@ptb_666777Unlike some people that write whole paragraph to express something that could be said in a sentence, it seams you change subject with each sentence. I'll try to address most of your concerns with this post. Beware that it will be quite long.
One thing I would like to see is item surpassing the stat or skill limit. Like your going with a max of 20, but my worrier's maxed and the "Magic Panty's" give her an extra point in whatever but it is already at 20. I feel this is very important in late game play and early on if your lucky or save up for something in the shop. It is one of my major dislikes with wm. Another thing would be special traits, like in sim brothel one of the girls never took damage, another could see max customers(a few had this skill at final level)
I Have not figured out how all rolls of the game will like. By roll I mean a test against the characters attributes to see if that person succeeds in a task. But the dice roll is its based on the max attribute number, so if max is 20 I will do the rolls with a 20 sided dice (a virtual dice of course). So suposing a girl will dance and lets say dancing involves agility. Say the girl has 10 agility. I roll a 20 sided dice. If the dice roll 2-10 the dance is successfull. If it hits 1 its a critical failure (the girl could fall for instance). If it hits 20 its a critical success (the girl makes an extra tip for instance). If rolls are like this, and it probabily will be, a girl with 20 in an attribute has only one change of failure, to hit 1, since you achieve success with any roll from 2-20. A girl with 50000000000 attribute still has only one chance of failure, hiting 1. So it doesnt make any sense to go above max. Sure I could show a higher number in the character page but that would give the player a false impression making him think that that higher attribute will make his girl better. When a girl is maxed out in an attribute the best option is to just use the equipment in another girl thats still bellow max, you will always have another girl that needs that equipment. With that said I'm actually thinking of rasing the attribute cap to 30. That will mean that high level girls will still have room from improvement and equipment. The way it is right now S class girls start of with some attributes already maxed out. And I don't think thats a good thing. So yeah you can be sure that I'm thinking about those types of things.
Another thing would be special traits, like in sim brothel one of the girls never took damage, another could see max customers(a few had this skill at final level) These are traits that did more than add stats and it was awesome.
WM does have special Traits like Imortal that mean a girl never ages or Incorporeal means a girl doesnt take damage in combat. I intend to ask the comunity what Trait properties they want in the game, and then the comunity can use this Trait property to build any Trait they like. They can make a thousend diferent Traits if they wish provided that there is a Trait property that tells the game engine what the Trait does.
The ability to activate the traits with ap points was lost too
Right now I'm thinking about leveling up the girls automaticaly acording to what they actually do in the game. So if you put a girl to clean the floor her stats will go up to make her a better floor cleaner and she will gain Traits that also add to her profession. It doesnt make much sense for the player to give a floor cleaner a Trait like "Cute" since the maid is not looking after her beauty, she is just doind hard labor. But of course magical Items and Potions can give Traits so thats always an option for the player.
If your going for two worrier classes then spells are a must, but damage isn't. Instead you could do things like slow, sleep, drain, heal ect.
Spells like those might exist, it just depends on how far I take the magic system. I talked about that a little in my last post to Xela.
Weapon effects are a must as well. this means both "fire damage" and "fire resistance". so at very least 10 extra stats from just the basic idea(elements earth, fire, water, wind, spirit). these can be added by items and not a base for girls. That way your high dollar hoe who never leaves your brothel won't have a need for fire resistance. Since the some of the girls being used in this have there own special moves and powers this will allow people to create them later on.
This sort spell type and spell type resistance will not be in the game. A large number of people have voted that they don't care for combat. So I'm not gona add even more features to make the game less apealing to that crowd. Even if those features are cool they belong in a more combat oriented game.
on to the non fighters. Personally, I don't like your idea of classes. My very first girl should be my strongest/best earner late in the game. If not then training her is mostly a waist of time, unless her grade can improve with items or spells or something similar. A system of two separate levels one for combat and one for whoring would be cool.
I'm thinking about the classes thing. I'm not gonna remove it since its an essencial feature for girl package creators. Its how a creator can specify how good a girl will be inicially. If she is good the system will make sure she is harder to get. If the girl is bad the system will make sure she is easier for the player to acquire. Catacombs will also have levels and the deeper you go the higher class girls you will fight against. It will also play a role in the Gang Wars. Player can fight for control of sector of the city. Once he gains control of that sector he can use the facilities that are there. Sectors that are harder to control will have places that offer higher class girls. That is an important feature of the game. It means that initially the player will start with low class girls and as he progresses he will have access to better stuff. What I'm thinking about is making classes just for package creators. I will probabily rename it to something like Inicial level or something. And so for the players they will not even know that Classes exist. A girl could then level up to higher levels than 5 and with itens it would be possible to max out a low class girl. Player seam to want that ability. Personally I've never thought that would be important. In the end game when you control 100 girls or more micromanaging a single girl seams pointless as that will have very little effect on your performance. Also since you will have too many high level girls it would mean that probabily the player would have high level girls serving low class customers for a cheap price. That also doesnt make any sense. After all why would the player deny himself the revenue from all the poor and middle class customers? But if players like that sort of stuff than so be it.
I liked the extra skills in wm and I agree with crazy that each girl should be able to have different sexual preferences. I personally don't wanna "do" a chick who likes having sex with horses. I also think there should be different rates for different services. Since you can't give a whore 20 bucks then have a donkey brought in or a bus full of collage kids (18+ of course).
There will be some ways to tell what a girl likes and what she dislikes. Its an important part of the feelings system. A girl with low Obedience will skill work just fine if you put her to do something she likes. This likes/dislikes could also be used in tests to see if a customer likes a particular girl. But I haven't thought too much about how the likes and dislikes will be in the game so I'm still thinking about that subject.
believe age was touched on and I agree paying more for a younger girl should be part of it. them getting old and not getting any or very few customers and them dieing would be cool. I also think a matron should be over 30 that way the beginning of the game would have you spend more time micro managing, then later in game when you get an aged girl you can spend more time fighting.
Age will be an integral part of WMX. Each turn will pass a month of in game time so that years will go by quickly (I think something like 1 to 3 hours of play per year). One full playthough should spam several decades. I've many ideias about how the Age will affect the game but for now I'm not gonna talk about it since the ideas are still undeveloped. But I like to hear sugestions on the subject since that helps me in the design.
Pregnancy is dumb, but seems like it should happen. I think they should be off work longer and have a huge chance of leaving.(not run away but permanently leave the game) this would incurage more anit-pregs and better girl management. age should start at one, but whoring should not be allowed till 18 (u.s. age) they should also try to whore in the streets and get busted at a very high rate or return pregnant starting at around 14ish.
I don't care about pregnacy either. And I still don't know what to make of it. But it will be a part of the game since people care about that stuff. I'm not giving much thought about at the moment since I've got a lot on my head with stuff thats more urgent (stuff that I'm gonna work on soon or am already working on). When the time comes you will know.
Drugs should be a constant problem for the young'ins too
Things like drugs have more to do with the feelings system then with age. Girls that are sad might look for drugs to cheer up. Girls that have low Moral might use drugs becouse they don't give a shit. But it will have a little bit to do with age. As girls age they gain Wisdom and girls with higher Wisdom are more likely to avoid drugs.
A way to stop this would be prep schools, fighting schools, magic schools exct. that way you get a high quality whore\fighter when she comes of age. Training centers are lost in wm instead relying on interactions, I hate this. Crazy is trying to add new buildings to partially train and make some money and it is what I like most of what he did/doing.
There will be lots of ways to train girls in WMX. Some will be inhouse. That will the player can build expansions to his brothel like a whore school for instance. He can then assign Teacher and Students. The Student will learn more if her skill level is further from the Teachers skill level. Thats also one of the ways old characters can be used effectively, that is as teachers to younger characters. Probabily that will also be schools in the city. But a player might have to control a sector in order to send girls to that school. Sending girls to schools in sectors that you don't control might lead to your girls being taken by rivels.
last on my short list is gangs, In my head I see a squad leader who can be equipped with weapons and a few support items. he himself would not fight, but command the rest of the squad. if a squad was over powered there would be a small chance of the squad leader fleeing but more often be killed, possibly interrogated leading to you getting robbed(gold and/or items) or having girls kidnapped. Maybe even flip sides and attack your weakest areas. imagine spending half the game getting you squad leader leveled up, sending him into the catacombs equipped with very expensive equipment and having him being mind controlled and tearing down you shiny new whore house. ok well maybe that's to much, but a squad leader for management of individual gangs. Maybe even some traits for them.
Gang leader will be in the game and will fight in battles. But they will be protected by the gangs during fights. I explained this Xela in my last post to him. Also Gang leaders will be full characters. You will be able to use one of your girls as gang leaders. So they will have all the attributes/skill/traits/feeling that any character has. There might even be male characters in game so that Gang leaders could potentially be males. It also allow for male sons of the player to be used for that purpose. Even if there are male characters there will be no male vs male sex. I don't have anything against gay content but I'm not inclined to put that sort of stuff WMX. But of course given that there will be male characters it should be farely easy for the comunity to change it to make a gay version if they wish to do that. But I'm still not sure about male characters. Maybe all gang leaders will be female and whore will only have daughter and no sons. I'm still have to think about that.