Are there any specific issues, or is it just "how do we want this to work?"
Hehehe, it's the later.
Several forum fellows have contributed with good ideas and suggestions, but in fact we know little. Seems like I've drawn a city plan -more or less- but in fact I don't know how the 'map screen' is intended to work. We have found some good stuff, though:
First, looks like it has to be some kind of difference (graphically) between locked and unlocked wards. I'm testing, still not ready.
So far, the best bet appears to be a sketch style map (probably monochrome or grey-scale). It can be clear enough for players, some subtle FX can be mixed in for flavour (paper texture, blur, scratches, maybe paperfolds...), and places of interest can be added as an overlay without much trouble (at least I hope so).
Well, as I didn't have a clear idea of how it had to work, I'm working on a hi-res, 4:3 proportion (like 800x600 current game window), multi-layer file so changes can be made with relative ease. I have several ideas on the 'map interface' subjetc, but as I'm currently doing some flash demo stuff for the map screen maybe it's better that I finish that, so we all can see how it looks, then devs decide what's worth to be coded.
I don't have much free time lately, but I'll try to get something done by the weekend.
P.D. Feel like I should get into the google wave stuff asap.