PyTFall > PyTFall: Game design
Game Design/Ideas
DarkTl:
Well, I mean first meeting as well, not only slaves. Once in wm ex having major problems with security because of bad luck with random girls at some stage I have to reload dozens times to finally get at least one decent warrior.
But that's all about game balance, though.
Xela:
--- Quote from: DarkTl on May 03, 2013, 07:50:15 AM ---Well, I mean first meeting as well, not only slaves. Once in wm ex having major problems with security because of bad luck with random girls at some stage I have to reload dozens times to finally get at least one decent warrior.
But that's all about game balance, though.
--- End quote ---
Game already allows player to participate in security if you leave him at least 1 AP at end of the day so security in the beginning shouldn't be much of a problem. If nothing happens, AP will be spend on training.
DarkTl:
MC already has stats? Which exactly then? Do we need, or will need, special traits for him/her?
Xela:
--- Quote from: DarkTl on May 03, 2013, 08:19:56 AM ---MC already has stats? Which exactly then? Do we need, or will need, special traits for him/her?
--- End quote ---
That's about the only thing MC has, you could have figured it out because he does fight in Tifa's Quest battle scenario :)
Right now has the very least he needs in order for the rest of the game to work:
--- Code: --- self.gold = 100000
self.name = 'Jake'
self.AP = 3
self.maxAP = 3
self.location = 'None'
self.attack = 35
self.magic = 12
self.defence = 30
self.mp = 20
self.agility = 19
--- End code ---
I'll improve on that when we design the MC.
Romanul:
Will PyTFall have a dungeon like Wm does? Im asking because I would like that to be expanded a bit.
Also, will the player be able to set an accommodation level for each girl (not in dungeon obviously)? THat was a rather obscure option in WM.
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