Pink Petal Games

PyTFall => PyTFall: Game design => Topic started by: Xela on June 15, 2013, 05:05:13 AM

Title: <-- Archived --> (Next Day Order)
Post by: Xela on June 15, 2013, 05:05:13 AM
All obsolete due to SimPy...

This is basically logical chain of events that activates as you end every day. It important to know the order to work on job concepts.

- Jobs activate in per brothel that you own in the following order:

1) Strippers
2) First round of Service Girls (Bar, Lounge, Clean)
3) Prostitutes
4) Second round of Service Girl (Clean)
5) Rest

6) Brothel Report is generated


- School

1) Learning report per girl
2) School report

- Girls
1) Personal girls reports for each girl in your service.

- Day += 1

- Girls not yet in your service city location are being determined.

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Basically, this will be expanded many times but the order is important to understand jobs and the game even now.


Interface:

Next Day interface is prolly the ugliest in the game right now as I've put no thought into it at all. Future plans include redesign and filters for reports.


Ideas:

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Title: Re: Next Day Order
Post by: Xela on June 15, 2013, 05:18:42 AM
- Reserved -
Title: Re: Next Day Order
Post by: Kuraku on April 21, 2014, 05:52:29 AM
I know it always kinda has been like this in SimBro. (With all the clicking for each girl)

I'd suggest cusomized reports in the options or s.th.

e.g. --> Injured Girls / Finished Trainings / Resting Girls / Job Classes / Income by each girl (including overall earnings per day)
to be able to tick those on and off, also including the as of now long reports.

Reason being, after having ~10 + girls, clicking through every 50 reports everyday, just to see if something awkward happened is kinda exhausting.
The color info right now helps.. but I think you get my point.
Title: Re: Next Day Order
Post by: Thewlis on September 18, 2014, 04:04:08 PM
Update for the next day order with the new ST module. School ND now goes:

1) Girls Training (generate obey/disobey/runaway events)
2) School Guards (respond to runaway events)
3) Trainers (respond to disobey events)
4) School report