z7u/AADjS8MYBY_7VKzqQtFECAC6a?dl=0 (https://www.dropbox.com/sh/yp3feuwuxun5z7u/AADjS8MYBY_7VKzqQtFECAC6a?dl=0)
Title: Re: Want to help? Read this!
Post by: DarkTl on December 23, 2015, 01:49:04 PM
If you'd like to do more spell checking, there are also traits, mobs and items descriptions. They are in game\content\db, there are files starting with "items_" and "traits_", and one file "mobs".

After you finish with sex scenes, you are welcomed to try to write short descriptions for hugs, kisses and grabbing stuff from interactions.
I do not mean lines, I mean the acts themselves, just like you describe acts for whore job. Like, the character slaps you in the face or something if you try to grab her with low disposition, but more compliant with high disposition.

edit: Alright, all your fixes for interactions are pushed into the repo  :)
Title: Re: Want to help? Read this!
Post by: Xela on December 23, 2015, 02:32:02 PM
how up in spell check like "her" instead of "he")

I'll check of we have pronouns coded in tomorrow, it's one of those things that are very simple to add so it feels like we should have done that already...

==
I was done but only for clients for some reason, I'll see if I can add that tomorrow.
Title: Re: Want to help? Read this!
Post by: krakr on December 23, 2015, 02:41:25 PM
If you'd like to do more spell checking, there are also traits, mobs and items descriptions. They are in game\content\db, there are files starting with "items_" and "traits_", and one file "mobs".

After you finish with sex scenes, you are welcomed to try to write short descriptions for hugs, kisses and grabbing stuff from interactions.
I do not mean lines, I mean the acts themselves, just like you describe acts for whore job. Like, the character slaps you in the face or something if you try to grab her with low disposition, but more compliant with high disposition.


I went through hugs & kisses & stuff (interactions) the other day, I only added/edited a few things & attached them to earlier post. I found most of the existing stuff to be just fine.
I'd prefer not to make whole texts for that type of stuff now, since I'm already committed to the fuck texts. Proof reading is a nice way for me to wind down from *trying* to be creative.
I've caught errors in my own texts already, so it's not like I'm criticizing. A fresh pair of eyes is always a useful thing.
From a player's perspective, it can be annoying to wade through a mile of typo's & shit grammar and typo's aren't always misspellings. I've played a crapload of Japanese games using machine translations & it can get so horrible. I'd just like to make sure you guys present as good a beta as possible.


I'll take a look in the content stuff & let ya know what I get.


I was just looking at "classes-characters.rpy" & found 1 typo & 1 error.
Line 355 & line 357 both have "War Maiden" as rank title
Line 367, "Ecdysiastn" is spelled "Ecdysiast" (had to google wtf it meant  :-[ )


Just as an FYI, at my current pace, I'll get 1 full Stat based batch done per week. nearly done the Hetero 3's atm, then on to the 2_'s
So I'll prolly be at them for another 5 weeks or less with the Lesbo thrown in.

[edit] Oh nice, Editra works for *.json files just fine
Title: Re: Want to help? Read this!
Post by: krakr on December 23, 2015, 02:45:24 PM
I'll check of we have pronouns coded in tomorrow, it's one of those things that are very simple to add so it feels like we should have done that already...

==
I was done but only for clients for some reason, I'll see if I can add that tomorrow.


 :D I was referring to my own text files & how I need to proof read them as well.
I already found about 4 simple mistakes like that I made.
so much easier for me to update my dropbox once I proof read my own shit.
Title: Re: Want to help? Read this!
Post by: Xela on December 23, 2015, 02:53:26 PM
We should have that setup for all classes none the less :)
Title: Re: Want to help? Read this!
Post by: krakr on December 23, 2015, 04:01:11 PM
Made a couple small changes in descriptions for amulets, body & capes
Need to point out the in Items_body, there is Mage Mantle on line 670 A Mantle is a type of cloak
In Items_Capes, Line 232, there is Mage Robes & robes cover the body.


Did not want to edit them since they have pics assigned to them & whatnot
Easiest thing is to just swap the names though, unless the pics don't correspond or whatever.


Oh, checked the pics & mr.png is a cape & mm.png is a robe so name swap is no problem that way.
Title: Re: Want to help? Read this!
Post by: krakr on December 31, 2015, 09:37:10 PM

I started writing 1 as *failed*, but not that that client hadn't busted a nut.
I think Lvl 0 should be client angry, still horny or too angry to be ....
IDK the code, & what I'm doing is re-writing it, sooooo


BTW, sry for my absence


Need some real feadback on if this fits


What I wrote, He didn't cum. ...................
Title: Re: Want to help? Read this!
Post by: DarkTl on January 01, 2016, 07:29:32 AM
Haha, I love that part with high pitched voice  :D

Yeah, we could use such lines too.
Title: Re: Want to help? Read this!
Post by: krakr on January 01, 2016, 10:39:02 AM
I'm glad you liked it, but should they be failures or just really, really bad?
i.e. should there be a Male orgasm or not?
Title: Re: Want to help? Read this!
Post by: DarkTl on January 01, 2016, 12:35:34 PM
Failures are a good idea.
Though I can't imagine how one could possibly fail a vaginal session, at worst a girl would be just really bad... If you can imagine it, be my guest. Otherwise really, really bad is fine too.
Title: Re: Want to help? Read this!
Post by: oratorio on January 01, 2016, 03:36:21 PM
Failures are a good idea.
Though I can't imagine how one could possibly fail a vaginal session, at worst a girl would be just really bad... If you can imagine it, be my guest. Otherwise really, really bad is fine too.


Two ways I can think of to fail. 1) So dry that he can't get in and no lube available. 2) Both extremely shy and very strong so he can't get her legs apart.