Crazy's Mod still in development
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Animations used in battle engines are made with 5 - 6 lines of code and called with one
Oh yeah, that reminds me, since it's not supports any moving pics, it can't be easy to create magic effects in battle? You can't just find some random gif with a fire in the internet and throw it in an enemy, after all.
Have you ever seen a game that could?
Well, the game you mentioned widely uses small, short movies with transparent background for many battle animations. I had no idea that this is possible until I've ripped it.
Here, I've ripped a .gif and loaded it into RenPy
I don't see any new arguments there. Maybe you forgot to save it or something?
Nice I've found another RenPy game on Rutracker, "Science Girls". It has a similar battle system, take a look at it if you want to, maybe you can rip some good resources from it. I failed to find out where it stores animation and sounds.
I've checked that game out long time ago to learn about how it was coded, is that a Demo or Full version on RuTracker?
Besides that Artificial body can also be used to describe a cyborgs body, so you can't assume that a girl has no knowledge of 'organics'.
Also the formating of the trait file xml looks fucked up in my editor of choice (notepad++).
That's not a demo, at least version for windows. Just follow the instructions in "Tabletko" folder, if you know what I mean
If you mean sg.rpa, then its size is more than 32 Mb. I've put installer and, um, other files in shared folder.---------------------Or maybe we should use trait like Unemotional, not just for robots, but for all Rei-like characters.
Or maybe we should use trait like Unemotional, not just for robots, but for all Rei-like characters.
I use usual notepad. I'm not a big fan of notepad+ after it showed a complete inability to work stably with hex files even with plugins.
Unemotional is a good name for the trait.
Btw, which of the names would be better, Unemotional or Emotionless?