Author Topic: Possible Add-Ons to the Game?  (Read 128726 times)

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Offline pronatrator

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Re: Possible Add-Ons to the Game?
« Reply #150 on: July 11, 2015, 12:41:22 PM »
« Last Edit: July 11, 2015, 12:45:14 PM by pronatrator »

Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #151 on: July 11, 2015, 07:27:49 PM »
Please understand I have very little understanding of what I'm looking at here, but do any of these help?
https://github.com/doublec/webm-player/blob/master/webm.cpp
This one may help.
When I have the time and energy to tear it apart, I'll see what I can do.
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Offline mata123

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Re: Possible Add-Ons to the Game?
« Reply #152 on: July 12, 2015, 11:12:26 AM »
I've had this planned since day one of starting my mod. Just haven't figured out how to get it in game yet.


I was thinking about it and the best option seems to me to use menu for Interact with. You can add something like "virginity auction" to the option, then check if she is virgin and if she is, you can proceed. This seems like the easiest way.

Offline MuteDay

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Re: Possible Add-Ons to the Game?
« Reply #153 on: July 13, 2015, 03:56:20 PM »
so i found out, since i got new computer the game can handle touch screen input but the selections are quite erattic at times, like trying to click new game you never know what your going to hit instead

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Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #154 on: July 13, 2015, 06:37:06 PM »
so i found out, since i got new computer the game can handle touch screen input but the selections are quite erattic at times, like trying to click new game you never know what your going to hit instead
Touch screens work basically like a mouse but with less precision depending on the size of your finger or stylus.
Try calibrating your touchscreen and see if that helps.
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Offline MuteDay

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Re: Possible Add-Ons to the Game?
« Reply #155 on: July 13, 2015, 06:46:28 PM »
kool ill let you know
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Offline Hanzo

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Re: Possible Add-Ons to the Game?
« Reply #156 on: July 13, 2015, 07:48:52 PM »
Added a penalty to jobperformance for very tired girls.

Offline CaptC

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Re: Possible Add-Ons to the Game?
« Reply #157 on: July 14, 2015, 12:05:38 PM »
Added a penalty to jobperformance for very tired girls.


This brings up a problem I have, with matrons.  I think matrons should be programmable.  IE - you should be able to give your matron orders to work the girls to death, or to keep them at peak health. 


Right now, matrons are kind of wishy-washy about it.  For certain girls, they take them off shift as soon as they get even a teensy bit tired.  Other girls they work until they drop.  I guess I really don't know why...  Anyway, it seems to me that a matron concerned about making money should be making girls take days off when the girls are suffering performance penalties, whereas truly evil matrons should regularly be killing girls from overwork.

Offline Hanzo

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Re: Possible Add-Ons to the Game?
« Reply #158 on: July 16, 2015, 05:55:20 PM »
A few new items plus some balancing for old ones I made. They were too weak/expensive because they were made for WM EX which had items' stats halved.

I've split the Schwarzenegger rings in two. Originally they were the Constitution rings, but when Strength was added to the game, Strength was added to them.
Now Schwarzenegger rings are the Strength rings (I think it makes more sense than Constitution for a Swarzenegger item), and the new Toughness rings are the Constitution rings.

Offline 0nymous

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Re: Possible Add-Ons to the Game?
« Reply #159 on: July 18, 2015, 11:00:48 AM »
Added a penalty to jobperformance for very tired girls.


Any more details on that? How is it calculated exactly? 1% performance loss per 1 Tiredness?
Do girls stop working at anything at 100 Tiredness?

Offline Hanzo

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Re: Possible Add-Ons to the Game?
« Reply #160 on: July 18, 2015, 06:49:11 PM »

Any more details on that? How is it calculated exactly? 1% performance loss per 1 Tiredness?
Do girls stop working at anything at 100 Tiredness?

It's not added to the source code yet, but it's a 30 point performance loss plus an extra point per 1 Tiredness over 80 if the girl Tiredness is over 80 (enough for the girl to be displayed in red in the girl management screen, I think). There's no penalty if Tiredness is below 80.

I did nothing for 100 Tiredness.

Offline MuteDay

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Re: Possible Add-Ons to the Game?
« Reply #161 on: July 18, 2015, 09:01:47 PM »
surprised no one takes some of the ideas from here and request them as new features for evolved.
i would greatly help the development process and progress
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Offline aevojoey

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Re: Possible Add-Ons to the Game?
« Reply #162 on: July 19, 2015, 12:27:49 PM »
Added a penalty to jobperformance for very tired girls.
I changed it to:
Code: [Select]
    if (!estimate)
    {
        int t = girl->tiredness() - 80;   
        if (t > 0)
            jobperformance -= (t + 2) * (t / 3);
    }
81  =  1  |  86  =  16  |  91  =  47.6  |  96  =  96
82  =  2.6  |  87  =  21  |  92  =  56  |  97  =  107.6
83  =  5  |  88  =  26.6  |  93  =  65  |  98  =  120
84  =  8  |  89  =  33  |  94  =  74.6  |  99  =  133
85  =  11.6  |  90  =  40  |  95  =  85  |  100  =  146.6
I think this will make it a little more harmful to let your girls get too tired.
(I got this by throwing numbers in a spreadsheet and seeing what worked.)

Some jobs will use slightly different numbers but should basically be reduced by tiredness over 80.


Do girls stop working at anything at 100 Tiredness?
I will add a stop working function at 100 tired and/or <0 job performance
« Last Edit: July 19, 2015, 02:00:44 PM by aevojoey »
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Offline Hanzo

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Re: Possible Add-Ons to the Game?
« Reply #163 on: July 22, 2015, 04:49:53 AM »
I will add a stop working function at 100 tired and/or <0 job performance

Have them get ill and be unable to work for g_Dice % x weeks (less if they rest at the hospital). (just an idea)

Offline PolitenessMan

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Re: Possible Add-Ons to the Game?
« Reply #164 on: July 28, 2015, 12:21:00 PM »
How hard is it to add new jobs?  I had this idea of a new house job/mechanic after I saw the 'assassinate' option in a girl's list.

After your fame reaches a certain level, the location of your home should be known right? So maybe you can set up a system where after a certain fame/infamy level is reached, there is an X % chance of a rival gang attacking your home directly.  If they successfully raid, they could take items, girls, and money not stored in the bank.  Maybe if the player has stats, also wound you to keep you from directing anything for a few weeks.

Having a gang in place reduces the chances of them successfully raiding your home, and girls with a high combat skill can be assigned as 'House Guard' to reduce those chances further.

If girls are taken, it is treated the same as they run away, and you have to send your gangs to get them back.