devolution

Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1025359 times)

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Offline bsin

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1455 on: December 03, 2015, 06:45:23 PM »
Hey Hanzo, cool additions. I like the look. About to try out.
Just FYI I couldn't get them to build as they were. I made some changes to get them to build for me. I've attached below, have a look. I put comments in the code. Hope this is okay.

I also made further changes to  the BedWarmer job.
+ I spotted two dumb bugs I made before (missing "break" statements in case switches, causing weird text output)
+ Added lots of new dialogue trees so free girls now actually notice slave group actions, and have limited ability to react.
Probs added more bugs, but there are surprises I think people will like.

Offline Hanzo

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1456 on: December 04, 2015, 05:51:45 AM »
Hey Hanzo, cool additions. I like the look. About to try out.
Just FYI I couldn't get them to build as they were. I made some changes to get them to build for me. I've attached below, have a look. I put comments in the code. Hope this is okay.
Cool.

I've tweaked the dealer job a bit so it doesn't scale with customers the same way as the singers or entertainers (I think it makes sense). However, the maximum money that can be obtained is the same because jobperformance matters more.


While working on this I had this idea:

Implement a hard cap to the max customers in cCustomers.

This cap can be increased by buying brothel upgrades, similar to buying more rooms for girls.

To be able to buy brothel upgrades you need to control a minimum amount of territory (optional).


However, this is waaay past what I can do.

Offline crazy

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1457 on: December 08, 2015, 10:26:31 PM »
Ill probably look at fixing some of the bugs from last release soon.  Mostly looking at getting the puppy girl job working better and then merging the code hanzo and bsin have posted.  After that Ill probably look at doing another bigger patch which won't come out for a few months.  Hopefully joey pops back up soon as its much harder to get patchs out without him.

Hanzo and bsin keep up the good work. I always enjoy seeing others posting code.

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1458 on: December 16, 2015, 06:03:31 PM »
Finally had a chance to look at your updated Personal Bedwarmer stuff Bsin, excellent stuff mate! It's going to take a bit for me to update my Very Bad Man project lines into it, but I really like the additions you made man. I need to take a look at Hanzo's changes again later too (to make sure I understand them when I'm actually off Lortab), but I really came here to ask Bsin, what in the Milking job have you set up for Predisposition? Is it based just on how much a girl likes a job? Is it just something that is going to go up over time with ease or increased affection? I'm trying to get all the predisposition options proccing in my game, so far I've come up nil, but that might be due to play style.

Offline aevojoey

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.06.02.21-29
« Reply #1459 on: December 27, 2015, 07:45:40 PM »
The Main thread is here - http://www.pinkpetal.org/index.php?topic=3446.msg27861#msg27861


You must start a new game when moving to .06
* If you find a bug, please report it on the bug thread - Crazy and PP's mod bug thread
* For discussion of the game, use Crazy's original thread - Combining the big mods aka crazy's mod
* For Items discussion or to submit your own Items - ITEMS - Help Wanted - also taking new items
* For Suggestions or Requests for new content (Not Girls) - Possible Add-Ons to the Game?

* Warnings For Version .06.02.00


Version: .06.02.21 - https://mega.nz/#!5URWibjR!C7JY46dOVMCgbOwEwp9prVMgp2VFBbyjOWBdUZixcY8
WME.8.30 included
* Changes made for .06.02.21 -
I have not been able to work on the game at all the past couple of months but others have :)
I can't really say what all they have done but there is a lot of job and text additions.
I don't have a change log for this version but I hope to start a new on for the next version.




Version: .06.02.22 - https://mega.nz/#!1cxxXCKQ!pYLa5vEGPDlmaRRSzCjNZ6sKZG1LCusXvNCuqSZTZ-4
WME.8.30 included
* Changes made for .06.02.22 -
I have started a new changelog file: changelog-j2.txt

Fixed a few unfinished additions
* fixed new image types not displaying in gallery
Updated a few items with changes I made before.
Updated WorkMatron.cpp with changes I made before:
* updated Addict and Exhibitionist events
Cleaned a few things in cGirls.cpp,h
* Added has_weapon(); to see if the girl has a weapon or small weapon
Accommodation now affects rebelliousness:




Version: .06.02.23 - https://mega.nz/#!5Jxj3JRR!3K7oaAh3YNGQst0d0ynUuSD7XPvrCjZy8b6uB3AnbGs
WME.8.30 included
* Changes made for .06.02.23 -
Fixed a bug in workSecurity.cpp and did a little updating
* Reduced the base security level so it is not too over powered
* HHT plays a little part in security level now
Updated ScriptCommands.txt so the old script editor can use the new image types




Version: .06.02.24 - https://mega.nz/#!cVwARahb!6yu3VyGl4bO-ubXb6xu2GS8_6DhgAZCZ_q4M9YOzcHc
WME.8.30 included
* Changes made for .06.02.24 -
Added m_ChildrenCount to Script_AddFamilyToDungeon so the mother will actually show the daughters
Cleaned up some unneeded log spam ("Brothel # not found in list!")
Fixed GetTotalNumGirls() to count girls in every building
Updated ScriptCommands.txt so the old script editor can use the new stats


Version: .06.02.25 - https://mega.nz/#!5NJywRKK!P16kwk8NX3ASTYSajVApeF--Szsgo3Txq97wLzRwZIo
WME.8.30 included
* Changes made for .06.02.25 -
Major rewrite of Slave Market to allow sending girls anywhere when purchased.
See this post for more details - http://www.pinkpetal.org/index.php?topic=3446.msg38249#msg38249


Version: .06.02.26 - https://mega.nz/#!ddYyEQLY!-3hL1ZzQWsejG1SddDKqHmbYK-I3BMun4drMMjwLA9A
WME.8.30 included
* Changes made for .06.02.26 -
Added some flavor texts to the Slave Market.


Version: .06.02.27 - https://mega.nz/#!MNQgxYob!N_PjBNNFxirDPGjM3UuPtKXGctQTg1ubpPyfAZfBsjg
WME.8.30 included
* Changes made for .06.02.27 -
Added some more flavor texts to the Slave Market.
Fixed a bug in cJobManager.cpp where Boob Job would not allow girls with "Abnormally Large Boobs" to start, fixed to "Titanic Tits"
 * Also fixed breast reduction.
Fixed a bug in .ani files causing a crash.
Fixed a bug in girl details (hopefully)


Version: .06.02.28 - https://mega.nz/#!AdRnHJKA!e_UwOLIol5UxAVReEipCTg09I2PNauQJCmQKO_ChY0Y
WME.8.32 included
* Changes made for .06.02.28 -
Added framework to the rest of the Slave Market flavor texts - still need the actual texts written.
Added save/load lines for happiness and fame to the non-brothel buildings
Added FixFreeTimeJobs() to the girls loading section to correct for bad free time jobs.
Adjusted Anger Management to make it use m_WorkingDay like the other therapy jobs
Changed level up trait report to EVENT_GOODNEWS
Added a part to PossiblyGainNewTrait() to make the event type customizeable so that slut will be added as EVENT_WARNING instead of EVENT_GOODNEWS.


Version: .06.02.29 - https://mega.nz/#!QIwmHYAB!dlaooVO32n8031f4IFaCxN6vHzgSwWPjHmf6TZlNmFE
WME.8.32 included
* Changes made for .06.02.29 -
Added a lot of stuff to the Studio, mostly my bsin.
There may still be a few bugs in the Studio so please report it if you find anything.
Several other small changes and bug fixes.
« Last Edit: April 03, 2016, 02:10:27 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1460 on: December 29, 2015, 09:38:59 PM »
Has anyone found a way to make a girl impregnate other girls as futanari? Been messing around without any luck. I didn't really think it was possible but wanted to try anyways. Been wanting Matrons/Head Girls/Managers/Directors/Doctores/torturers to impregnate other girls to assert dominance and insure a steady stream of babies to sale or use. Or on the other hand have mothers/sisters impregnate daughters/sisters to once again give a steady stream of kids.

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1461 on: December 30, 2015, 12:03:13 AM »
I've never found a way, but then, I'm not a Futa guy and never really even looked into it. I can't imagine it happening because the girls don't fully interact with each other, at least not at the moment. I know we've talked about a way to track girls that are related for the purposes of incest scenes and jobs, but that's only been discussed, and I don't remember Futa even entering the conversation.

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1462 on: December 30, 2015, 01:14:01 AM »
I've never found a way, but then, I'm not a Futa guy and never really even looked into it. I can't imagine it happening because the girls don't fully interact with each other, at least not at the moment. I know we've talked about a way to track girls that are related for the purposes of incest scenes and jobs, but that's only been discussed, and I don't remember Futa even entering the conversation.

Didn't think so, been wanting to keep a steady stream of kids without having to go to girl to girl and clicking have sex with her. I supported using futas since you can't keep boys to use as bulls especially in the case of cows or pets.

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1463 on: December 30, 2015, 01:35:39 AM »
Personal play style for me, I tend to do my harem, cows, pets, and free girls myself. (Cause I like to eventually replace the free chicks in free jobs with my particularly good free daughters, and then enslave the bitches that used to work for me, often into my personal harem or most demeaning jobs. I'm a Very Bad Man.) I do keep anti-preg on the rest of the girls, but I also like to make most of my girls into cum addicts, so many will get pregnant often anyway. Boys and futas would be interesting, but it's not my thing personally. It would be kind of cool to be able to have gangs for each building, and different assignments for them based on the building, and have one of them be tending to the cows. Impregnating the cows would be a fringe benefit that I'd enjoy.

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1464 on: December 30, 2015, 02:17:00 AM »
Personal play style for me, I tend to do my harem, cows, pets, and free girls myself. (Cause I like to eventually replace the free chicks in free jobs with my particularly good free daughters, and then enslave the bitches that used to work for me, often into my personal harem or most demeaning jobs. I'm a Very Bad Man.) I do keep anti-preg on the rest of the girls, but I also like to make most of my girls into cum addicts, so many will get pregnant often anyway. Boys and futas would be interesting, but it's not my thing personally. It would be kind of cool to be able to have gangs for each building, and different assignments for them based on the building, and have one of them be tending to the cows. Impregnating the cows would be a fringe benefit that I'd enjoy.

It's interesting because I like playing several different ways. One way that I'd like a playthrough to go is to have the one girl rule expanded on. You use one girl who uses all the transformation traits (canine, cow girl, and so forth) and I give her the futanari trait. Use her as the only one you impregnate for awhile. Then have her impregnate her kids and use them for the other task. Eventually once a place is full of girls you assign a matron and use all the transformation traits on that girl as well as futanari and the process goes again. You can lay back have a harem of different slaves and do whatever you want to them. It's also allows some corruption which I like.

Another playthrough I had in mind having a variety of slaves, an elf, a demon, and a reptilian for example. Give them the futanari trait and impregnate them. Once their kids grow up get them bred by their mom, once, then move them on for the next. Player -> Mom -> Daughter

You can have a lot of fun with the futa trait, especially in coruption and degradation. The traits there so might as well use it in creative ways.

I have several ideals still but currently I'm doing a playthrough in which I can never use the brothels. Which is neat. I should do a drug play style one day. Sadly drugs can't be automated from the players inventory which means having to give a girl some every time which makes it tedious.
« Last Edit: December 30, 2015, 02:25:42 AM by Baal »

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1465 on: December 30, 2015, 02:24:03 AM »
Those are kinda fascinating playstyles. It's really cool to me how many ideas and playstyles people come up with, specifically because they're ideas I'd neeeeeeever have considered. Sometimes I like to try them out, though I always tend to go back to being a bad man, whether playing my version or the main mod. It really surprised me early on that my playstyle wasn't universal, but that was kind of stupid on my part, really. Now that I've spent some time ploughing through the code and actually talking to people, it's pretty sweet how many angles this game can cover.

Offline Baal

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1466 on: December 30, 2015, 02:37:57 AM »
Those are kinda fascinating playstyles. It's really cool to me how many ideas and playstyles people come up with, specifically because they're ideas I'd neeeeeeever have considered. Sometimes I like to try them out, though I always tend to go back to being a bad man, whether playing my version or the main mod. It really surprised me early on that my playstyle wasn't universal, but that was kind of stupid on my part, really. Now that I've spent some time ploughing through the code and actually talking to people, it's pretty sweet how many angles this game can cover.

It's pretty great! More sandboxy stuff is always welcomed though. I've done quite a few different styles so far. Some I have stuck with and some I've left. I may do a total hands off playthrough. Can't talk, hurt, or do anything to the girls. You have to assign them jobs, but nothing else. I also usually go mean at first because it gives the most money. But when I started playing I was always good. The games easy enough so make your own story with it. I'm really glad this game is still supported and can't wait for more stuff from you, others, and the developers. If I knew how I'd program in a purchasable church/temple. Always wanted a cult.
« Last Edit: December 30, 2015, 02:43:25 AM by Baal »

Offline Sorren

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1467 on: December 30, 2015, 09:32:31 AM »
I tend to get bored fast on playthroughs, it's far too easy to build up steady income in less than a month. Even without using the demeaning jobs, for instance I tend to half my starting funds and only hire girls I meet. I do use the catacombs to keep me afloat though (albeit with the balance set to 2/95/3%). Even dungeon girls rarely get tortured by me, eventually I sometimes set a girl to torturer but usually I take the time to seduce girls in submission instead.

Offline 790 Series Lusticon Operations Unit

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1468 on: December 30, 2015, 05:26:50 PM »
I guess I just play things nice; I don't torture my girls. I hand pick a harem, send them to my house and free them, then give them gifts before going about making babies. The girls in the buildings, while yes I have them whore are, after a while, also freed. I can take the hit to the income to keep them happy, and give them gifts because I want them to maintain as high a happiness stat as possible, so normally everybody is around 100%. I do not take the route where I kidnap the daughters and wives of those who cannot pay, and any randomly generated girls found in the catacombs while looking for the very few custom girls I have who are only found in there are instantly freed.

Eventually I simply end up with entire buildings full of girls who all consider me their true love.

Suppose I'm just boring.
May His merciful Shadow fall upon you.

Offline jonwich

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Re: Combining the big mods aka crazy's mod .06 is out now
« Reply #1469 on: December 30, 2015, 06:50:37 PM »
Nah, just different strokes for different folks, mate. I think a lot of guys that play that way (or look for that in porn, or any other medium honestly) are just kinda living their own fantasy. I kinda get that, because I've always been a hopeless romantic. I think the exploration of darker fantasies comes from a weirder place. For me at least it's kind of an exploration of something that is the complete opposite of me in real life. That's what makes it interesting to me. I'm usually a ridiculously nice guy in real life, romantic, charming, helpful, funny. Maybe part of it is because I'm a writer and love to write and explore ideas, and read different perspectives and stuff. Who knows. True love tends not to be boring though. Maybe some guys relate to it more because a lot of guys kinda wish that's how things are, especially since it's close to every major theme in the mainstream ever. I imagine the idea hits a little too close to home for some guys, especially after years of reality. I think maybe I don't go that route because of the type of game and because I've always had strong feelings on the subject,

Honestly, I kinda figured that the evil content would be more boring to some people, just because it's easier.