Author Topic: =PyTFall= Communication and Repository Information  (Read 87128 times)

0 Members and 1 Guest are viewing this topic.

Offline Wingedra

  • Newbie
  • *
  • Posts: 4
Re: =PyTFall= Communication and Repository Information
« Reply #15 on: May 19, 2016, 11:18:36 PM »
pytfall 0.56 ver? i thought the latest one was 0.45.

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: =PyTFall= Communication and Repository Information
« Reply #16 on: May 20, 2016, 01:22:45 AM »
The current dev version is 0.56. Iirc 0.45 is the released alpha.

It's just a number though, it's not like version changes after every single change in the code, even major one.

Offline MuteDay

  • Sr. Member
  • ****
  • Posts: 421
  • Loving life and PinkPetal Family
Re: =PyTFall= Communication and Repository Information
« Reply #17 on: June 06, 2016, 02:02:54 PM »
im looking into helping with the game, first have to get a good understanding of your coding style and renpy's language

Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: =PyTFall= Communication and Repository Information
« Reply #18 on: June 06, 2016, 02:06:45 PM »
General rule is to keep the code as simple and as readable as possible. There is no coding style or paradigm because that just slows everything down. A bunch of people worked on the game so it's a mixed code base and not all of it is in use.

We're also using an advanced module called SimPy at the moment to simulate jobs which is not very easy to figure out.
Like what we're doing?

Offline MuteDay

  • Sr. Member
  • ****
  • Posts: 421
  • Loving life and PinkPetal Family
Re: =PyTFall= Communication and Repository Information
« Reply #19 on: June 06, 2016, 02:28:04 PM »
the only problem im having currently is im running linux instead of windows. got tired of windows 10 having issues

Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline MuteDay

  • Sr. Member
  • ****
  • Posts: 421
  • Loving life and PinkPetal Family
Re: =PyTFall= Communication and Repository Information
« Reply #20 on: June 07, 2016, 12:40:39 AM »
General rule is to keep the code as simple and as readable as possible. There is no coding style or paradigm because that just slows everything down. A bunch of people worked on the game so it's a mixed code base and not all of it is in use.

We're also using an advanced module called SimPy at the moment to simulate jobs which is not very easy to figure out.




i have SimPy installed (i belive, depends on version)
but im going to take time to get used to renpy and the like

Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: =PyTFall= Communication and Repository Information
« Reply #21 on: June 07, 2016, 01:08:44 AM »
Linux shouldn't be an issue, SimPy is in the repo so you don't really have to install it. Code base for the game is huge so it'll take a while to figure everything out.
Like what we're doing?

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: =PyTFall= Communication and Repository Information
« Reply #22 on: June 07, 2016, 04:02:20 AM »
I don't think the current tagger will work on linux btw, without wine at least. That would require a different compilation mode for the exe.

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: =PyTFall= Communication and Repository Information
« Reply #23 on: June 07, 2016, 05:24:04 AM »
It's only to make packs + Mute can code his own tagger for linux if he wants to :D
Like what we're doing?

Offline MuteDay

  • Sr. Member
  • ****
  • Posts: 421
  • Loving life and PinkPetal Family
Re: =PyTFall= Communication and Repository Information
« Reply #24 on: June 07, 2016, 07:16:06 AM »
is that where i should be looking at the start is the tagger, if you dont mind can you let me know where to look
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline Xela

  • Global Moderator
  • *****
  • Posts: 6893
  • "It's like hunting cows"
Re: =PyTFall= Communication and Repository Information
« Reply #25 on: June 07, 2016, 07:39:17 AM »
is that where i should be looking at the start is the tagger, if you dont mind can you let me know where to look

I don't think that you need tagger at all, it's useless cause we have more than enough packs you can download to start the game and test it. The logic of the game is written in Python, content partly in JSON and partly in Ren'Py script.

The whole game consists of many concepts that are intertwined, learning all of it even if you know Python really well may take weeks, so I guess you need to figure out the basics and find something you'd be interested in to work on, there are many, many options.

For a lot of stuff you don't even need to know Python, just have some imagination.
Like what we're doing?

Offline MuteDay

  • Sr. Member
  • ****
  • Posts: 421
  • Loving life and PinkPetal Family
Re: =PyTFall= Communication and Repository Information
« Reply #26 on: June 07, 2016, 07:52:16 AM »
where can i find girls?
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: =PyTFall= Communication and Repository Information
« Reply #27 on: June 07, 2016, 10:25:13 AM »

Offline MuteDay

  • Sr. Member
  • ****
  • Posts: 421
  • Loving life and PinkPetal Family
Re: =PyTFall= Communication and Repository Information
« Reply #28 on: June 07, 2016, 11:59:08 AM »
Here.


Are those updated for the development version or are the girls not going to change,


Also will the develop version still allow for girls from WM:CPP?
Please Enjoy all the hard work i Do to help make the game and forums a better place :)

Offline DarkTl

  • Hero Member
  • *****
  • Posts: 4737
Re: =PyTFall= Communication and Repository Information
« Reply #29 on: June 07, 2016, 12:09:14 PM »
Pictures are not going to change. Data files might change, and are updated if I'm not mistaken. Data files are small anyway, and can be easily redownloaded.

Dunno about classic WM packs, Xela should know it.