devolution

Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 937891 times)

0 Members and 6 Guests are viewing this topic.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.00
« Reply #450 on: June 14, 2015, 04:02:08 PM »
.06.02.00 is up
The image handling has been completely rewritten.
The Gallery and Turn Summary have been rewritten as well.
Gifs don't animate yet but they will load the first frame as a normal image.
I hope to be able to make them animate now that the image code is much cleaner.
The image tree works a little different now, branches are a little more random if you are missing some image types.

Hold control when clicking "Next Week" to skip the autosave and go right to work.
Pressing space in the turn summary will bring you to whatever you have selected.

If you have BackupSaves= false in your config.xml, jobs will be saved with quickcodes instead of numbers so if any jobs are added in the future, you will not have to fix your girls' jobs anymore.
Set it to BackupSaves=true to save the game to be able to load it in older versions.

If you find any bugs, report them right away.
Try to include any information as to how you get it so I can track it down faster.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.01
« Reply #451 on: June 15, 2015, 09:49:54 AM »
.06.02.01 is up
Fixed a few problems in turn summary.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline SammeyTiger

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.01.21
« Reply #452 on: June 15, 2015, 03:33:14 PM »
Hm. I always thought that lolita means a girl younger than teenager, and MILF means a non lolita girl of any age who had children.

Just my opinion but I always felt that lolita referred to a girl that either was ( or looked ) younger then 16.
While MILF was any female that was both a mother and desired, regardless of whether or not they were also a lolita.

Offline Destont

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  • Destont Tengoto - Tengu of Darkness and Sorrow
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.01
« Reply #453 on: June 15, 2015, 09:15:19 PM »
This is something i have been wondering for awhile now, but would it be possible to give level up notifications their own color in the turn summary so that they are grouped away from other notifications?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.01
« Reply #454 on: June 15, 2015, 10:39:16 PM »
This is something i have been wondering for awhile now, but would it be possible to give level up notifications their own color in the turn summary so that they are grouped away from other notifications?
Colors are kind of complicated to add but I have added Yellow for Level Up.
It looks like it works but I am too tired to make it split from Good News.
It will list as green in the girls list and yellow in the events list.

I will split the yellow from green when I have time and sleep.

If you have a custom interface you will have to add these lines in InterfaceColors.xml
Code: [Select]
<Color Name = "ListBoxSpecialElement4"               R="190" G="190" B="0"   OldTXT="LIST BOX SPECIAL ELEMENT 4 (YELLOW) BACKGROUND" />
<Color Name = "ListBoxSelectedSpecialElement4"       R="250" G="250" B="0"   OldTXT="LIST BOX SELECTED SPECIAL ELEMENT 4 (YELLOW)" />
<Color Name = "MessageBoxBackground4"                R="190" G="190" B="0"   OldTXT="MESSAGE BOX BACKGROUND 4 (YELLOW) BACKGROUND" />
Adjust the colors to your liking.
« Last Edit: June 15, 2015, 10:49:27 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Destont

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  • Destont Tengoto - Tengu of Darkness and Sorrow
Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.01
« Reply #455 on: June 15, 2015, 10:47:32 PM »
Alright, well thanks for all of your hard work.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.02
« Reply #456 on: June 15, 2015, 11:13:11 PM »
.06.02.02 is up
Hopefully this fixes all the problems with the turn summary screen.
I also fixed a problem with default images not always working.
Level Up will will be shown as yellow on event lists with the girl showing green with the other good news girls.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Sergo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.02
« Reply #457 on: June 16, 2015, 04:11:24 PM »
When i find good job i know whom i will donate first (aevojoey). Thank you for your good work. 

Offline santaki

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.02
« Reply #458 on: June 17, 2015, 01:34:24 PM »
Is there a mod for 1920x1080p resolution? Should I manually edit the config file or are there suggestions to basically reduce the amount of mouse wheel scrolling? Thanks!

Offline belroshir

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.02
« Reply #459 on: June 18, 2015, 05:41:07 AM »
Is there a mod for 1920x1080p resolution? Should I manually edit the config file or are there suggestions to basically reduce the amount of mouse wheel scrolling? Thanks!
Hi,
The problem I see is that the actual Interface is Design for 4:3 Resolutions and not for 16:9.
If you only change the Width and Height in the config.xml the scaling is not symmetric.
Also it cloud be that some images looks strange or not displayed correct.
 
I think the first step for a good 1920x1080 resolution is to change the Interface to a 16:9 format.
I don’t know if this will work directly if I read the comments in the config.xml

Quote
The old code of the game scaled all windows down to 800x600.
This has been fixed but any old interfaces will not display correctly.
if the scale width and height are not set to 800x600.
 
But you can change to 1440x1080 there will the scale works fine.
 

Offline aevojoey

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.06.02.03 is up
Gifs now load and animate.
The memory they use gets cleared when the image is changed.
If you have a large gif, it may take a while for it to load but once it is loaded, it will animate normally.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline 0nymous

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Well damn. You actually did it. You absolute madman. And by "absolute madman" I mean "top lad".

How about... full .WebM support? Eh?! EH?!
Nah that's probably stretching it too far.

Offline lastwalld

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Can i please get a detailed guide how to add .gif or .ani files please. Already know how to add images.


Offline aevojoey

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  • Thats ok, I'm used to disappointment.
Well damn. You actually did it. You absolute madman. And by "absolute madman" I mean "top lad".
How about... full .WebM support? Eh?! EH?!
Nah that's probably stretching it too far.
GIFs were a stretch but after 10 months, five tries and a complete rewrite of image handling, they work.
It could probably be done, but how many of them would be available to use?
Send me a few so I can take a look.  :P

Can i please get a detailed guide how to add .gif or .ani files please. Already know how to add images.
GIFs can be added the same way other images are, just put them in the girls' folder and name them accordingly.
Now that GIFs work, ANIs are obsolete. If you still want to know, look here.
GIFs can have delays for each frame while ANIs always have the same frame delay.
« Last Edit: June 19, 2015, 09:03:52 AM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Sergo

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.06.02.03 is up
Gifs now load and animate.
The memory they use gets cleared when the image is changed.
If you have a large gif, it may take a while for it to load but once it is loaded, it will animate normally.
God damn. This game now simply best adult game in this world :)