devolution

Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 937877 times)

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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #330 on: February 28, 2015, 03:06:27 PM »
Oh, no....your ending my family videos for fun and profit scheme....at least put it to be a toggle if you want them to be done by you or some random guy.
Right? I just don't feel the (in-game) player would have the time on their hands to do all that acting work himself, what with running a business and all, but maybe set it so you could choose to participate in a certain amount of shoots a week yourself or something like that.
I would have to do that in either building setup or config.xml.
It could be done, but I'm not sure the best way to do it.
If it is a global setting then MMeer has a point.
If it is per girl/per job then more settings would have to be added.
Adding something similar to the sex restrictions could be done with a percent of the Player acting vs random guy acting.

When more work gets done on the movies themselves, much more can/will be done.

When you are going to start with your work on the script editor, please keep in mind that there is one big thing that I'm really missing:
There is no order like:
Add trait ( ) to target girl.

By now we can change values of stats and skills , but if a result shall addor remove one of her traits,
 for example: her obedience has increased to >=99 and her spirit has decreased to <=1 than add "Broken will"
thats not possible.
I'm really missing that kind of order.
I can add that to the existing editor now that I know how it works. (How well that would work is another matter.)
I still need to finish the pregnancy stuff (almost done) before I can start on the scripts.

Now would be the time for anyone to suggest any more additions for scripts.

I would like to get several more things before I start, it will be easier to add multiple things at once instead of piecemeal additions.
Fixing the game is a better game than actually playing it.
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Offline ToadTaro

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #331 on: February 28, 2015, 03:48:20 PM »
I wondering if possible could you add feature where you can convert a location into a other house ?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #332 on: February 28, 2015, 04:06:01 PM »
I wondering if possible could you add feature where you can convert a location into a other house ?
Multiples of the other buildings were preordained when the nonbrothel buildings were added.
Probably the only reason only one of each was made was because of space on the map.
Adding more would be fairly easy to do but until the game gets a bigger map or a smaller file size for saves, adding multiples of the other buildings would greatly slow down the game.

A while back I thought of making the game have multiple cities spread across the country/continent with each one having one of each of some or all of the building types.
This was put on hold as it would probably cause more confusion than add to game play.
If/when the system gets upgraded from SDL1.2 to SDL2.0 (or to some other system) the map size will be increased and more of each building will be added.



On a side note, I finally got my "donate with paypal" working if anyone wants to send me any money. I don't do this for the money but any little bit helps.
« Last Edit: February 28, 2015, 04:23:55 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline MMeer

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #333 on: February 28, 2015, 04:50:11 PM »
Would it be possible to add an 'OR' to the scripting process? For example, if you add an "IfHasTrait" argument, there could be a button for adding traits. So you could make a check for "IfHasTrait(Big Boobs) OR IfHasTrait(Busty Boobs)" and anything that would be executed by that argument would activate if either condition were met.

Offline Hazure

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #334 on: February 28, 2015, 08:48:22 PM »
If not a global toggle, how about change the interactions with the girls in the studio to make various films....visit bedroom, becomes what ever type of sex you wanted to have, in video.....scold becomes punishment video....etc...
that way you get to make up to 10 videos per week yourself if you personally make time for it.

Offline MMeer

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #335 on: March 01, 2015, 12:14:36 AM »
If not a global toggle, how about change the interactions with the girls in the studio to make various films....visit bedroom, becomes what ever type of sex you wanted to have, in video.....scold becomes punishment video....etc...
that way you get to make up to 10 videos per week yourself if you personally make time for it.

I like that idea. That would partially be something for the scripters and writers to work on, assuming that a custom interaction default script could be called depending on the active building.

Offline Hazure

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #336 on: March 01, 2015, 12:46:43 AM »
If you can have separate scripts for the dungeon you should be able to do separate scripts for each building....maybe something for the house too...or the arena

Offline HuiBui

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #337 on: March 01, 2015, 03:19:48 AM »


Now would be the time for anyone to suggest any more additions for scripts.

I would like to get several more things before I start, it will be easier to add multiple things at once instead of piecemeal additions.

Because I've spent a lot of time to get experienced with the existing scripts , its fantastic to read that.

There are additionally two things which I would really like to have for scripting.

1. a syntax which shows the name of the girl.  Like "name (target girl)"
These would be helpful for the meet towngirl sript for example

2. The second thing seems to be much more complicated because it needs a new structure for the scripts.
I would love to have the chance to show more than one picture while running a script.
Lets say you will give a girl the order "have strip". and you can show a sequence of pics with different moments of her strip.
Or another example: first you give the order "have strip" and afterwards "have nude" . I think that you know what I mean.

Kind Regards,
HuiBui

Offline MMeer

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #338 on: March 01, 2015, 08:10:26 AM »
If you can have separate scripts for the dungeon you should be able to do separate scripts for each building....maybe something for the house too...or the arena

In order for this to work, a command for 'MakeMovie' would have to be added to the script editor, with a dropdown menu that lets you pick which type of movie is being made. It would probably use the same code as the existing movie-making procedure, but it would allow it to be called from an interaction script.

So that's a new script command for ya.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #339 on: March 01, 2015, 10:30:44 AM »
Not Needed -> Already there -> Added -> Needs other things done first
So far for New Script Stuff I have noted:
 - Add_Trait, Remove_Trait, Has_Trait, Does_Not_Have_Trait
 - Get_Girl_Name --> (use *GIRLNAME* in the text of scripts)
 - Picture_Sequence
 - Make_Movie_Scene
 - And/Or
New Default Interacts for each building
 - DefaultInteractStudio.script
 - DefaultInteractArena.script
 - DefaultInteractCentre.script
 - DefaultInteractClinic.script
 - DefaultInteractFarm.script
 - DefaultInteractHouse.script
New Meet Try for the buildings that don't have them
 - MeetCentreTry.script (homeless, addicts, psychpatients, etc.)
 - MeetFarmTry.script (beast girls, farmers, craftsmen, etc.)
 - MeetHouseTry.script (House party? - Costs money to do, adds lots of filthiness to the house, etc.)

When I start working on scripts, I will let you all know.
In the meantime, if anyone wants to start writing the new scripts, have at it.
« Last Edit: March 05, 2015, 08:17:45 AM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline MMeer

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #340 on: March 01, 2015, 11:02:17 AM »
I've started working on the Studio interact script. I won't be able to add the movie scene functionality just yet, but I'm building a framework for it.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.07
« Reply #341 on: March 01, 2015, 10:30:32 PM »
.06.01.07 is up
Multiple births should work but only for new pregnancies.
Birth counts will include new births and are listed on the second details list.
The only thing in config.xml that does not currently work is the gang gets xxx from the catacombs, that still uses the old code.
Girls can milk cows on the farm and collect common Milk items.
I started working on all the other farm jobs but multi-birth came up and took over.

I would have pushed .07 a few hours earlier but I caught a bug and fixed it.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Dagoth

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.07
« Reply #342 on: March 02, 2015, 05:36:19 AM »
Just in case you missed it, I posted the full set of upscaled buttons here (double width and height):
http://www.pinkpetal.org/index.php?topic=3446.msg33220#msg33220

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.06
« Reply #343 on: March 02, 2015, 12:17:38 PM »
Just in case you missed it, I posted the full set of upscaled buttons here (double width and height):
http://www.pinkpetal.org/index.php?topic=3446.msg33220#msg33220
I did miss it.
I got it in now, looks better.

When you are going to start with your work on the script editor, please keep in mind that there is one big thing that I'm really missing:
There is no order like:
Add trait ( ) to target girl.

By now we can change values of stats and skills , but if a result shall addor remove one of her traits,
 for example: her obedience has increased to >=99 and her spirit has decreased to <=1 than add "Broken will"
thats not possible.
I'm really missing that kind of order.
Well, that was a lot easier to add than I thought it would be.
The next version will have AddTrait, AddTraitTemp and RemoveTrait available for scripts.


Adding the girls name to texts is also fairly easy.
I added a check that will replace instances of *GIRLNAME* with the girl's name in text boxes and choice boxes.
If there is no girl target for the script, it will replace it with "The Girl".
It may be a little overkill to use her name on every choice line but you get the idea.
« Last Edit: March 02, 2015, 10:42:34 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.08
« Reply #344 on: March 02, 2015, 11:43:02 PM »
.06.01.08 is out.

Just a small update for scripters.
The old script editor has 3 new functions and if you want to have the girl's name in the script use *GIRLNAME*.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug