PyTFall > PyTFall: Game design

<-- Archived --> Tiers: New Social Level/Wages/Expectations concept.

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DarkTl:

--- Quote from: Armegetton on August 23, 2015, 03:17:04 PM ---every equipable item in the game given a social point value
between 0 - 100 (most items won't go above 50, but 100 is the absolute maximum)

--- End quote ---
It makes sense from the viewpoint of logic, but also limits your options for equipment. Either you use the best items, or characters have low social levels forever. If we'll have something like it, it should not be the only way to gain social points, and not even the main one.

Xela:

--- Quote from: Xela on August 23, 2015, 03:52:11 PM ---SLs cannot be items related, otherwise we can prolly make some of that work... I want to take a look at the new elements icons and prolly call it a night.

--- End quote ---

I blew that off in the second post. It's doable but I don't like the limitation.

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