Yep, it's possible to get -arena rep from dogfights.
Crits are nasty now that battles aren't over in 1-2 turns, I like it. Hp is still super important.
Playing a bit of 2v2, I noticed some teams have an uber strong char and a 1 melee hit=dead weak char.
I think the damage scaling/multiplier might be a bit aggressive for large variances in stats.
Debug info in arena fights would be a boon. Their hp/mp/stats/affinities/gear(?).
I didn't do much magic testing, but because magic costs MP, melee class is currently better at low levels. Damage seems similar to melee. Not sure how much better magic gets once your mag gets higher.
But there is no defence against it right?(Defence seems to lower magic damage)
So it should increase in usefulness as you get more powerful. Also, affinities.
I hate that items increase a girls wages, I make my team wear slave rags and arm/leg shackles before end of day to cut costs...
Arena wins get added to a girls wages in her daily report, but she'll get fkn pissed if you set her wages to 0%, even if she earned 500 from arena.
Edit** That character creation scrollbar is nearly invisible, I completely missed it the first time. Nice selection of chars! But there is no indicator for the one you have selected.