Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 937751 times)

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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.19
« Reply #420 on: May 30, 2015, 12:13:22 AM »
I just pushed more changes to github.
Some more still needs to be done for several of the Farm jobs which I hope to finish tomorrow.
If anyone is working on anything that can be added, pass it forward and Crazy or I will get it in.

I hope to be able to push .06.01.20 tomorrow but it may be Sunday if I get called to work tomorrow.
If I am working on the game tomorrow I will keep the chat window open so anyone can talk to me.
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.19
« Reply #421 on: May 31, 2015, 11:48:59 AM »
.06.01.20 will be coming out tonight even if I have not finished what I am working on.
It has been too long since .19 came out and I need to get things moving.
I am setting this goal to try to keep myself focused on the game, too many other things get me distracted.
« Last Edit: June 01, 2015, 12:51:19 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.20
« Reply #422 on: June 01, 2015, 01:26:02 AM »
.06.01.20 is up
I wanted to get more done before pushing it out but that can be for the next version.
A lot of work was done on several of the farm jobs.
What I didn't get to was making Blacksmith, Cobbler, Tailor or Make Items actually produce items.
I did finish Farmer and Beast Capture and got a lot done with Farm Marketer.

Crazy, GonDra and a few others wrote more text for jobs and sex.
Lots more items got added and a few more config options.
Lots of backend code got updated, added and fixed.

I hope to be able to do more and get new stuff out faster but I may not have much time with my new job starting soon.
Fixing the game is a better game than actually playing it.
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Offline Fiona

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.20
« Reply #423 on: June 01, 2015, 09:50:29 AM »
Hey all, new person here and all. I have been messing around with the game and I quite like it. However, some of the messing around has been me trying to add/modify existing items. One problem I came upon is that, say I have a ring that changes tiredness by -100. However, when a girl has it equipped, it only seems to work 1 time and she then gets tired normally. My question is, is there a way to keep some stats permanent? Or is there a documentation anywhere that describes each item type in detail, how their effects are applied (when, how long, etc) and so on?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.20
« Reply #424 on: June 01, 2015, 10:18:00 AM »
Hey all, new person here and all. I have been messing around with the game and I quite like it. However, some of the messing around has been me trying to add/modify existing items. One problem I came upon is that, say I have a ring that changes tiredness by -100. However, when a girl has it equipped, it only seems to work 1 time and she then gets tired normally. My question is, is there a way to keep some stats permanent? Or is there a documentation anywhere that describes each item type in detail, how their effects are applied (when, how long, etc) and so on?
The numbers in the .itemsx file are applied when the girl first uses the item.
After that, only items that have been coded into the game have continuing effects.
This is a fairly new feature of the game so not all items have been added and any custom items will not have this.
I do plan on eventually making this customizable but it is low priority.

If you want your girls to get tired slower, raise their constitution.
If you want your girls to stay happier, raise their accommodation level.
Fixing the game is a better game than actually playing it.
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Offline Fiona

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.20
« Reply #425 on: June 01, 2015, 10:31:33 AM »
After that, only items that have been coded into the game have continuing effects.

Is there a list of such items available somewhere?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.20
« Reply #426 on: June 01, 2015, 12:08:27 PM »
Is there a list of such items available somewhere?
All of these items do something as of .06.01.20:
"Android, Assistance", "Room Decorations", "Journal", "Nightmare Orb", "Lovers Orb", "Happy Orb", "Free Weights", "Manual of Sex", "Manual of Bondage", "Manual of Two Roses", "Manual of Arms", "Manual of the Dancer", "Manual of Magic", "Manual of Health", "Television Set", "Appreciation Trophy", "Art Easel", "Compelling Dildo", "Pet Spider", "Chrono Bed", "Rejuvenation Bed", "Claptrap", "The Realm of Darthon", "Stripper Pole", "Android, Combat MK I", "Android, Combat MK II", "Compelling Buttplug", "Computer", "Cat", "Guard Dog", "Noble Gown", "Fishnet Stocking", "White String Bikini", "Black String Bikini", "Apron", "Maid Uniform", "Disguised Slave Band", "Anger Management Tapes", "Rainbow Underwear", "Short Sword"

"Library Card" was spelled wrong in the code so it didn't work but will work for .06.01.21
I added "Black Cat" to go with "Cat" while writing this.

If you want to see exactly what items do what, you can look in the source code at cBrothel.cpp around line 2550 in the section cBrothelManager::do_daily_items .
« Last Edit: June 01, 2015, 12:54:21 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #427 on: June 02, 2015, 07:59:47 PM »
.06.01.21 is up
Some bug fixes but not much new.
See this Re: Triggers: Status & Random triggers not firing for a new script option.
Fixing the game is a better game than actually playing it.
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Offline PolitenessMan

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #428 on: June 03, 2015, 03:24:24 AM »
A few of the old bugs are back.  Pregnant girls don't show pregnant, just normal profile pics.  Also the building management shows the last building instead of the current one unless you leave and reenter again. 

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #429 on: June 03, 2015, 09:58:37 AM »
Also the building management shows the last building instead of the current one unless you leave and reenter again.
How are you getting this?
All the regular ways are working properly for me.
Fixing the game is a better game than actually playing it.
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Offline GonDra

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #430 on: June 03, 2015, 11:05:33 AM »
Also the building management shows the last building instead of the current one unless you leave and reenter again. 
How are you getting this?
All the regular ways are working properly for me.
I had the same problem a few times (in 06.01.20) pay attention to the name in the building management screen.
If I look at the management screen of the house and then go back to Brothel and look at the management screen there I often have the screen from the house until I leave and look again.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #431 on: June 03, 2015, 11:10:02 PM »
Also the building management shows the last building instead of the current one unless you leave and reenter again. 
I have added a few more places where the building that is active is set.
Hopefully this will fix this problem.
Fixing the game is a better game than actually playing it.
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Offline Sergo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #432 on: June 07, 2015, 05:01:47 AM »
hello. ive found bug with 06.01.21 version.
all images for random girls in Default folder dont appear in-game for random girls. Ive returned back to 06.01.17 because of this. plz fix this problem.
in 06.01.17 version iamges for random girls in Default folder appears in-game without problems.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #433 on: June 07, 2015, 09:29:31 AM »
hello. ive found bug with 06.01.21 version.
all images for random girls in Default folder dont appear in-game for random girls. Ive returned back to 06.01.17 because of this. plz fix this problem.
in 06.01.17 version iamges for random girls in Default folder appears in-game without problems.
I am currently rewriting how the game handles images.
It will probably take a while to finish because there is a lot to go through.
When I finish it, the game should load faster because the images will not be checked when the game loads but rather when they are needed.
Hopefully I can get the gif images to animate properly as well.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Hazure

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #434 on: June 07, 2015, 06:16:29 PM »
I keep getting a bug of "Requires a Doctor on Duty" or something like that....for both the Clinic and the Center.  Not consistently, and I can't reproduce it every time....dunno the trigger.