PyTFall > PyTFall: General information

<-- Archived --> == PyTFall Beta (TESTING) release ==>

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DarkTl:
We started to use webps because the difference in size is enormous, allowing us to make the build archive much smaller.

However downloadable packs are still jpg/png, and even the tagger doesn't actually support webps, at least yet. So the game supports everything, but if you are low on free hdd space, consider converting packs to webps.

MrKlaus:
 In PC creation, for Assassin Drow - descriptions texts for giving traits are swapped.
Poison Master - Dagger Master trait.
High Speed fencer - Poison Master trait
 
Afte creating is done, selected traits in game are correct.

EDIT:
Error on the beach while looking for girls:

I'm sorry, but an uncaught exception occurred.

While loading <'ProportionalScale' <'Image' u'content/chars/Queens_Blade/Alleyne/0003-po-e6.png'> 90 90 True>:
  File "game/code/locations/beach/beach_right.rpy", line 20, in <module>
  File "game/code/UDDs.rpy", line 774, in load
IOError: Couldn't find file 'content/chars/Queens_Blade/Alleyne/0003-po-e6.png'.

Similar error pop up for other images for Alleyne.
I pasted the .png files from Dark's pack and it worked.


 

Gamo:
i love it

MrKlaus:
Questions:

- How to lure more customers? (I got the Old Shack, but only 2 are visitting daily)
- How to raise reputation?

Bug:
After building the Warrior Quarters in Old Shack, all materials required for it (wood, glass, bricks) are still in the PC inventory.

grishnak:
I found out that the player can guard when a warriors quarters are built, but it only is available from old shack upwards.
After around 50+ days the property tax seemed not to get substracted at the same day, even if i had the money.
After around 100+ days i got the following error message: (i was lvl4 with scary shack, old shack and 1 slave working in old shack. heroes job was guarding) I pressed "next day" after working in the slave market.)


--- Code: ---I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/core/next_day.rpy", line 165, in <module>
  File "game/code/core/businesses&buildings/buildings_core.rpy", line 900, in run_nd
Exception: (AttributeError(u"<class 'store.Player'> object has no attribute 'autocontrol'",), '<Process(business_control) object at 0x1566bc10>', 0)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/core/next_day.rpyc", line 84, in script call
   
  File "game/code/core/next_day.rpyc", line 165, in script
    x� �Uh�-�������s��Kp ܇f��,C�cI����,��"4?��?G�/��_ڄ�W֡���
  File "D:\games\PyTFall-0.56-Step-by-Step.-pc\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\games\PyTFall-0.56-Step-by-Step.-pc\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/next_day.rpy", line 165, in <module>
  File "game/code/core/businesses&buildings/buildings_core.rpy", line 900, in run_nd
  File "python-packages/simpy/core.py", line 137, in run
  File "python-packages/simpy/core.py", line 235, in step
Exception: (AttributeError(u"<class 'store.Player'> object has no attribute 'autocontrol'",), '<Process(business_control) object at 0x1566bc10>', 0)

Windows-7-6.1.7600
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Tue Apr 17 11:58:54 2018

--- End code ---

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