PyTFall > PyTFall: Game design

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Xela:
Planz:

(Do tell if I forgot something)

Items (None_Weapon Types + Slaves Equipping Weapons):
Code: Alex
Content: Dark

Short Game Intro (Minor World Introduction):
Code: Alex
Content: Klaus, Dark

Hero Setup Screen (Better customization, more options, simple background stories (Gismo is working on a setup)):
Code: Alex
Content: Gismo, Klaus
Balance: Dark, Alex
Graphics: Gismo

Tagger (Java):
Code: living
Setup: living, Dark, CW
Content: CW, Dark, living (packs revision)

Tags Concept (Revised):
Content: CW/living/Dark
Code (any required adaptation in the game): CW/Alex

SlaveTraining (Building  Assignment direct screen, On spot training, chained Next Day training, balancing, Jail):
Code: Thewlis
Content: Dark, Alex, Thewlis, …CW/lamoli?
Balancing: Dark

Conversation/Actions Unification (should have a similar (or same) setup to what Thewlis did for Actions in locations + labels should be adapted accordingly (if so required)):
Code: Alex/Thewlis
Content: Dark/CW/Klaus/Alex
*Note Darks partner pick request

Graphics Improvement/Normalization (as Gismo makes more and more graphical elements, game screen should be styled and adapted to them in case there will be no time to customize them laterz):
Graphics: Gismo
Content: Gismo, Alex, CW

Content (Events/Quests/Location/Stories and etc.):
Code (when/if required): Alex, Thewlis
Content: All hands on deck.
*Try to split a city in thee (four?) quarters

Descriptions for Elements:
Content: Klaus (already finished)
Code: Alex

Taxes (Improvement/Expantion):
Code: Alex
Balance: Dark

Difficulties (Post Next release?):
Code: Alex
Balance: Dark, Betatesters

Other:
Review Next Day reports after close
Enable Charm/Healing/Poison Skillz in the BE
Better Arena integration into main game
Reduce Amount of Brothels + Put them on the map/Rename?

Xela:
Rebalanced brothels file a bit and fixed the upgrades screen, didn't have time for anything else. Making brothel upgrades meaningful is work in progress.

DarkTl:
In wm it's always much easier to get several random girls than a unique one. In wm ex their numbers were reduced greatly both in slave market and in catacombs, so players can't rely on them anymore.
I also propose to nerf their stats and skills as much as we can compared to unique ones, and to limit max number of captured monster girls (=slaves) you can have depending on MC stats, or maybe 1-2 for each brothel. And of course it should be difficult to capture them, maybe you even have to use some rare item or skill.

rudistoned:
Can skills be rare? Do we have plans of game elements that add new skills to characters?

DarkTl:
Let's clarify some things. When I say skill, I mean ability used in combat like Powerful Attack, Aimed Shot, etc. by warriors and rogues (maybe for fatigue or health) instead of spells for mp by mages.

And I certainly hope that we'll have a possibility to freely create spells and skills via xml (providing that you also have animation and sounds for them), not to mention that items already have the ability to give and remove skills, temporarily or permanently.

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