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Author Topic: <-- Archived --> *Image tagging concept  (Read 173370 times)

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Offline Xela

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Re: Image tagging concept
« Reply #165 on: October 11, 2013, 01:19:23 PM »
You mentioned that the game is able to remove simple backgrounds by itself. Maybe you should test it and find out how exactly simple those bg should be. It could solve this problem.

I said maybe, turned out it was an insane idea.
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Offline DarkTl

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Re: Image tagging concept
« Reply #166 on: October 11, 2013, 01:43:12 PM »
Too bad.
Why do you want many bg-less pics all of a sudden? What are you going to do with them?

Offline Xela

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Re: Image tagging concept
« Reply #167 on: October 11, 2013, 01:59:19 PM »
Too bad.
Why do you want many bg-less pics all of a sudden? What are you going to do with them?

We'll add buildings in the future, basic types of rooms maybe, I've seen some games display bgless images on top of room background and it look good.
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Offline DarkTl

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Re: Image tagging concept
« Reply #168 on: October 11, 2013, 02:51:54 PM »
I'll try to look for software that able to remove simple bg automatically. Maybe there is such a thing.

Still don't see any difference between quest main tag and no bg subtag. I believe we should keep only one of those tags.

Offline Xela

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Re: Image tagging concept
« Reply #169 on: October 11, 2013, 03:09:03 PM »
I'll try to look for software that able to remove simple bg automatically. Maybe there is such a thing.

Still don't see any difference between quest main tag and no bg subtag. I believe we should keep only one of those tags.

Scripts for photoshop might be a good bet.

I've updated DB with the Arena post battle screen and removed the pre-battle checks for dogfights. Test it when you can, I want to know if animations cause any trouble. You'll have to turn the dogfights screen off manually to fight (disabled method was responsible for that).
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Offline CherryWood

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Re: Image tagging concept
« Reply #170 on: October 11, 2013, 04:46:14 PM »

Still don't see any difference between quest main tag and no bg subtag. I believe we should keep only one of those tags.

quest = a set of images that can change from one to another (in attempt to create something similar to visual novel characters)
no bg = standalone bg-less image


At least that was my earlier idea. So there is a little difference, but if it could be useful for something, that's another question...



Lets wait for a work from CW and update tags.


I will not tag more girls then these two for a while

-----------------

We really need to make clear what formal dress is, because there are two options:


1) something to wear on formal social events like a ball, opera, audiences... an "evening dress"
2) formal clothes that a politician, manager, representative or teacher would wear for work

So we should combine either:

formal+long dress (lolita and yukata could fit in too if we really need to reduce outfits) for first type
or
formal+secretary (uniform could fit in too) for the second

and leave the other tag in, because if we remove both at once and leave just formal in it could be confusing a bit

-------
change:
- gym uniform to sportswear (yup, it's a better name)

remove:
- santa (there are pics with this costume sometimes, but I don't really care about it)
« Last Edit: October 11, 2013, 05:04:39 PM by CherryWood »

Offline Xela

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Re: Image tagging concept
« Reply #171 on: October 11, 2013, 05:14:32 PM »
I will not tag more girls then these two for a while

change:
- gym uniform to sportswear (yup, it's a better name)

remove:
- santa (there are pics with this costume sometimes, but I don't really care about it)

**Typo
I meant "word" not "work".

If noone will come up with anything else by tomorrow, I'll adjust the tags (or Dark can just do it in his soft and post it here).
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Offline CherryWood

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Re: Image tagging concept
« Reply #172 on: October 11, 2013, 06:11:53 PM »
Ok

Then my word is, that I pretty much agree with all your responses to DarkTls list.


---------
Add:
- ripped clothes (just a reminder)

Remove:

- yukata (=formal, for simplicity sake)


Not sure about removing (as they have no clear alternative to merge with):

- plugsuit (it is a quite distinctive outfit, but I have no idea where it could be useful)
- uniform (also no clue about events for it, but this is at least much more common.)
« Last Edit: October 11, 2013, 06:50:52 PM by CherryWood »

Offline DarkTl

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Re: Image tagging concept
« Reply #173 on: October 12, 2013, 06:09:22 AM »
I imagine plugsuit will be useful for evangelion mostly  :)

Don't forget about mood, we need mood2 panel only.

Offline Xela

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Re: Image tagging concept
« Reply #174 on: October 12, 2013, 06:23:17 AM »
I imagine plugsuit will be useful for evangelion mostly  :)

Don't forget about mood, we need mood2 panel only.

Feel free to remove/add stuff yourself, you've prolly figures json files by now. If you don't want to, I'll do it myself.

Does anyone like jigsaw puzzles? I want to add one to our new gallery? And how did the Arena post combat screen test????
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Offline DarkTl

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Re: Image tagging concept
« Reply #175 on: October 12, 2013, 07:31:48 AM »
You do remember which resolution I have at work, right?  :)
I don't care about puzzles, but if it won't require too much time to code, why not.
And I'm still downloading last version. For some reason db gives me only 50kB/sec today.

Offline Xela

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Re: Image tagging concept
« Reply #176 on: October 12, 2013, 08:02:58 AM »
You do remember which resolution I have at work, right?  :)
I don't care about puzzles, but if it won't require too much time to code, why not.
And I'm still downloading last version. For some reason db gives me only 50kB/sec today.

You don't have to make it for your resolution. About 300 lines of code but it's borrowed and only needs to be adjusted to pytfall. It's kinda fun... maybe we can award experience for it or something, I'll upload it to DB soon.
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Offline DarkTl

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Re: Image tagging concept
« Reply #177 on: October 12, 2013, 08:10:26 AM »
We cannot leave mood2 at the far right. And when I put it to mood 1 place, it's clearly not suitable for widescreen resolutions.

Lol, 4 hours left for db. I guess it will finish downloading towards evening.
« Last Edit: October 12, 2013, 08:15:24 AM by DarkTl »

Offline Xela

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Re: Image tagging concept
« Reply #178 on: October 12, 2013, 11:31:05 AM »
We cannot leave mood2 at the far right. And when I put it to mood 1 place, it's clearly not suitable for widescreen resolutions.

Lol, 4 hours left for db. I guess it will finish downloading towards evening.

Oki,

I think jigsaw puzzle is more or less ready :)
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Offline DarkTl

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Re: Image tagging concept
« Reply #179 on: October 24, 2013, 12:51:59 PM »
Do we need +undress and -undress tags? We already have tags like exposed and nude, so I'm not sure if we need that kind of details.