Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 937713 times)

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Offline ShoHaFa

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.30
« Reply #255 on: January 24, 2015, 10:36:34 AM »
Now THAT is pretty sweet, i was just thinking about how a couple of those types could be implemented
Also frickin' shields man!!!!!!!!!!!!!!!!!!!
Shields are tricky I think. I don't think it'd be logical to have them increase agility for example. But maybe I'll occasionally use the slot for something like a "Rocket Pack, +X Agility adds Wings, can not use shields while using the Rocket Pack" or something like that.

Logical bonusses would be Constitution and Combat. Also, since there is no real defensive stat, we'd have to use traits I guess.
What's the correct order for defensive traits? Brawler < tough < half-construct < construct < incorporeal?

Offline BlackWolf Inc.

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.30
« Reply #256 on: January 24, 2015, 11:37:42 AM »
True but perhaps that will come in time eh?
as for trait order, yeah that looks about right to me.
Don't look at me like that! I found 'em that way....

Now no-one else has to die...
unless I think of another reason.

If found, please return to Miss Y. Rhul.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.30
« Reply #257 on: January 25, 2015, 08:03:25 AM »
Copied to notepad, I think I'll be staring at that this weekend, thinking of all the things I could make with it. Especially with the hats and helmets!
By the way, when a girl leaves combat, will she take off the helmet and put her hat back on again?
Yes.
In the unequip combat function, they first unequip Weapons, Armor, Helmets, Combatshoes and Shields.
Then they put on hats and shoes.

In the equip combat they only take off shoes or hats if they have Combatshoes or helmets.
So if they don't have Combatshoes or helmets then they keep on their shoes or hats.
Fixing the game is a better game than actually playing it.
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Offline BlackWolf Inc.

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.30
« Reply #258 on: January 25, 2015, 08:07:53 AM »
Wow... I have to admit that is really well thought out, props to you sir :)
Don't look at me like that! I found 'em that way....

Now no-one else has to die...
unless I think of another reason.

If found, please return to Miss Y. Rhul.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.30
« Reply #259 on: January 25, 2015, 01:07:48 PM »
Since I added 6 new item categories, I needed to go through all the items to update any that go into the new categories.
I didn't realize there were 578 itemsx files.
Luckily most are easy to check and I have updated 26 of 312 so far, 266 left to go through.
Once I finish this, I will push WM.06.00.31 and WME.0.8.17

Update:
36 items updated.
« Last Edit: January 25, 2015, 01:23:37 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #260 on: January 25, 2015, 02:21:37 PM »
.06.00.31 is up

It has a lot of updates dealing with items and the inventory screen.
Check your items because I have updated a lot of them.
If you use a custom interface, check itemmanagement_screen.xml for the updates.

Gangs and rivals should be a little more balanced but more can and will be done with that.

WME.0.8.17 is included.
It has the new item categories as well as first, middle and last names.
I also added bug checking into many areas of the editor, look at the extra tab if you are having problems.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Luminus

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #261 on: January 26, 2015, 03:17:39 PM »
 Is there a way to make my own list  of girls In the brothel?
I now that new girl is on the bottom of the list and I can sort them by age, job, happiness etc…
But can I  put Matron on top, maids after her or something like that?
 

Offline ShoHaFa

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #262 on: January 26, 2015, 04:21:02 PM »
Is there a way to make my own list  of girls In the brothel?
I now that new girl is on the bottom of the list and I can sort them by age, job, happiness etc…
But can I  put Matron on top, maids after her or something like that?
In the transfer girl screen, you can send a girl to the brothel she is already in, and she will move to the bottom of the list. However, when you do this, she will cancel whatever job you set up for her, so if it's a big brothel, you might want to schedule a whole afternoon to put your girls in whatever order you want.

Offline Hanzo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #263 on: January 26, 2015, 06:26:53 PM »
If there's room for it I think it'd be nice to have libido listed in the girl management screen. Lactation could be useful as well when it gets fully implemented.

Offline Scorpid

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #264 on: January 26, 2015, 06:37:58 PM »
I'd like it if we could take out STD's or if Matrons could just pull the cures from your inventory. Its really annoying having to keep up with gynecological health of all those characters if you want to run a clean brothel.
« Last Edit: January 26, 2015, 06:39:31 PM by Scorpid »

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #265 on: January 26, 2015, 09:17:10 PM »
If there's room for it I think it'd be nice to have libido listed in the girl management screen. Lactation could be useful as well when it gets fully implemented.
You can edit the girl_management_screen.xml in your interface and add/change/remove columns.
At the bottom is the ListBox and below that are each of the Column lines.
Code: [Select]
<Column   Name="Age"                Header="Age"          Offset="140"/>

You can use the name of any stat, skill or status or any of these as the Name="":
"Name""DayJob""NightJob""Gold""Virgin"
"Accommodation""Happiness""Health""Tiredness""is_slave"
"Age""Libido""Looks""Pay""Rebel"
"PregCooldown""Weeks_Due""carrying_human""is_mother""is_pregnant"
"has_disease""is_addict""is_poisoned"

The Header is what it says on top of the list and the Offset is its relative position in the list.
I say "relative position" because with the scaling of the screens, the exact position is scaled to fit.
You will have to play around with the positions to get them to look right.

Update:
The above list is specifically coded to be checked.
For stats, skills and statuses you can use the following list.
These are checked by using the  STAT_   SKILL_   and  STATUS_   part to determine what list to check against.
"STAT_Charisma" "STAT_Happiness" "STAT_Libido" "STAT_Constitution"
"STAT_Intelligence" "STAT_Confidence" "STAT_Mana" "STAT_Agility"
"STAT_Fame" "STAT_Level" "STAT_AskPrice" "STAT_House"
"STAT_Exp" "STAT_Age" "STAT_Obedience" "STAT_Spirit"
"STAT_Beauty" "STAT_Tiredness" "STAT_Health" "STAT_PCFear"
"STAT_PCLove" "STAT_PCHate" "STAT_Morality" "STAT_Refinement"
"STAT_Dignity" "STAT_Lactation" "STAT_Strength"
"SKILL_Anal" "SKILL_Magic" "SKILL_BDSM" "SKILL_NormalSex"
"SKILL_Beastiality" "SKILL_Group" "SKILL_Lesbian" "SKILL_Service"
"SKILL_Strip" "SKILL_Combat" "SKILL_OralSex" "SKILL_TittySex"
"SKILL_Medicine" "SKILL_Performance" "SKILL_Handjob" "SKILL_Crafting"
"SKILL_Herbalism" "SKILL_Farming" "SKILL_Brewing" "SKILL_AnimalHandling"
"SKILL_Footjob" "SKILL_Cooking"
"STATUS_Poisoned" "STATUS_Badly Poisoned" "STATUS_Pregnant" "STATUS_Pregnant By Player"
"STATUS_Slave" "STATUS_Has Daughter" "STATUS_Has Son" "STATUS_Inseminated"
"STATUS_Controlled" "STATUS_Catacombs" "STATUS_Arena" "STATUS_Your Daughter"
"STATUS_Is Daughter"
Code: [Select]
<Column   Name="STAT_Level"         Header="Level"        Offset="180"/>
<Column   Name="SKILL_Cooking"      Header="Cooking"      Offset="220"/>
<Column   Name="carrying_human"     Header="C.H."         Offset="260"/>





I'd like it if we could take out STD's or if Matrons could just pull the cures from your inventory. Its really annoying having to keep up with gynecological health of all those characters if you want to run a clean brothel.
STDs are in the game to add some consequences to actions, without them there would be much less challenge in the game.
Automatically using antidotes should already be in but I will check to make sure.
A cure diseases job in the clinic should be added soon and making antidotes in the farm is planned.
You could add a column to the girls list with "has_disease" from the response above.
« Last Edit: February 20, 2015, 10:03:55 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline Hanzo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #266 on: January 27, 2015, 06:14:26 AM »
You can edit the girl_management_screen.xml in your interface and add/change/remove columns.
At the bottom is the ListBox and below that are each of the Column lines.
Code: [Select]
<Column   Name="Age"                Header="Age"          Offset="140"/>

You can use the name of any stat, skill or status or any of these as the Name="":

The Header is what it says on top of the list and the Offset is its relative position in the list.
I say "relative position" because with the scaling of the screens, the exact position is scaled to fit.
You will have to play around with the positions to get them to look right.

Thanks. Made room by cutting 20 pixels from each job column and worked fine.

Offline ShoHaFa

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.31
« Reply #267 on: January 27, 2015, 06:36:13 AM »
A cure diseases job in the clinic should be added soon and making antidotes in the farm is planned.
Oooh, that reminds me of something!
Could the drug councelor at the Centra get some additional jobs? Like Assertiveness Training to get rid of a trait like Meek, or Self-Sufficiency Training to get rid of Dependant? I'm sure other mental-care jobs like that could be thought up, but basically, turn her slightly more into a psychologist than a councelor.

Maybe throw in some hidden "relapse" counter for good measure and balancing, which might cause a patient to relapse into old behaviour after 10-30 weeks, but if she doesn't relapse in that timeframe, she'd be permanently "cured".

Offline Jacko

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.32
« Reply #268 on: January 27, 2015, 09:07:48 PM »
I like what I'm seeing with the code for the different jobs, like the chance for a girl to have sex with the customers when sleazy waitress, and the development of the dignity and morality stats.


All I can say is, more! Lots more! Use those traits! Great job!





Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.00.33
« Reply #269 on: January 29, 2015, 01:20:42 PM »
.06.00.33 is out.
Finally got something done on the farm.
Make Potions, Gardener and Beast Capture can now give you some items.
Research gives more skills but still needs to be reworked to be more like the other learning jobs.

Also fixed a few bugs.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug