Seriously though, I think it's the same thing here
Yeap, it is.
a combination of a sex skill and multitasking. Does it need to be an own skill? I don't know.
And it's also (interesting enough) a matter of tagging concept (that CW and Dark are mainly responsible for)
that doesn't really require a new tagger to be written and discussed ===============================================================
Some things should be noted here:
1) Both I and Thewlis are writing code that can be expended almost effortlessly to include more options or more complex logic (which is good).
2) We can expand any of the modules in the game to almost obscene and unnecessary amount of complexity (in all cases in PyTFall a mistake).
- I think it (group) should be a skill in it's own right. If we make it a skill (and possibly) in it's final form to be a combination of group skill + individual sex skills (or even none sex skills) + traits + stats is a matter of deciding how we're planning to tag the group images. Same counts for bdsm.
I'd prefer a simpler, faster tagging (consequentially also coding/development) at least for the foreseeable future, we can expand the tagging process or even create different tagging versions in distant future... In my opinion, we have some much planned (alchemy, crafting, ST, Exploration, more complex BE, events, quests, gangs, quarters and etc.) that enabling complex tagging for groups and bdsm is not a good idea at the moment.
So (IMHO):
BDSM Pics: Girls is tagged as being on the bondage/submissive end.
Group: Girl is being taken by a specified amount of males/females, regardless of how (position/way is not specified).
Group/BDSM is a combination of both.
If we ever get the chance or man power to do more that this, I'll support it
but (and usually nothing before "but" is worth reading/hearing) how/why this is in greater demand that better ST options or a more comprehensive BE or a pseudo 3D dungeon/RPG exploration or an awesome 3D brothel building module or some really decent quests (I DO actually have a lot of ideas, based on literature, not some crap) or better Arena with quests/tasks...
I can't tell.
And all of these things are well within our grasp, both in code and concept (inclusion within the game/concept/code) unless we do something stupid like decide to make the most complicated and unnecessary stats system ever or a tagging system describing every angle one could look at an image
*It's all about finding a perfect balance in the end...