devolution

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Offline CherryWood

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #15 on: May 27, 2013, 04:08:04 AM »
Maybe, I don't fancy coding in yet another job, but we can do that.
I was imagining it as just another option to current oral/sex/lesb choice, with lesser chance to happen and using different stats to calculate price.
but you have a lots planned already and it wouldn't add much, so it can wait for sure, it was just a random idea anyway

Offline Xela

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #16 on: May 27, 2013, 04:14:17 AM »
I was imagining it as just another option to current oral/sex/lesb choice, with lesser chance to happen and using different stats to calculate price.
but you have a lots planned already and it wouldn't add much, so it can wait for sure, it was just a random idea anyway

Well, I'll think about it, it just sounds a bit clumsy. After we make some decisions on Brothel upgrades, I'll be coding that in. For now if I get time to code this week, I'll finish the damn security job (debugging mostly).

Otherwise I'll start putting in a lot more time into the project in two weeks (planning to work 3 hours/per day if not more).
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Offline DarkTl

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #17 on: May 27, 2013, 04:15:14 AM »
Because these customers want a private time, I believe it's a job for prostitute and not part of service girl job, and also Prostitutes could use a chance to actually use stats like intelligence somewhere
Good point. If I remember correctly, casino was the only job in wm based on intelligence. We have to come up with more.

Offline Xela

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #18 on: May 27, 2013, 06:01:35 AM »
Good point. If I remember correctly, casino was the only job in wm based on intelligence. We have to come up with more.

Maybe teaching job at the school when a girl has decent stats?
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Offline fires_flair

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #19 on: May 27, 2013, 07:32:14 PM »
Sometimes brothels have customers who don't came primary for action and want more just to have a nice girl company as a stress relief. There can be standard service in it, but it's more about talking, lots of cuddling, bath together...etc.
Maybe we could have something like that?


Because these customers want a private time, I believe it's a job for prostitute and not part of service girl job, and also Prostitutes could use a chance to actually use stats like intelligence somewhere :)
This should take more AP then usual customer. (they pay and stay for longer time)
These customers are usually rich so it could happen mostly only in brothels with better location. (and not often)
We could use a nude image category for that so H wont get short.
I can think of many reasons some one could end up heading to a prostitute for talking, of any rank. So I think this would be something that could be done at any brothel, maybe with the fame increasing the chance for occurrence. (learning about sex, going for sex (but being unable to preform), "cop" looking for information, and though unlikely courting the slave).
if you don't add this in, it could still used for some awesome dialogue.
Maybe teaching job at the school when a girl has decent stats?
I would have thought matrons would need intelligence to help the girls, or advertising (besides charm). (well okay, I would say most jobs, besides any implied intelligence from the other skills).
what about a herbalist or what ever title, some one who would brew 'tonics' and stuff to heal, make the girls happy (supply them with drugs if they get hooked).

Offline DarkTl

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #20 on: May 28, 2013, 04:54:10 AM »
I wonder if the game actually will have matrons in the first place.

Offline Xela

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #21 on: May 28, 2013, 05:02:42 AM »
I would have thought matrons would need intelligence to help the girls, or advertising (besides charm). (well okay, I would say most jobs, besides any implied intelligence from the other skills).
what about a herbalist or what ever title, some one who would brew 'tonics' and stuff to heal, make the girls happy (supply them with drugs if they get hooked).

We've decided against girls doing advertising for the first version. Potion brewing is also not on the list.

Matron on the other hand could be useful. I want girls to manage themselves (unless retarded/mind broken) but matron can add many useful bonuses depending on her own occupation and intelligence can be one of the key stats in her effectiveness.


I wonder if the game actually will have matrons in the first place.

I figure we should add them. May come useful if we ever send hero on some long term exploration adventure or something and they can just improve girls performance.
« Last Edit: May 28, 2013, 05:12:05 AM by Xela »
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Offline DarkTl

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #22 on: May 28, 2013, 05:29:01 AM »
Maybe teaching job at the school when a girl has decent stats?
The thing is, we already have schools for girls. If we assume that any yours girl with good stats could be a teacher, why pay for school?

Offline Xela

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #23 on: May 28, 2013, 05:38:56 AM »
The thing is, we already have schools for girls. If we assume that any yours girl with good stats could be a teacher, why pay for school?

Odd question... School is not just about teachers, it's tradition, textbooks, equipment, socializing and proper setting/location. I don't actually mind girls learning from girls with better stats while resting or going about their business when not at work (Handled by Next Day methods) but you'll have to agree that question itself was pretty odd.
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Offline DarkTl

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #24 on: May 28, 2013, 05:47:46 AM »
Nope. Irl you need at least higher education with course of pedagogics to teach in any educational institution, if not pure pedagogical education. That's why you theoretically can't send any girl to work in school just because she has high intelligence.
Girls learning from girls during Next Day depending on intelligence is another story.

Offline Xela

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #25 on: May 28, 2013, 05:57:51 AM »
Nope. Irl you need at least higher education with course of pedagogics to teach in any educational institution, if not pure pedagogical education. That's why you theoretically can't send any girl to work in school just because she has high intelligence.
Girls learning from girls during Next Day depending on intelligence is another story.


Well, they are not teaching particle physics, experience and intelligence along with decent stats and checked vs traits should be enough in our case. If this bothers you, we can skip teaching job and use intelligence in other places, to me this seemed like a good option.
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Offline DarkTl

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #26 on: May 28, 2013, 06:10:10 AM »
Not necessarily.
My point is, all other jobs are located in the brothel. So it's up to MC to decide whether a character is suitable or not for job.
But teaching job is located in some school, so it's NOT up to MC to decide it, it's up to school owner. Paid course of pedagogics for the girl, good connections, plain bribe, exceptionally good stats, etc. could be used for persuasion.
Same for any other job outside brothels.

Offline Xela

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #27 on: May 28, 2013, 06:13:31 AM »
Not necessarily.
My point is, all other jobs are located in the brothel. So it's up to MC to decide whether a character is suitable or not for job.
But teaching job is located in some school, so it's NOT up to MC to decide it, it's up to school owner. Paid course of pedagogics for the girl, good connections, plain bribe, exceptionally good stats, etc. could be used for persuasion.
Same for any other job outside brothels.

Blah, it's obvious that a certain amount of reputation and relevant stats would be required :)
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Offline DarkTl

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #28 on: May 28, 2013, 08:30:59 AM »
Some thoughts about the next day screen.
First of all, it probably should be customizable. Some players want to see every stat change, some don't.
Next is colors for stats and their change like in brothels.im. Looks pretty handy to me, but if you have a better system in mind, then forget about it.

Offline Xela

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Re: -PyTFall- Dev Thread: Next Day/Jobs Concept
« Reply #29 on: May 28, 2013, 10:06:27 AM »
Some thoughts about the next day screen.
First of all, it probably should be customizable. Some players want to see every stat change, some don't.
Next is colors for stats and their change like in brothels.im. Looks pretty handy to me, but if you have a better system in mind, then forget about it.

BrothelS.im has a very simple system, we have to many stats to meaningfully colorcode them all. Best we could do is to colorcode increases and decreases.

Maybe we show detailed stats when player is in the brothel or matron is in place. Maybe the same thing for finances or something?
« Last Edit: May 28, 2013, 10:12:04 AM by Xela »
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