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Author Topic: Crazy and PP's mod bug thread  (Read 619115 times)

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Balmung60

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Re: Crazy and PP's mod bug thread
« Reply #1140 on: December 30, 2016, 01:49:17 AM »
In 06.02.51, all consumable items are treated as temporary (at least for traits) with a duration of 20 weeks, even if they are not marked as temporary in their special parameter.

Offline MrKlaus

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Re: Crazy and PP's mod bug thread
« Reply #1141 on: December 30, 2016, 01:57:40 AM »
Recruiting a "red" gang and setting it up to any activity or leaving it along crushes the game.

Balmung60

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Re: Crazy and PP's mod bug thread
« Reply #1142 on: December 30, 2016, 02:12:48 AM »
Recruiting a "red" gang and setting it up to any activity or leaving it along crushes the game.
Just tested it, any gang doing any activity other than guarding or recruiting seems to produce a crash to desktop 100% of the time the week is advanced. This may be different on Windows, but running through WINE on Linux, this is definitely the case. This was also definitely NOT the case in the previous version.
« Last Edit: December 30, 2016, 02:21:29 AM by Balmung60 »

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #1143 on: December 30, 2016, 09:20:42 AM »
Sorry, I was falling asleep when I finished last night and didn't test the game before releasing it.

In 06.02.51, all consumable items are treated as temporary (at least for traits) with a duration of 20 weeks, even if they are not marked as temporary in their special parameter.
Found and hopefully fixed the problem


Recruiting a "red" gang and setting it up to any activity or leaving it along crushes the game.
Just tested it, any gang doing any activity other than guarding or recruiting seems to produce a crash to desktop 100% of the time the week is advanced. This may be different on Windows, but running through WINE on Linux, this is definitely the case. This was also definitely NOT the case in the previous version.
Found and fixed.
It was not in the gang missions, it was in the new way of choosing a random gang doing a mission.
I forgot to add {}.
« Last Edit: December 30, 2016, 09:52:23 AM by aevojoey »
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Offline dmotrl

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Re: Crazy and PP's mod bug thread
« Reply #1144 on: December 31, 2016, 03:51:29 AM »
       
    • Got a warning that Head Girl takes girl off duty to rest, in the middle of "Back to Work" messages for Day and Night. Screenshot attached
    Getting this issue, too.  Only at the House, though, the other buildings seem to work fine.

    Offline MuteDay

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    Re: Crazy and PP's mod bug thread
    « Reply #1145 on: December 31, 2016, 09:18:23 AM »
    • Getting this issue, too.  Only at the House, though, the other buildings seem to work fine.


    Care to tell us what job the girl is doing so we can look for a posible cause
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    Offline skriveavis

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    Re: Crazy and PP's mod bug thread
    « Reply #1146 on: December 31, 2016, 11:02:30 AM »

    Care to tell us what job the girl is doing so we can look for a posible cause

    She was set to free time in both slots, if I remember correctly. The Head Girl set her to Cleaning in the Back to work messages (not 100% certain, don't have savefile of it).

    Offline MuteDay

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    Re: Crazy and PP's mod bug thread
    « Reply #1147 on: December 31, 2016, 11:09:32 AM »
    hmm for me i cant help unless i know a bit more details. maybe joey can figure it out with what has been provided
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    Offline dmotrl

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    Re: Crazy and PP's mod bug thread
    « Reply #1148 on: December 31, 2016, 12:09:48 PM »

    Care to tell us what job the girl is doing so we can look for a posible cause
    Bed Warmer is what she was set as, during the game turn she's set to 'Time Off' due to Matron actions.  Should I just upload a Save?

    Offline aevojoey

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    Re: Crazy and PP's mod bug thread
    « Reply #1149 on: December 31, 2016, 02:18:02 PM »
    Sorry I missed this post before.
    The warning message for rest needed comes up even when girls have free time in both slots.

    Girls with Fake Orgasm Expert or SO training in only Day or Night slot revert any changes to other slot (after week).
    E.g. Day slot: SO training, Night slot: Free time.
    Week ends: Night slot reverts to SO training (and shown as reverted during week summary as well).
    In this case I assume it should instead immediately revert to have both slots filled by SO training.

    Got a warning that Head Girl takes girl off duty to rest, in the middle of "Back to Work" messages for Day and Night. Screenshot attached
    Most are probably caused by the same thing in the put back to work check: health>90 OR tired <20, should be AND
    I am going over the entire section to make sure that is all that it was.
    I am reworking the back to work section so it makes more sense.

    Fake Orgasm Expert and SO training were not properly set as full time jobs so they could get changed incorrectly.

    I also found a bug while I was playing: you can not put girls in the studio to resting.
    Got it fixed.
    « Last Edit: December 31, 2016, 04:42:57 PM by aevojoey »
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    Offline Imocla

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    Re: Crazy and PP's mod bug thread
    « Reply #1150 on: January 03, 2017, 09:57:01 PM »
    In the details for the girls that shows what jobs they have talent in, the job "Strip Club Whore" is listed as "Bar Whore". Looks like it should be "Club Whore".

    Offline aevojoey

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    Re: Crazy and PP's mod bug thread
    « Reply #1151 on: January 04, 2017, 01:56:33 PM »
    In the details for the girls that shows what jobs they have talent in, the job "Strip Club Whore" is listed as "Bar Whore". Looks like it should be "Club Whore".
    Fixed.
    Fixing the game is a better game than actually playing it.
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    Offline MrKlaus

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    Re: Crazy and PP's mod bug thread
    « Reply #1152 on: January 05, 2017, 06:37:51 AM »
    In Building setup: when group sex is disabled, the girl still can be gang banged when strip is enabled.

    Offline aevojoey

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    Re: Crazy and PP's mod bug thread
    « Reply #1153 on: January 05, 2017, 01:08:58 PM »
    In Building setup: when group sex is disabled, the girl still can be gang banged when strip is enabled.
    We will have to go over every job and check for missing restrictions.
    Fixing the game is a better game than actually playing it.
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    Offline Cluster

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    Re: Crazy and PP's mod bug thread
    « Reply #1154 on: January 05, 2017, 03:41:06 PM »
     I really enjoy playing the game and I’m trying to modify the game to my liking and wanted to suggest some features or, if they are already in the game, ask to point me to how to access them.
     
    ScriptEditor
     
    • Is it possible to handle items through the ScriptEditor?
    IfGirlHas (*itemname*) (*equalto*) (*amount*)
    AddItemtoGirl (*itemname*) (*amount*)



    Column Headers

     
    • Is there a way to add columns to check for traits and/or girlflags, something like “TRAIT_Porn Star” or “FLAG_10”?
    • Also, showing the worth of a girl would be helpful: “STAT_Worth”. I think there was a way in a past version, although it did not show the correct value right away. Instead you had to go through each girl details screen individually to update the worth information on the list screen. But I might misremember it.


    Studio
     
    • Bug: It seems that produced scenes, if not used to create a movie, are not saved over when saving, exiting and reloading the game.
    • Could the “CreateMovie” button be moved over to the main Studio screen (instead of the GirlsList screen), doing this by just adding the button command to main screen seems to be non-functioning.



     
    • Can an item modify the value of how much a girl enjoys a certain job? E.g. a maid dress could increase the value of WORKCLEANING (under actions in the save file), by putting the girl in the right mindset, so to say. Although I am not sure if this has any direct influence on the outcome of the job.
    • Bug: Actually, it is a bug I use quite often as a cheat, so it sort of would be bad to correct ::) : In the house screen, when you have a girl on a double-(day/night)-type of shift (recruiter, house pet) and you click on Head Girl, it gives an error message, but just resets one half of the job, such that you can assign another job to this shift. This way you can have a recruiter/Bed warmer at the same time and for the most part it works; but I have the impression that sometimes this results in CTD. The analogous version in the brothels seem to not work (I did not check every possibility).



    Sorry for the long list. I am not sure how difficult it is to implement these, but it would be great if some of these could be implemented, somehow.

    Edit: I just saw that there is a new version, I was using .06.02.53
    « Last Edit: January 05, 2017, 03:46:30 PM by Cluster »