devolution

Author Topic: Brothel Facilities in XML  (Read 23096 times)

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Offline Midnight_Amratha

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Re: Brothel Facilities in XML
« Reply #45 on: January 12, 2010, 11:14:34 AM »
not going into the Research and Development thing are we? R&D for the purpose of sexual gratification does lend a different perspective. *ponders which machines and what techniques* not to mention research assistants and *guinea pigs*
The line between lunacy and genious is very thin.
So far i haven't been able to find it.

Offline DocClox

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Re: Brothel Facilities in XML
« Reply #46 on: January 12, 2010, 11:22:49 AM »
not going into the Research and Development thing are we? R&D for the purpose of sexual gratification does lend a different perspective. *ponders which machines and what techniques* not to mention research assistants and *guinea pigs*

Oooh, now. Don't tempt me :) I have a half written flash game somewhere called Mad Science 101 which is heavily based around those themes. One of these days I'll get back to it...

But yeah, I want most of these facilities to start locked and to need some event or activity to unlock them. I'm not sure a research tree fits all that well, but I'd like to do something like that.

exodia91

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Re: Brothel Facilities in XML
« Reply #47 on: January 12, 2010, 02:50:01 PM »
maybe have some need like a girl trigger, like my machine shop idea's requirement to unlock could be acquire a girl with the construct trait.