Money is still wonky with 1.29.4.2, but then, I think that's been mentioned. Only thing that springs to my mind that I haven't seen already is: is it intentional that customers sent to your dungeon can no longer be sold into slavery and/or starved?
No, it isn't. I'll have a look.
* DocClox mutters darkly about ISPs dropping sites from their DNS server for no apparent reason....
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Got the bug where rivals were not respawning
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Matrons appear to be increasing in level just fine. There is only a 1% chance each turn of this happening. This certainly seems less than I remember, but the code appears correct. I wonder if a previous bug made the odds crop up more than they should?
Since I was there, I've tweaked matron wages so they rise by a modest amount as she gains in skill.
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OK, next release is compiling now.
- Mystery Money" bug fixed.
- Rivals should now respawn
- Matrons should level properly - with a 20% chance per turn.
- Matron wages go up according to skill level
- May have solved the intermittent "Next Week" crash, although more likely it will just move.
- Added a little more information to the player home screen
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Released, and posted to the download thread. I think I'm going to go and shoot some pixels for a bit now.