Author Topic: <-- Archived --> (Battle Engine and Combat)  (Read 118025 times)

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Offline Xipomus

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Re: Battle Engine and Combat
« Reply #225 on: February 09, 2015, 04:32:20 PM »
Finally the project has been finished and released.
So now i can fix and setup some renders.

The old forest one needs to be smooth for the lower part.. the higher part some trees? and rocks and stuff?
In about the same camera as the arena. That a good idea?

Resolution of the arena I sent was 1280x720. If you need bigger/smaller let me know.

Will keep you updated.

Offline Xela

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Re: Battle Engine and Combat
« Reply #226 on: February 09, 2015, 05:37:30 PM »
1280x800 is the game res. I need to load your arena to new be to check if the camera is ok.


Edit:

This is what it looks like but I think CW added more space to the bottom with photoshop.
« Last Edit: February 09, 2015, 06:28:20 PM by Xela »
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Offline Xipomus

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Re: Battle Engine and Combat
« Reply #227 on: February 09, 2015, 07:04:21 PM »
K thx. I'll keep that as a reference for setting up the forest scenes and some beach, city ones.

Offline Xipomus

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Re: Battle Engine and Combat
« Reply #228 on: February 14, 2015, 11:24:03 AM »
Mountain and forest scenes are still off a lot.

With this post a beach scene is enclosed (lower quality) if you like it, i'll upload the full 1.4 mb file somewhere.

Let me know if it's usuable

Offline Xela

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Re: Battle Engine and Combat
« Reply #229 on: February 14, 2015, 11:48:16 AM »
This is perfectly useful but we need forest, I posted a very decent pic of a beach not long ago.
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Offline DarkTl

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Re: Battle Engine and Combat
« Reply #230 on: February 14, 2015, 12:45:30 PM »
Yeah, upload beach somewhere, we will use it too.

Offline Xipomus

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Re: Battle Engine and Combat
« Reply #231 on: February 14, 2015, 01:15:00 PM »
Uploaded the beach to http://www.iedereenkanlerenduiken.nl/pyt/beach.png

The included forest is only a start render... the big file is here http://www.iedereenkanlerenduiken.nl/pyt/forest1.png

Let me know if the forest is usable.

Offline Xipomus

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Re: Battle Engine and Combat
« Reply #232 on: February 14, 2015, 01:43:57 PM »
Updated the forest clearing a bit.

Example is included in the post

Full size upload at http://www.iedereenkanlerenduiken.nl/pyt/forestclearing.png

Let me know what you think.

Offline Xela

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Re: Battle Engine and Combat
« Reply #233 on: February 15, 2015, 07:19:01 AM »
Rocks/grass/mushrooms look huge... like Alice in Wonderland after drinking the shrinking potion :)
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Offline Xipomus

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Re: Battle Engine and Combat
« Reply #234 on: February 15, 2015, 07:27:15 AM »
Mushrooms aren't that big mate... I could make them that big...
Grass i can easily shrink.

I made the rock so big to have a "background" to fit against.

Offline Xipomus

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Re: Battle Engine and Combat
« Reply #235 on: February 15, 2015, 08:01:18 AM »
K removed a bit on the lower side and made the grass/rock & plants a bit smaller.

The url is http://www.iedereenkanlerenduiken.nl/pyt/forestclearing_smaller.png

Let me know.

Fyi I picked up some dungeon sets. Let me know if you still want to do something with dungeons.

Offline Xela

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Re: Battle Engine and Combat
« Reply #236 on: February 15, 2015, 08:34:17 AM »


Beach is absolutely the best, there are some sorts of artifacts (white dots) on trees but it's not a deal-breaker.

Last forest is better but it still creates a feeling of battlers being midgets... or is it just me?
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Offline Xipomus

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Re: Battle Engine and Combat
« Reply #237 on: February 15, 2015, 08:38:50 AM »
The beach was an earlier render.. if i let it render out.. the white dots will be gone.

I'll adjust the forests so they'll have small trees. That way the chars won't look so small.

Btw for the beach do you want so waving beach babes or something? I can probably render an 5 to 8 frame animation for a few gals.

For the forests it would probably be critters or fairies.

Offline Xela

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Re: Battle Engine and Combat
« Reply #238 on: February 15, 2015, 09:31:43 AM »
The beach was an earlier render.. if i let it render out.. the white dots will be gone.

I'll adjust the forests so they'll have small trees. That way the chars won't look so small.

Btw for the beach do you want so waving beach babes or something? I can probably render an 5 to 8 frame animation for a few gals.

For the forests it would probably be critters or fairies.

Might be fun :) But please also render a clean version with just the scenery.
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Offline Xipomus

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Re: Battle Engine and Combat
« Reply #239 on: February 15, 2015, 10:00:06 AM »
Beach is rendering at the moment. Unfortunately only had the original setup, so i had to pose the camera again.
I'll let it render. The beach babes i'll do later.

First i'll concentrate on the forests resizing and camera setup.