Hey Guys,
I had a question about some of the information in the items XML. Specifically weapons. Most of it is pretty straight forward, but I was curious to know what these four do or mean:
dismod
chance
eqchance
badness
Also, I began modding some of the weapons and armor for my personal gameplay. Basically, I was switching the Max and Mod Values. My feeling was that the importance of weapons and armors is to increase your maximum stats rather than just give you a stat. For Example: A Longsword gives Max Attack 5 and Mod Attack 10. I would rather see it raise your Max Attack by 10 and give very little or no direct attack gain. This would give the player a sense of learning to use the weapon. Attack, Defense, Agility, and Magic are all gained rather steadily from arena combat. This would probably mean a bit of re-balancing for items.
Anyway, I might be talking out of my ass, but those were just my thoughts as I play. Keep up the good work.