Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 938097 times)

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Offline Sorren

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Re: Updates and Notes for Crazy's Mod --- Current Version .05q.04
« Reply #45 on: July 24, 2014, 03:12:25 AM »
An Idea from the past I really liked was removeing the magic gain from "Combat raining" in the Arnea and add a Job called "study magic".
study magic should raise either magic or intelegence and has a chance to grant "strong magic" and/or "quick learner" trait.
To blanace it the student should loose some constitution while studying


Just to add to the pot, Study magic shouldn't drop constitution. It should lower Fame and the sex skills.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #46 on: July 29, 2014, 12:23:52 PM »
I Finally finished converting InterfaceColors.txt to InterfaceColors.xml.

Trying to move the item rarity colors from sConfig.cpp to InterfaceGlobals.cpp was a pain in the ass. (scratch, scratch)
I finally just gave up on that idea and made sConfig.cpp load the InterfaceColors.xml directly.
That worked.

So when .06 is out, if you want your interface to use xml instead of txt, attached is the InterfaceColors.xml.
The rarity colors are just place holders to make sure they were different from the config and default colors but this is just to show you how it looks.

The game will set default rarity colors, then load from config.xml if they are in it, then from InterfaceColors.xml if it exists.

3 days of trial and error but I did get it done.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline dmotrl

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #47 on: July 31, 2014, 11:03:12 AM »
Not sure if this is the right place for it, but ... I have a (new) Random Girl that has both Virgin and MILF traits.  Is that supposed to be a compatible trait combination?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #48 on: July 31, 2014, 12:27:52 PM »
Not sure if this is the right place for it, but ... I have a (new) Random Girl that has both Virgin and MILF traits.  Is that supposed to be a compatible trait combination?
Technically it is not really supposed to be compatible, it is a minor bug in girl loading that I have not gotten around to fixing yet.

However, it is not necessarily impossible:
If the girl adopted or married into a family that already had kids, she could be a MILF while still being a virgin.
If the MILF had Vaginal Rejuvenation surgery, she could gain the Virgin trait.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline FlamBurger

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #49 on: July 31, 2014, 12:43:49 PM »
*sees what's in the thread*


Ok, I can update the packs. I can also help out others that need help updating when this is implemented.
I also agree with the poll results...
« Last Edit: July 31, 2014, 12:45:24 PM by R565 »
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline Beta

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #50 on: July 31, 2014, 01:25:12 PM »
Alright, so, I don't keep up with the mod development all that much. And I also suck at techy things, and not in the fun way. So, I have a question. My current version is .05g. Can I just download this version, and put the files in my current folder, and everything will be okay?

Offline Yukinohki

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #51 on: July 31, 2014, 04:06:57 PM »
you should leave your old folder alone, just in case you need to revert back
and make a new folder for the current main game
and move the girls from your old folder to the new one
(the girl folder is \Resources\Characters)
and maybe ScreenMode.txt if you changed that (from full screen to windowed mode for example)

if you just copy the new version to your old folder, old files which got changed in name (for example) may still be there
and you risk bugs because of them
and you have no chance to get your old (working) version back

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #52 on: July 31, 2014, 06:56:07 PM »
Alright, so, I don't keep up with the mod development all that much. And I also suck at techy things, and not in the fun way. So, I have a question. My current version is .05g. Can I just download this version, and put the files in my current folder, and everything will be okay?
you should leave your old folder alone, just in case you need to revert back
and make a new folder for the current main game
and move the girls from your old folder to the new one
(the girl folder is \Resources\Characters)
and maybe ScreenMode.txt if you changed that (from full screen to windowed mode for example)
Yukinohki's instructions are good but ScreenMode.txt only needs to be moved if you do not use the default J_1024x768 interface.
If you have a custom interface, and don't like the J_1024x768 interface, there are a few files that need to be updated for it to work correctly.
Read the Yellow notes in the first post in this thread for the major changes that have occurred.



Ok, I can update the packs. I can also help out others that need help updating when this is implemented.
Before you start updating the girlsx files, wait until I finish WME.8.05
I am in the process of adding a way for the editor to automatically update missing sex skills.
There is a check box to tell it to automatically fix them when you load the girlsx file, and a button to let you tell it to do it.
So if you want it to do it for you, just check the box, load the files and save them.
It will add in missing attributes and correct some of the broken ones.
« Last Edit: July 31, 2014, 07:11:09 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Sorren

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #53 on: August 02, 2014, 04:38:59 PM »
Before you start updating the girlsx files, wait until I finish WME.8.05
I am in the process of adding a way for the editor to automatically update missing sex skills.
There is a check box to tell it to automatically fix them when you load the girlsx file, and a button to let you tell it to do it.
So if you want it to do it for you, just check the box, load the files and save them.
It will add in missing attributes and correct some of the broken ones.


Can we have an option that tells it to do that for an entire folder instead of having to load each girlsx automatically? It'd also be nice if it could report duplicate entries.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #54 on: August 02, 2014, 05:31:59 PM »
Can we have an option that tells it to do that for an entire folder instead of having to load each girlsx automatically? It'd also be nice if it could report duplicate entries.
I'll see what I can do.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline FlamBurger

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #55 on: August 02, 2014, 06:07:25 PM »
I was going to start when you give the okay to do so.
The whole region of Crossgate will be my playground....
Our playground....
The whole freaking world guys....
Crossgate Chronicles?? Yup it's that bad....
I'll still chug on! Plus, The Crazy Team is really doing a good job on this game.
https://mega.nz/#F!A55jWSpT!P-1Lw1-kNxiBfelAH24Kvg My Packs

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #56 on: August 09, 2014, 03:57:18 AM »
I'm reworking the interface a bit.
I changed Accommodation from buttons to a slider
I added hotkeys "H" and "J" to adjust the house percent slider by 1% at a time for fine adjustment

All the lines from slave to poisoned are there even when not used so that the skills should always be in the same place no matter what each girl has different settings.
The ( debug : ... ) lines are blank when log_extradetails=false in config.xml

I may update .05t to use this but anyone with a custom interface would have to change theirs



Other non interface things:
I change it so that instead of checking if a new girl's name is already taken 5 times and keeping the last if all 5 were taken, it now checks 3 times for a random name and if all 3 are taken it tries 2 random names as a first and second name
So if "Ariel", "Jenna" and "Roxanne" are already taken it could try "Norma Jean" or "Alexa Morena"
The RandomGirlNames.txt provided has 5188 names so with double names it could theoretically produce 26k names.


And I think I fixed or at least greatly reduced the Virgin/MILF pairing


I am going through individual files line by line and fixing whatever I come across or, if not fixing it,  marking things that need to be fixed when I get to that general area.
I am through 1300 out of 13000 lines in cGirls.cpp now, condensing and cleaning out old code where I can.
« Last Edit: August 09, 2014, 04:26:31 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline fromspain

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #57 on: August 09, 2014, 04:38:42 AM »
HELP NEEDED.

Please, someone post the pictures' names aviables for this version, as profile, les, bdms... I need to know to finish new real girls packs.

thanks.

« Last Edit: August 09, 2014, 09:23:44 AM by fromspain »

Offline Dr_Poke

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #58 on: August 09, 2014, 05:02:48 AM »
Is there a way we can get this on a SVN?

(Also, I've pushed the game to the point where it refuses to load, but I'm fine with that)

Other thing:

If you send a girl on a quest, the script is god awful. (aka: "Girl gets wood, Girl fails super crit, Farmer demands money" type script)

Offline 0nymous

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Re: Updates and Notes for Crazy's Mod --- Current Version .05s.05
« Reply #59 on: August 09, 2014, 08:16:01 AM »
Aevojoey, so you've not taken up on the idea to use this interface; http://www.pinkpetal.org/index.php?topic=1094.0 as the official one?
It's much more pleasing to the eye IMO, although I dunno if the author(s) are around here lately.
Which could sadly mean we're not getting it updated for the future versions at all.