Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: MuteDay on December 04, 2016, 09:50:39 PM

Title: Slave Masters
Post by: MuteDay on December 04, 2016, 09:50:39 PM
________________________________________________
|                     Project Overview                                       |
________________________________________________


Slave masters is a new Brothel Management Game.
(While the current game Name is currently Slave Masters, that is subject to change)
Slave masters is written in CSharp using Monogame as the backbone.
Slave Masters game engine is a custom Engine Dubbed " Eternal Lust" (Also Subject to change)
Slave Masters is currently in its Infancy so please do not ask for a playable version as of yet.

Slave Masters will work on Windows, Linux, and Mac
Slave Masters only Requirement is Mono for all systems.





==============================================
|                                Game Storyline                                                  |
==============================================
In the Year 2900 AD a rift opened up into the this realm. though that entered found themselves in a new land named "Liluna".
In Liluna the strong rule over the weak.


As the player when you enter the rift a weak slaver stops you and asks you to take over thier Brothel. which is nothing but a house.
they give you (X) amount of Platinum (Currency of the Realm). then asks you to accept them as your first slave.


(Currently havent got much farther into the story then that)




============================================
|                         Current Progress                                                  |
============================================
Systems about 25% Complete
Game UI about 0% Complete
Game Data about 0% Complete
Story about 1% Complete


Other Data about 0% Complete




============================================
|                           Side Notes                                                         |
============================================
Feel Free to Message/Reply Me with any questions and or comments





Title: Re: Slave Masters
Post by: MuteDay on December 04, 2016, 09:54:31 PM
======================================
|                         Progress Update                                     |
======================================
Got a logger programmed into the game. While currently not much has been Done. here is the initalization Log from the game

Code: ("Initialize Log") [Select]

________________________________________________________
Slave Masters Systems Initialize Log Version 1.0.0.0
________________________________________________________
System: "Logger" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Log Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Path Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Game Engine" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Configure Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Game Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Main Game" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Graphics Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:00
System: "Naming Manager" Version: 1.0.0.0 Initialized at GameTime: 00:00:


Code: ("Debug Log") [Select]

________________________________________________________
Slave Masters Debug Log Versiong 1.0.0.0
________________________________________________________
Debug: Building game Engine Started.
At GameTime: 00:00:00
Debug: Loading Game.Configure
At GameTime: 00:00:00
Debug: Finished Building Game Engine
At GameTime: 00:00:00
Debug: Loading Names..........
At GameTime: 00:00:00
Debug: Finished Loading Names
At GameTime: 00:00:00
Debug: Perpareing to Run Game.
At GameTime: 00:00:00
Debug: Running Game.
At GameTime: 00:00:00
Debug: Saving Log Files...........
At GameTime: 00:00:02.3833381
Debug: Closing Logs.........
At GameTime: 00:00:02.3833381


Code: ("Error Log") [Select]

________________________________________________________
Slave Masters Error Log Version 1.0.0.0
________________________________________________________
________________________________________________________
Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Female_Names.txt".
________________________________________________________
Trace Log:
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
  at Liluna.Systems.NameManager.LoadFemaleNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:50
________________________________________________________
At GameTime: 00:00:00
________________________________________________________
________________________________________________________
Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Male_Names.txt".
________________________________________________________
Trace Log:
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
  at Liluna.Systems.NameManager.LoadMaleNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:63
________________________________________________________
At GameTime: 00:00:00
________________________________________________________
________________________________________________________
Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Building_Names.txt".
________________________________________________________
Trace Log:
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
  at Liluna.Systems.NameManager.LoadLastNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:90
________________________________________________________
At GameTime: 00:00:00
________________________________________________________
________________________________________________________
Class: Name Manager Threw error: Could not find file "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug/Content/Names/Building_Names.txt".
________________________________________________________
Trace Log:
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0021a] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00079] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.StreamReader..ctor (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string)
  at System.IO.File.OpenText (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at System.IO.File.ReadAllLines (System.String path) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0
  at Liluna.Systems.FileManager.ReadAllLines (System.String pathInGameFolder) [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/FileManager.cs:17
  at Liluna.Systems.NameManager.LoadBuildingNames () [0x00007] in /media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Game/Systems/NameManager.cs:76
________________________________________________________
At GameTime: 00:00:00
________________________________________________________


Code: ("Load Log") [Select]

________________________________________________________
Slave Master File Load Log Version 1.0.0.0
________________________________________________________
File: Game.Configure Loaded from "/media/mikelwaugh/F436-AE94/Programming/Unknown Studio/WM CSharp/Project Liluna/Launcher/bin/Debug" at GameTime: 00:00:00.


Code: ("Save Log") [Select]

________________________________________________________
Slave Masters File Save Log Version 1.0.0.0
________________________________________________________


Code: ("Update Log") [Select]

________________________________________________________
Slave Masters File Update Log Version 1.0.0.0
________________________________________________________




There we Go now you have a general Idea what each log is going to Look Like
Title: Re: Slave Masters
Post by: MuteDay on December 05, 2016, 01:04:53 AM
===================================
|                    Help Wanted                                        |
===================================


Currently what I need from the comunity is a few txt documents for the following


Female_Names.txt
Male_Names.txt
Last_Names.txt
Building_Names.txt


Each text document should follow the following guidelines


1) One name per line (no line separators)
2) The First letter of each line should be Capitalized
3) Preferably no repeats
Title: Re: Slave Masters
Post by: MuteDay on December 05, 2016, 03:27:50 PM
Updated with Latest Info on
Monday December 5th 2016 at 13:49(1:49 PM) (Denver, Colorado, USA)