PyTFall > PyTFall: Game design

BE logic

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Xela:

--- Quote from: DarkTl on January 09, 2017, 12:43:38 PM ---- unlimited resources; as long as skills don't require health, AI is capable of spamming powerful attacks every turn. We don't have to limit mp and vitality - although it's an option too - but at least we could use a random cooldown for powerful skills, like 0-2 turns. As long as AI has less powerful skills too of course.

--- End quote ---

I believe that AI is not special in this case. There shouldn't be anything like unlimited resources.


--- Quote from: DarkTl on January 09, 2017, 12:43:38 PM ---- selecting target; usually in games AI either goes for the most defenseless target or tries to take down the most dangerous target first.
In many games (including Alkion Raiders thanks to the knight class) player is capable to protect weaker party members with special skills which force AI to attack a well protected character instead, or simply taking the damage instead of the target.

--- End quote ---

Noted.


--- Quote from: DarkTl on January 09, 2017, 12:43:38 PM ---- magical shields will be available for mobs too, they should know how to use them.

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Buffs may be trickier but it's doable.

DarkTl:

--- Quote from: Xela on January 09, 2017, 03:13:58 PM ---I believe that AI is not special in this case. There shouldn't be anything like unlimited resources.

--- End quote ---
Then mobs are at risk of quickly spending all resources and then being limited to simplest attacks; or even waiting all the time if they don't have any simple attacks.
The middle ground is to have unlimited resources, but limited capability of using them. Or have limited resources, but make waiting also restore mp.

Xela:

--- Quote from: DarkTl on January 10, 2017, 12:02:35 AM ---Then mobs are at risk of quickly spending all resources and then being limited to simplest attacks; or even waiting all the time if they don't have any simple attacks.
The middle ground is to have unlimited resources, but limited capability of using them. Or have limited resources, but make waiting also restore mp.

--- End quote ---

I don't like unlimited resources for mobs, increase their capacity if you like. It's a good setup, they would have similar capabilities as normal players. There will be scripted fights at some point, like boss fights where the boss may restore everyone on their team after 7 turns (for example) except him/her/itself.

DarkTl:

--- Quote from: Xela on January 10, 2017, 03:18:35 AM ---It's a good setup, they would have similar capabilities as normal players.

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As long as the player doesn't have access to items inside BE.

Xela:

--- Quote from: DarkTl on January 10, 2017, 03:36:52 AM ---As long as the player doesn't have access to items inside BE.

--- End quote ---

They don't atm, we can adjust if we decide to allow that at some point. Enemies would also be able to use items then.

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