Author Topic: BE logic  (Read 31658 times)

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Offline Xela

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Re: BE logic
« Reply #45 on: January 12, 2017, 04:47:47 PM »
Oki, so a more complex AI will have to wait till post beta. Problem is that we do not have a separate method to calculate effect of any spell. Our method is causing sideeffects as it reports to log and passes around some data. I don't want to separate them right now so it'll have to wait. For now I've added reviving, healing, buffs and somewhat smarter attack skills choice. Everything runs on chance!

Plan is to add minor "tactics" (killing weakest/strongest enemy first) and maybe personality (like preference towards healing/reviving/attacking or maybe even specific kinds of spells).

There are also a couple of new (unrelated to BE) bugs that got to be traced down and squashed. I've started a new issue to keep track.
Like what we're doing?

Offline DarkTl

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Re: BE logic
« Reply #46 on: January 13, 2017, 10:01:22 AM »
If you want to calculate possible effects of spells to show AI which spell is the most effective considering elemental defences and stats, then it's cheating. AI shouldn't know about fire absorption or weakness until it casts at least one fire based spell.