That means if a girl increases security by 75 or more, attacks would be impossible since max gang size is 15. If that's true maybe it should be amended because it doesn't make sense.
Agreed.
I changed it so the the security level goes down by 1 per attacker before checking if they get though.
Then, if any attackers survive, the security level goes down by 5 per attacker who survived.
The guards may kill some of them but those who get through do more damage.
Less total now but more 1 per attacker who survived.
Also I'll ask the same question asked in main thread: Does AI understand about this so it can protect itself? Would it ever happen that your attacks on AI will "abort" because it appointed a strong girl with 75+ for its defense?
Your gang's Sabotage missions are handled differently than your enemy's Sabotage missions.
I have not gotten to checking much of the gang code yet.
Also Enemy gang's girls have no jobs.
Edit: From the changelog: "Attackers who cause trouble to girls is now a group of 1-10 people. (I'm specifically NOT calling them gangs to avoid confusion.) They don't have healing potions or weapon levels."
I guess that means security girls cannot protect against rival gangs, just annoying customers so to speak.
Not exactly, this change only reduced the number of attackers, not who the attackers are.
Enemy gangs and bad customers are treated the same; Enemy gangs can be bad customers and bad customers can be enemy gangs.