PyTFall > PyTFall: Bugs and Game balancing

Game Balancing - General

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Algernon:
I figured that I'd start a thread for game balancing ideas that are outside of the arena or combat (since we already have the arena thread started).

Well, without further ado, here are a few of my ideas:

1) MC actions and stats don't seem to be all that useful for girl interactions.  Spending 1 AP for maybe 2 points onto a single sex stat doesn't hold up to spending that 1 AP for around 20 disposition on hiring a new girl (free) or buying a slave or training the MC's constitution.
What I suggest is to change a few things for girl interactions for sex training. 
First off, let's have Disposition, Joy and the MC's Charisma affect the possibility of the girl learning.  A girl is much more likely to want to learn something if she's happy, likes the guy and he's charming.  In contrast, if she's unhappy, hates the guy and he's ugly, then she will just want this horrible experience over with asap.
Second, let's have the MC's Sex stat directly affect the number of skill points gained.  I understand that the current system gives a chance at causing both the girl and MC to gain 1 additional sex stat point, but that seems rather small when you compare that to how high you have to raise the stats.  What's the point of having raising your sex stat further, when it really doesn't speed up the girl's training all that much?
One idea would be to have every 50 points of Sex gives 1 skill point that the girl can get from the training.  Another concept would be to drop the max values of the Sex stat to be around the values for ATK/DEF, then have 10% of the Sex stat be the gains from the training.

2) Schools are too inconsistent to be reliable.  I keep ending up with a bunch of high level Etiquette, Combat and Beauty courses on the list, but I almost never get any XXX courses.  What I'm thinking is that there should be some static, low level courses for early girl training.  Maybe give them a teacher skill of 50 and a master skill of 20 or 30.

3) MC training is prohibitively expensive.  1k gold per 5 levels, for a chance at a few stat points, is too much.  I'm thinking that the training should give guaranteed stat boosts (something like +4 to +8), however there should also be other ways to get stat boosts.
The other method would be to do work in the different areas.  For example, you could work as a sparing partner at the arena for a chance to increase your combat stats or you can help clean up the arena for a chance at a CON boost.  Another example would be that you could help clean up the slave pens for a chance at a CON boost, or work as a male escort for a chance at a Charisma or Sex boost.
Now, having the MC work and get stat boosts would need to have only a small chance of increasing stats.  Otherwise, there is no point in training.  However, the MC is making money from working, so it still is a worthwhile use of AP.
Another method would be to have brothel upgrades that are only for getting the MC's skills up.  This would make the "Next Day" button on the turn summary much more worthwhile.  The problem for the player is that these facilities will only help the MC, but won't help the girls working there.

4) Miscellaneous items could have a number of "charges" for use.  Take the dumbbell set for example.  What I propose is that the dumbbells would be able to build up a girl's CON by 5-10 points before they break.  However, they would be able to increase a girl's stats, no matter the current level.  5 points to a stat for 640 gold may seem like a bargain, but then you have to figure in the sheer number of girls and how far it is to the next AP and it becomes rather expensive.  Couple that with the fact that you may want to use items that train other stats and it will cause the player to really think about what they want to equip on a girl or if they would rather have her train for the skill points.

Well, these are just a few of my ideas.  So, feel free to use, discard, laugh or poke fun at them to your heart's content :)

And once again, thank you for this great game!

DarkTl:
1) Yup, I like the idea with 1 more point per 50 MC points. We cannot make MC training too effective because it's free, while schools and items are not.

2) I'd say schools are supposed to be just another way of training, not the main one. Girls should learn via jobs, items, interaction with MC, from each other (in the future). I'm afraid that all other ways of training will become much less useful if schools will have all types of courses all the time.

3) I'm personaly not statisfated with the current MC training system, it seems too straightforward (give gold and get bonus to stats). We probably should move basic training options to MC house, while others could be implemented via various jobs, items and quests.

4) Yup, I thought about it as well. Maybe there will be items that could be used like 20-50 times but can not exceed a certain level of stat, and items that could be used 5-10 times without stat limitations.

Xela:

--- Quote from: Algernon on May 26, 2014, 04:54:34 PM ---1) MC actions and stats don't seem to be all that useful for girl interactions.  Spending 1 AP for maybe 2 points onto a single sex stat doesn't hold up to spending that 1 AP for around 20 disposition on hiring a new girl (free) or buying a slave or training the MC's constitution.
What I suggest is to change a few things for girl interactions for sex training. 
First off, let's have Disposition, Joy and the MC's Charisma affect the possibility of the girl learning.  A girl is much more likely to want to learn something if she's happy, likes the guy and he's charming.  In contrast, if she's unhappy, hates the guy and he's ugly, then she will just want this horrible experience over with asap.
Second, let's have the MC's Sex stat directly affect the number of skill points gained.  I understand that the current system gives a chance at causing both the girl and MC to gain 1 additional sex stat point, but that seems rather small when you compare that to how high you have to raise the stats.  What's the point of having raising your sex stat further, when it really doesn't speed up the girl's training all that much?
One idea would be to have every 50 points of Sex gives 1 skill point that the girl can get from the training.  Another concept would be to drop the max values of the Sex stat to be around the values for ATK/DEF, then have 10% of the Sex stat be the gains from the training.

--- End quote ---

- MC actions and stats are taken from different games and kinda blended into one. That's usually a source of some issues, both with understanding the game play and coding the game.

- Most of your suggestions ave been implemented already, even thought you might now know about it, a lot is happening "under the hood" so MC's stats already determine quite a bit during personal training.



--- Quote from: Algernon on May 26, 2014, 04:54:34 PM ---2) Schools are too inconsistent to be reliable.  I keep ending up with a bunch of high level Etiquette, Combat and Beauty courses on the list, but I almost never get any XXX courses.  What I'm thinking is that there should be some static, low level courses for early girl training.  Maybe give them a teacher skill of 50 and a master skill of 20 or 30.

--- End quote ---

I've been meaning to tweak schools a bit. It will still be random but will get better with time.


--- Quote from: Algernon on May 26, 2014, 04:54:34 PM ---3) MC training is prohibitively expensive.  1k gold per 5 levels, for a chance at a few stat points, is too much.  I'm thinking that the training should give guaranteed stat boosts (something like +4 to +8), however there should also be other ways to get stat boosts.
The other method would be to do work in the different areas.  For example, you could work as a sparing partner at the arena for a chance to increase your combat stats or you can help clean up the arena for a chance at a CON boost.  Another example would be that you could help clean up the slave pens for a chance at a CON boost, or work as a male escort for a chance at a Charisma or Sex boost.
Now, having the MC work and get stat boosts would need to have only a small chance of increasing stats.  Otherwise, there is no point in training.  However, the MC is making money from working, so it still is a worthwhile use of AP.
Another method would be to have brothel upgrades that are only for getting the MC's skills up.  This would make the "Next Day" button on the turn summary much more worthwhile.  The problem for the player is that these facilities will only help the MC, but won't help the girls working there.

--- End quote ---

- MC training is a money drain (one of them). Right now the taxes are pretty lethal but after I improve upon that... most people tend to have a problem with having millions of Gold after setting up a decent operation. As it cannot be spent, game is becoming too boring and it doesn't really have and end.

Increasingly expensive stuff is a way to mitigate that for just a little bit longer. Stats boosts are always guaranteed btw, unless your max is capped. But I'll tweak this as well, we'll improve this issues as we go.



--- Quote from: Algernon on May 26, 2014, 04:54:34 PM ---4) Miscellaneous items could have a number of "charges" for use.  Take the dumbbell set for example.  What I propose is that the dumbbells would be able to build up a girl's CON by 5-10 points before they break.  However, they would be able to increase a girl's stats, no matter the current level.  5 points to a stat for 640 gold may seem like a bargain, but then you have to figure in the sheer number of girls and how far it is to the next AP and it becomes rather expensive.  Couple that with the fact that you may want to use items that train other stats and it will cause the player to really think about what they want to equip on a girl or if they would rather have her train for the skill points.

--- End quote ---

I think items system we have now is already quite good... Basically most of what you propose is possible already but i do not favor breaking dumbbells. In fact it's prolly the only thing I've owned in my life (RL) that I failed to break :D

Items needs to be adjusted, they were created with max stat cap of 100 in mind, that's no longer the case.

Xela:
@Dark:

Any progress on balancing sheet? I want to make a class with some base values for the future... it might be easier to balance out if everything is at one place instead of all over the code.

DarkTl:
You said you won't do anything in the near future, so I took my time  :)
I'll finish it tomorrow.

As for low sex prices, it's well explained in Otherworld. Either our MC builds the very first brothel in the city, they don't have sex slaves too (or at least they are very rare and expensive) and prices are high because there is no competition, or vice versa. I'm under impression that we have the second case so far.

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