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Author Topic: Combining the big mods aka crazy's mod .06 is out now  (Read 1025153 times)

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Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #990 on: May 26, 2014, 05:08:55 PM »
I forgot to add the corrected "CoreTraits.traits" to .05m
It is attached here and I will upload .05m.01 - http://www.pinkpetal.org/index.php?topic=953.msg27593#msg27593

Ok - Found the real problem - The creating of random girls by the game was not passing the traits through the translation check thereby not correcting the Title Case. The final correction will be in .05n when I finish rewriting the antipreg potion stuff.
« Last Edit: May 27, 2014, 01:52:20 AM by aevojoey »
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Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #991 on: May 27, 2014, 09:07:28 AM »
*** A newer version is available later on this thread ***

Version .05n.02
Mirror 1 - http://www.fileswap.com/dl/drPH1V3erK/WhoreMaster.05n.02.zip.html
Mirror 2 - https://mega.co.nz/#!sB0xSQTJ!NQ7O-12g-Vib7tbn0-L1vFC6ABAbnIQ0mTBkceSSMPQ

Fixes:
Major rewrite of anti-pregnancy potions - Each building now stores their own potions.
Corrected creation of random girls not passing traits through translation check. All "GetTrait"s now go through translation.
Matron checks now check for equivalent in each building.
Rewrote Pessimist suicide chance to allow Matron (or equivalents), Drug Counselors or You to try to stop it.
Moved Clinic Staff list above Clinic surgery list.
Crazy added Clinic job - GetAssJob
Crazy adjusted traits and stats for several jobs
Added files "!0 girlsx-contents.txt" and "!0 rgirlsx-contents.txt" to explain and assist creating new girl files.

* update .05n.01 - Corrected a bug by making the game set where the girl is before processing the next week.
* update .05n.02 - Correction of bug if girls is assigned a job outside of the building she is in for Arena, Clinic, Centre and House
     - Corrected antipreg check for dungeon girls
     - Corrected and reworked Clinic Surgery - Get Ass Job




* In Version .05n, Anti-Pregnancy potions were completely redone. You will need to restock them before going to the next week to prevent a baby boom.
* The game versions on this thread have no girls files included. There are other threads on this forum you can get them. -
http://www.pinkpetal.org/index.php?board=5.0
* All versions from .05i on all have had the ".itemsx" files moved from ".\Resources\Data" to ".\Resources\Items"
* All versions from .05i on require the "*120*.dll"s that are included in the zip - if you only copy the exe the game will not work.
* If the game crashes when you hit the "Next Week" button, try reassigning jobs to all girls.
* If you find a bug, please report it on the bug thread -
http://www.pinkpetal.org/index.php?topic=1031.0
« Last Edit: May 31, 2014, 06:22:15 PM by aevojoey »
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Offline TZHawk

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Re: Combining the big mods aka crazy's mod
« Reply #992 on: May 27, 2014, 09:52:35 AM »
I really wish I was more familiar with C++/C# so I could help out. It sucks having VS Studio 2013 and not being able to use it.
On a side note, from the frequent updates so far, I take it you're all refactoring/cleaning up the code a bit?

Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #993 on: May 27, 2014, 10:20:43 AM »
I really wish I was more familiar with C++/C# so I could help out. It sucks having VS Studio 2013 and not being able to use it.
The easiest way to get familiar with it is to use it.
Get the source code and just start looking through it.
Look at how things link to each other, follow the logic and when you get confused, start over.
Compare the changes that have been made from previous versions of the code, that will help you see how or why those changes were made.

On a side note, from the frequent updates so far, I take it you're all refactoring/cleaning up the code a bit?
If someone points out a bug, I see if I can fix it.
If, while fixing a bug, I see something I can improve on, I do it.
If someone asks for something to be added, I'll see if I can do it. If I can't, I'll add it to the To Do list and come back to it when I learn how to do it.


My current plans are making a single page that combines all property management pages into one.
This was hindered by the potions, but now that is fixed.
« Last Edit: May 29, 2014, 09:37:22 AM by aevojoey »
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Offline a3535196

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A mod removing the age limit. It's now 3
« Reply #994 on: May 30, 2014, 04:43:41 AM »
Because setting a "legal" age limit in a game based on slavery & rape is the stupidest idea in the world, and demonstrates severe mental health issues in terms of differentiating between fact and fiction, here's a modified exe you can use instead of the original for WhoreMaster's Crazy mod version 0.5n-2.

The mod sets the age limit to 3 instead of 18. You can still have all girls above 18 (or above 65 for all I care) via modding them. In other words the mod doesn't force you to play with 3 year olds, nor does it force you to play with under 18's (or under 16's like the UK, or 15's like Sweden, or 14's like Germany, or 13's like Spain. Because different countries have different laws. Surprise). This mod just gives you the freedom (dirty word I know, sorry) to set your own limits.

Don't like it? Don't use it.

Download: http://www.mirrorcreator.com/files/GDLB8B0F/Whore_Master_Crazy_Mod_0.5n2_executable_-_Minimum_Age_Limit_3_years_old_instead_of_18_or_17.7z_links
« Last Edit: May 30, 2014, 05:01:32 AM by a3535196 »

Offline teitogun

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Re: Combining the big mods aka crazy's mod
« Reply #995 on: May 30, 2014, 05:33:29 AM »
^It's about time someone realized this, thanks!

Offline Sorren

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Re: A mod removing the age limit. It's now 3
« Reply #996 on: May 30, 2014, 07:43:26 AM »
Because setting a "legal" age limit in a game based on slavery & rape is the stupidest idea in the world, and demonstrates severe mental health issues in terms of differentiating between fact and fiction, here's a modified exe you can use instead of the original for WhoreMaster's Crazy mod version 0.5n-2.

The mod sets the age limit to 3 instead of 18. You can still have all girls above 18 (or above 65 for all I care) via modding them. In other words the mod doesn't force you to play with 3 year olds, nor does it force you to play with under 18's (or under 16's like the UK, or 15's like Sweden, or 14's like Germany, or 13's like Spain. Because different countries have different laws. Surprise). This mod just gives you the freedom (dirty word I know, sorry) to set your own limits.

Don't like it? Don't use it.

Download: http://www.mirrorcreator.com/files/GDLB8B0F/Whore_Master_Crazy_Mod_0.5n2_executable_-_Minimum_Age_Limit_3_years_old_instead_of_18_or_17.7z_links


You really need to look up the relevant laws, the ages you've quoted are those of Consent not those for pornographic display.
EDIT: Keep in mind that the above is no reflection of my personal opinion on the matter, I have one but I'd rather not share it.
« Last Edit: May 30, 2014, 07:46:44 AM by Sorren »

Offline Brozita

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Re: A mod removing the age limit. It's now 3
« Reply #997 on: May 30, 2014, 08:28:14 AM »
The mod sets the age limit to 3 instead of 18.


How does this work with capturing girl in the catacombs, kidnapping, and daughters of your slaves?

Offline a3535196

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Re: A mod removing the age limit. It's now 3
« Reply #998 on: May 30, 2014, 08:36:51 AM »
You really need to look up the relevant laws, the ages you've quoted are those of Consent not those for pornographic display.

That's not pornography. That's a fucking cartoon. Have you people lost your minds? Also the very, very few jurisdictions criminalizing cartoon child porn won't give a rat's ass if you label the image as 18 or 21 yo. If it merely resembles a kid in their opinion you're busted because they treat it as if it were real child porn. If you live under a legislature with such mentality then considering the mod's legality should be the least of your concerns.

How does this work with capturing girl in the catacombs, kidnapping, and daughters of your slaves?

I changed most min/max values to go from 3>30, so presumably your cata & kidnaps will be from that range. Daughters I think will pop up once they're 3 but I need to test.
« Last Edit: May 30, 2014, 08:41:41 AM by a3535196 »

Offline 0nymous

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Re: Combining the big mods aka crazy's mod
« Reply #999 on: May 30, 2014, 08:58:30 AM »
I forgot to add the corrected "CoreTraits.traits" to .05m



Speaking of CoreTraits, I'd like to ask once again if there's any plan on adding trait customization - I know it's possible to re-name the current traits and change their descriptions, but if you want to add new traits, it's not possible for them to actually affect any stats or skills. This should be a feature already existant in WMedit, but, well it seems it's been abandoned.

I know it's unlikely that anyone is working on the actual editor, which is a shame, because it needs some updates to better suit the, IMO currently best and only viable,  mod (like being able to set the oral skill level).

Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1000 on: May 30, 2014, 09:21:09 AM »

Speaking of CoreTraits, I'd like to ask once again if there's any plan on adding trait customization - I know it's possible to re-name the current traits and change their descriptions, but if you want to add new traits, it's not possible for them to actually affect any stats or skills. This should be a feature already existant in WMedit, but, well it seems it's been abandoned.

I know it's unlikely that anyone is working on the actual editor, which is a shame, because it needs some updates to better suit the, IMO currently best and only viable,  mod (like being able to set the oral skill level).
If you change the trait name in the CoreTraits file, it will most likely break your game.
The CoreTraits file needs to be converted to xml format, when that is done it will be much easier to customize traits.

As for WMedit, I have not taken a look at the source code for it, I much prefer to edit using notepad++ for editing files.
Starting in version .05n, I added files "!0 girlsx-contents.txt" and "!0 rgirlsx-contents.txt" to explain and assist creating new girl files.
They will also help you edit existing files.

If you have suggestions for the game post them here --> http://www.pinkpetal.org/index.php?topic=3433.0
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Evangelion 01

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Re: A mod removing the age limit. It's now 3
« Reply #1001 on: May 30, 2014, 10:01:12 AM »
Because setting a "legal" age limit in a game based on slavery & rape is the stupidest idea in the world, and demonstrates severe mental health issues in terms of differentiating between fact and fiction, here's a modified exe you can use instead of the original for WhoreMaster's Crazy mod version 0.5n-2.

The mod sets the age limit to 3 instead of 18. You can still have all girls above 18 (or above 65 for all I care) via modding them. In other words the mod doesn't force you to play with 3 year olds, nor does it force you to play with under 18's (or under 16's like the UK, or 15's like Sweden, or 14's like Germany, or 13's like Spain. Because different countries have different laws. Surprise). This mod just gives you the freedom (dirty word I know, sorry) to set your own limits.

Don't like it? Don't use it.

Download: http://www.mirrorcreator.com/files/GDLB8B0F/Whore_Master_Crazy_Mod_0.5n2_executable_-_Minimum_Age_Limit_3_years_old_instead_of_18_or_17.7z_links
putting legalisation discussions away I need to inform you that you messed up a bit...after loading my last game started in 0.5n (2) I noticed that the arse Job is not included in your game (Clinic)

Offline 0nymous

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Re: Combining the big mods aka crazy's mod
« Reply #1002 on: May 30, 2014, 10:03:18 AM »
If you change the trait name in the CoreTraits file, it will most likely break your game.
The CoreTraits file needs to be converted to xml format, when that is done it will be much easier to customize traits.

As for WMedit, I have not taken a look at the source code for it, I much prefer to edit using notepad++ for editing files.
Starting in version .05n, I added files "!0 girlsx-contents.txt" and "!0 rgirlsx-contents.txt" to explain and assist creating new girl files.
They will also help you edit existing files.

If you have suggestions for the game post them here --> http://www.pinkpetal.org/index.php?topic=3433.0


You've essentially completely abandoned WMEdit. So there's no non-programmer friendly customization option whatsoever?
Using Notepad++ may not be hard, but it definitely won't be as simple as WMEdit. It had a clear interface and allowed for really easy management of everything aside from, like I said, traits.
And now traits are broken completely too. As someone who's edited them and their description to fit their own needs and tastes, this essentially makes it necessary for me to re-work every girl I've made as well in case of mismatched traits. Granted  I'm willing to use the old, "stock" traits at all.


Not to mention editing girls includes editing a single file for every single one of them separately? And every single item file needs separate editing as well?


My question is: why abandon the way data is handled in the game and essentially give a big "fuck you" to anyone with custom items, traits and girls?


The only good thing I can see is the possibilty of editing the OralSex and TittySex values assigned to girls through the notepad files. That's still a small step forward while taking three large steps back.


I don't know why this mod took the course of completely revamping the way data is handled instead of focusing on adding new features or improving the ones existing.


Regardless, I'm looking forward for the future updates. But I'm sticking to version 0.5h for now.
« Last Edit: May 30, 2014, 10:04:59 AM by 0nymous »

Offline a3535196

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Re: A mod removing the age limit. It's now 3
« Reply #1003 on: May 30, 2014, 10:17:18 AM »
putting legalisation discussions away I need to inform you that you messed up a bit...after loading my last game started in 0.5n (2) I noticed that the arse Job is not included in your game (Clinic)

You're right. It had to be removed because it kept giving compile errors. VSE 2013 wasn't available and I wasn't able to convert it to the old format. Sorry I didn't mention that.

Offline aevojoey

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Re: Combining the big mods aka crazy's mod
« Reply #1004 on: May 30, 2014, 10:35:42 AM »
And now traits are broken completely too. As someone who's edited them and their description to fit their own needs and tastes, this essentially makes it necessary for me to re-work every girl I've made as well in case of mismatched traits. Granted  I'm willing to use the old, "stock" traits at all.


Not to mention editing girls includes editing a single file for every single one of them separately? And every single item file needs separate editing as well?
If you have already edited both edit both the CoreTraits file as well as your girls files, then they will still work for you.
What I first thought you meant was if you only had edited the CoreTraits but left the girls files alone.

The processing of traits that have been added since .05h still passes unknown traits as is, it is just certain spelling and title case changes were made.


My question is: why abandon the way data is handled in the game and essentially give a big "fuck you" to anyone with custom items, traits and girls?
My intention of converting the CoreTraits file from plain text to xml is to allow for more customization of traits.
For example:
Random girls now have a "Name" (the name of the .rgirlsx file) and a "Realname" (the name of the girl in game).
Traits will also have a "Name" (base name) and a "Realname" (what you call it)
Girls have all their stats in the .girlsx file, so will traits.


I don't know why this mod took the course of completely revamping the way data is handled instead of focusing on adding new features or improving the ones existing.
Sometimes progress makes old stuff obsolete.
However, we do try to keep legacy code in and make the game push through it.

Regardless, I'm looking forward for the future updates. But I'm sticking to version 0.5h for now.
Ok.



You're right. It had to be removed because it kept giving compile errors. VSE 2013 wasn't available and I wasn't able to convert it to the old format. Sorry I didn't mention that.
You need to find the file in the list and "Include" it in the project.

Also, I only push new code to the svn when I update a letter, so the svn will only have .05n not .05n.02.
Fixing the game is a better game than actually playing it.
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