Author Topic: Stats and Skills Explained  (Read 21086 times)

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Offline aevojoey

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Stats and Skills Explained
« on: May 29, 2015, 09:19:29 PM »
As always, this is a work in progress, so check back once in a while to see if anything has changed or been added.

Post 1.    (30%)  Intro
Post 2.    (10%)  Sex Skills
Post 3.    (10%)  Professional Skills
Post 4.    (20%)  Daily Condition Stats    Happiness, Tiredness, Health, Constitution, Libido, Mana, Lactation
Post 5.    (20%)  Bookkeeping Stats    Age, Level, Exp, House, AskPrice
Post 6.    (20%)  Physical and Social Stats    Agility, Strength, Beauty, Charisma, Looks, Fame
Post 7.    (20%)  Mental Stats    Intelligence, Dignity, Morality, Refinement, Spirit
Post 8.    (20%)  PC Interaction Stats    PCFear, PCHate, PCLove, Confidence, Obedience, NPCLove

« Last Edit: May 30, 2015, 12:01:11 AM by aevojoey »
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Offline aevojoey

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Sex Skills
« Reply #1 on: May 29, 2015, 09:19:46 PM »
Anal
BDSM
Beastiality
Footjob
Group
Handjob
Lesbian
NormalSex
OralSex
Strip
TittySex
« Last Edit: May 29, 2015, 09:45:16 PM by aevojoey »
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Offline aevojoey

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Professional Skills
« Reply #2 on: May 29, 2015, 09:19:57 PM »
AnimalHandling
Brewing
Combat
Cooking
Crafting
Farming
Herbalism
Magic
Medicine
Performance
Service
« Last Edit: May 29, 2015, 09:45:13 PM by aevojoey »
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Offline aevojoey

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Daily Condition Stats
« Reply #3 on: May 29, 2015, 09:20:25 PM »
Health, Happiness and Tiredness are the most important stats to keep an eye on each turn.

Health is the most important stat because if a girl goes all the way down to 0, she dies.

Happiness is important to keep the girls from getting too sad and possibly turning to drugs, running away or worse, killing herself.

Tiredness determines how much the girl can do each turn, if she is too tired, she may not work at all.

Constitution is closely linked to both Health and Triedness in that the higher her Constitution, the slower her Health goes down and the slower her Tiredness goes up.
While Constitution does not change as much as the other Stats in the category, it does directly affect how much some of them change.

Libido is how much the girl wants to have sex.

Mana is how much Magical power the girl can use before she can no longer use Magic.

Lactation while not fully implemented, this is planned for use in the "Get Milked" job on the Farm.
It will also be added for use as a fetish eventually.
« Last Edit: May 29, 2015, 11:43:34 PM by aevojoey »
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Offline aevojoey

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Bookkeeping Stats
« Reply #4 on: May 29, 2015, 09:20:42 PM »
These Stats are more important from a bookkeeping standpoint.

Age is how old the girl is treated as from a legal stand point.
For the purpose of real world laws, All characters are required to be listed no younger than 18 years old.
Though "Age" can be a relative term when dealing with races who may live thousands of years, the general concept of Age in the game is determined by more by her mental state than he actual chronological age.
A cloned copy of a 30 year old, though only created 3 days ago, would be considered 30 years old.
A vampire who was turned as a child hundreds of years ago, while still physically a child, has probably experienced more that any normal human ever will.
Shapeshifters are another problem when it comes to determining age. If they can change their appearance to be anyone, are they considered legally the age they truly are? or the age of the person they are copying?

If you wish to contest the 18 age limit, please read this thread first. The general consensus of we modders here are spelled out there.

Level is how much the girl has experienced. It is factored into most job performance checks so the longer the girl works, the better she gets.

Exp is fractional amounts of Level.
The amount of Exp the girl needs in order to level up is ((current level + 1) * 125) so at level 0, she needs 125 exp and at level 9 she needs 1250 exp.

House is how much the house takes from the money that customers pay for the girl's services.
AskPrice is how much the girl can charge customers for her services.
House Percent and Ask Price are detailed more here.
« Last Edit: May 29, 2015, 11:27:28 PM by aevojoey »
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Offline aevojoey

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Physical and Social Stats
« Reply #5 on: May 29, 2015, 09:21:37 PM »
Agility deals with the girls general movement, dexterity, speed, balance and the like.
Agility is used in combat to dodge attacks.

Strength is muscular strength.
It is used in combat to improve the damage she can do.
It will also be used to determine how much she can carry, but this has not been started yet.

Beauty is her general appearance.
Though beauty is subjective, this is more of a common consensus number.

Charisma is how well she presents herself to others.

Looks, though not an actual Stat, is the average of a girl's Beauty and Charisma Stats.
Looks above 90 will always get a customer to choose a girl. "Customer chooses her because they are stunned by her beauty."

Fame is how well the girl is known around town.
Fame above 80 will always get a customer to choose a girl. "Customer chooses her because she is so famous."

« Last Edit: May 29, 2015, 11:45:14 PM by aevojoey »
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Offline aevojoey

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Mental Stats
« Reply #6 on: May 29, 2015, 09:48:18 PM »
Intelligence is how smart the girl is.
Intelligence of 50 or more is required to be a Doctor.
High Intelligence also helps girls figure out problems and will help them see past some people's lies.

Dignity is the girl's self worth and self esteem.
This is not fully implemented yet.

Morality is the general morals of the girl. It has less to do with sexuality than it does with general niceness/evilness.
This is not fully implemented yet.

Refinement is her poise and demeanor in respect to "Proper Social Events".
Queens, Princesses and Nobles have a natural affinity for high Refinement.
This is not fully implemented yet.

Spirit is the girl's general enthusiasm and psychological fortitude.
A girl with high Spirits will likely object to something she does not want to do.
« Last Edit: May 29, 2015, 11:53:12 PM by aevojoey »
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Offline aevojoey

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PC Interaction Stats
« Reply #7 on: May 29, 2015, 09:48:32 PM »
PCFear is how much the girl fears you, The Player.
Fear can make the girl obey more but can also have bad repercussions.

PCHate is how much the girl hates you, The Player.
If she hates you a lot, she may fight back against you orders.

PCLove is how much the girl loves you, The Player.
A girl who loves you will obey more often and may even come on to you.

Confidence is her mental fortitude in the face of danger.
Confident girls have less trouble when it comes to public acts and may even want to show off to the crowd.

Obedience is how much she will obey when pushed.

NPCLove is her affection to someone other than you, The Player.
This is not really used much yet but will add more depth to the girls.
Customers can have a fetish for a particular girl, so why not have the girl reciprocate?

« Last Edit: May 30, 2015, 12:00:36 AM by aevojoey »
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Offline 0nymous

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Re: Stats and Skills Explained
« Reply #8 on: June 03, 2015, 05:35:29 AM »
Being the gigantic nerd cunt autist I am I'm gonna use this thread to touch upon some subjects I already did in the past. Also meaning ideas that completely fuck up the current system that I can't reasonably expect to be implemented, but hell, I'm just gonna roll with it.

Why not just "Stamina" instead of "Tiredness"?
You don't "gain" tiredness in real life. You lose energy to do things - you become tired. You regain energy by "recharging" through sleep. At least, I think that makes more sense.
Is this more of a matter of "Can't change a value this old to something else now because it would retroactively fuck up EVERYTHING" ?

I've noticed there is no "Rebelliousness" in the thread. Is it actually gone? Because either Rebelliousness or Obedience should go - they are basically the same stat in different directions.


Fertility - the value is in-game. Why not make this a visible stat as well? I mean, we can SEE the number for Lactation,  it wouldn't make less sense for the stats for fertility to be out in the open as well.

Why does "Looks" exist at all? If it's supposed to be the average between a girl's personal presentation skills (Charisma) and her physical appearance (Beauty), then isn't the name "Looks" a bit misleading?
Perhaps "Impression" is more fitting, but that just seems like a stretch for a skill name.

Here's my idea for the whole Charisma debacle I've had saved lying around for a while:
Beauty for her... beauty. But just how pretty she is - meaning her face.
Body for how hot her body is. You know what I'm talking about  - you've seen pornstars (or maybe even an elusive specimen of a REAL LIFE WOMAN) with bodies that make you hard as quickly as their faces make you flaccid. Traits related to tit/ass size would easily serve the purpose of affecting this skill directly.
Speech or Persuasion - this is basically the art of wielding words - convincing people to your ideas, leadership skills and your personal vocal presentation.
Charisma - being the average of all three of the above.

This way, we can safely say that Charisma does not exclusively mean that a girl MUST look good, because you don't need to be looking good to be charismatic. At the same time looking good (or having huge tits) DOES HELP being charismatic.

Offline GonDra

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Re: Stats and Skills Explained
« Reply #9 on: June 03, 2015, 06:56:47 AM »
I've noticed there is no "Rebelliousness" in the thread. Is it actually gone? Because either Rebelliousness or Obedience should go - they are basically the same stat in different directions.
I am pretty sure Rebelliousness is derived from Obedience, Spirit, Traits, and maybe some other things, not entirely sure about that though, feels like is has been years since that came up the last time.

I agree that Looks is a too simple way to look at things, and Beauty really is a redundant stat since there seems no instance of an ugly girl in the image packs (who would want to include something like that in their game?). But your Body stat is not much better, at least when my interpretation of it is right.
I would prefer to see Body as a variable calculated per customer - people have different tastes and not everybody likes Tits that are larger than the head of the person they are attached to.
There are actually beginnings of a system for how much a customer likes a specific girl - sadly in customer satisfaction, so after he has already chosen (I am not sure if there is something similar in the choosing thing. I think there is only a flat looks/horniness check though.)
I don't think Speech/persuasion is needed though - I would continue using charisma and let it mean all the verbal and nonverbal little things that make a girl look attractive without her being a looker.
Although that can be a wide spectrum of different things similar to a girls personalty, for example a silent Ice Queen, that just moves in a way that pulls the eyes toward her, or the chatty flirtatious girl that makes the customers head spin with things that can be understood in more than one way.

I think the game would profit from having a clear definition with examples for each stat, but I guess this is what aevojoey is basically doing here.

Offline 0nymous

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Re: Stats and Skills Explained
« Reply #10 on: June 03, 2015, 09:03:41 AM »

I agree that Looks is a too simple way to look at things, and Beauty really is a redundant stat since there seems no instance of an ugly girl in the image packs (who would want to include something like that in their game?).
You obviously did not take random, non-custom girls into consideration. And even if, it's not a matter of having ugly girls. It's a matter of having different levels of prettiness. Just because one girl is less pretty than the other doesn't make her ugly.
people have different tastes and not everybody likes Tits that are larger than the head of the person they are attached to
We've been through the issue of subjectivity  multiple times. Beauty is the general consensus all standards considered. Body would be the same.
Although the "general consensus" concerning the female body is a lot more complicated than the one about the female face, I suppose.
When using the word "beautiful" in the meaning of a woman, the first thing that comes to your mind is usually the area above her neck though, am I right? I thought by adding a separate stat for her Body we could get an accurate depiction of how sexy it is, without resorting to minimal traits like "Great Figure".
I don't think Speech/persuasion is needed though - I would continue using charisma and let it mean all the verbal and nonverbal little things that make a girl look attractive without her being a looker
Seems fair. I just thought it would be most fitting to include something that would indicate charisma is not only related to physical appearance, but at the same time may be influenced by it, so you'd need to calculate an average of some of the girl's other skills - those being her appearance and the ability to use words properly.
Maybe in the end "charisma" is too ambiguous of a term? In most modern RPGs it's used almost synonymously with "Speech" or "Persuasion".


Offline GonDra

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Re: Stats and Skills Explained
« Reply #11 on: June 03, 2015, 10:54:31 AM »
You obviously did not take random, non-custom girls into consideration. And even if, it's not a matter of having ugly girls. It's a matter of having different levels of prettiness.

hm yeah, that actually is one of the problems I currently have with random girls - they are not very useful because of their often bad beauty stat.

Just because one girl is less pretty than the other doesn't make her ugly. We've been through the issue of subjectivity  multiple times. Beauty is the general consensus all standards considered. Body would be the same.
Although the "general consensus" concerning the female body is a lot more complicated than the one about the female face, I suppose.
When using the word "beautiful" in the meaning of a woman, the first thing that comes to your mind is usually the area above her neck though, am I right? I thought by adding a separate stat for her Body we could get an accurate depiction of how sexy it is, without resorting to minimal traits like "Great Figure".
<...>
Seems fair. I just thought it would be most fitting to include something that would indicate charisma is not only related to physical appearance, but at the same time may be influenced by it, so you'd need to calculate an average of some of the girl's other skills - those being her appearance and the ability to use words properly.
Maybe in the end "charisma" is too ambiguous of a term? In most modern RPGs it's used almost synonymously with "Speech" or "Persuasion".

I don't think adding another stat will improve anything especially if the intention is basically just to split attractiveness of a girls face and body. While I get what you mean with unattractive faces detracting from the overall 'hotness' of a woman, I don't see how it would add anything substantial to the game that can't be displayed with the stats we already have. And I also don't think it would be used often, since 'Beauty' is more often than not set to max at least for unique girls.
But yeah "Great Figure" is a pretty bad trait, that I would probably add to almost any girl if I did girl files.

Maybe we should replace 'Looks' with a stat like 'attractiveness', or 'impression' like you initially suggested, that is dependent on the customer and includes, besides Beauty and Charisma,  mali/boni for Traits the customer likes and maybe modifications for int/fame.
The whole system surrounding the customer looking for a girl that interests him and pays for could use improvement and maybe even a return of the persistent customer system. (although I guess that would be a lot of work... I wish I was better at C++)

Offline 0nymous

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Re: Stats and Skills Explained
« Reply #12 on: June 03, 2015, 11:14:29 AM »

 (although I guess that would be a lot of work... I wish I was better at C++)
Hah. I wish I didn't make the dumbest fucking decision of my life to devote my studies since high school to liberal arts.

hm yeah, that actually is one of the problems I currently have with random girls - they are not very useful because of their often bad beauty stat.


I believe that's where the beauty-enhancing in-game items come into actual usefulness.

Maybe we should replace 'Looks' with a stat like 'attractiveness', or 'impression' like you initially suggested, that is dependent on the customer and includes, besides Beauty and Charisma,  mali/boni for Traits the customer likes and maybe modifications for int/fame.
"Appeal"?
« Last Edit: June 03, 2015, 11:18:29 AM by 0nymous »

Offline aevojoey

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Re: Stats and Skills Explained
« Reply #13 on: June 03, 2015, 09:48:46 PM »
Watch these when you have the time - C++ Programming Tutorials Playlist

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