Author Topic: Bugs: 1.30 Beta  (Read 169589 times)

0 Members and 2 Guests are viewing this topic.

Offline DocClox

  • Dev Team
  • *****
  • Posts: 1867
  • Messing Around With Python
Re: Bugs: 1.30 Beta
« Reply #120 on: July 10, 2010, 03:01:50 AM »
There's probably a syntax error in the config. The gamelog should report it. Try searching for error and warning.

Offline megamanx

  • Full Member
  • ***
  • Posts: 211
  • I watch DBZ Abridged and give it three thumbs up
Re: Bugs: 1.30 Beta
« Reply #121 on: July 10, 2010, 03:19:22 PM »
game log is only saying adding button (blank) and adding image (blank), the blank is the item added not nothing
REST IN PIECE TOONAMI.
From beginning to the very end I was there. I will never forget.
Tom and the Absolution 1997-2008
A great Character and a funny host. You will live on forever in this.

Offline DocClox

  • Dev Team
  • *****
  • Posts: 1867
  • Messing Around With Python
Re: Bugs: 1.30 Beta
« Reply #122 on: July 10, 2010, 03:34:04 PM »
tell you what, post the config, and I'll see what I can do

Offline megamanx

  • Full Member
  • ***
  • Posts: 211
  • I watch DBZ Abridged and give it three thumbs up
Re: Bugs: 1.30 Beta
« Reply #123 on: July 10, 2010, 05:09:11 PM »
this is what the config was
<config>
<!--
 !    These are general settings.
 !    Gold is how much gold you start the game with.
 !    GirlMeet is the %chance you'll meet a girl when walking around town.
 !    SlaveHousePerc is the default House Percentage for slave girls.
 !-->
    <Initial
        Gold            = "9000"
        GirlMeet        = "30"
        SlaveHousePerc    = "100"
    />
<!--
 !    These are the numbers that will multiply the money from
 !    various sources of income. So setting
 !    "GirlsWorkBrothel" to "0.5" will reduce the cash your girls
 !    generate in the brothel by half. You can also use numbers
 !    >1 to increase income if you are so inclined.
 !-->
    <Income
        ExtortionIncome    = "1.0"
        GirlsWorkBrothel= "5.0"
        GirlsWorkStreet    = "1.0"
        MovieIncome    = "1.0"
        StripperIncome    = "1.0"
        BarmaidIncome    = "1.0"
        SlaveSales    = "1.0"
        ItemSales    = "1.0"
    />
<!--
 !    These are the mulipliers for your expenses.
 !    Training doesn't currently have a cost,
 !    So I'm setting it to 1 gold per girl per week
 !    and defaulting the multiplier to 0 (so no change
 !    by default). Set it higher and training begins to
 !    cost beyond the simple loss of income.
 !
 !    ActressWages are like training costs: a per-girl
 !    expense nominally 1 gold per girl, but with a default
 !    factor of 0, so no change to the current scheme unless
 !    you alter that. MakingMovies is the setup cost for
 !    a movie: I'm going to make this 1000 gold per movie,
 !    but again, with a zero factor by default.
 !
 !    Otherwise, same as above, except you probably
 !    want numbers > 1 to make things more expensive here.
 !
 !    One more exception: Tax rate is the % of your earnings
 !    taken as tax.
 !-->
    <Expenses
        Training    = "0.0"
        MovieCost    = "0.0"
        ActressWages    = "0.0"
        GoonWages    = "0.5"
        MatronWages    = "0.5"
        GirlSupport    = "1.0"
        Consumables    = "0.1"
        Items        = "0.1"
        SlavesBought    = "0.1"
        BuyBrothel    = "1.0"
        BrothelSupport    = "1.0"
        BarSupport    = "1.0"
        CasinoSupport    = "1.0"
        Bribes        = "1.0"
        Fines        = "1.0"
        Advertising    = "1.0"
    />

<!--
 !    Gambling:
 !
 !    The starting %chance for the tables is given by "Odds"
 !
 !    Wins and losses on the tables are
 !    calculated as  the "Base" value + a random number
 !    between 1 and the value of "Spread". If the house
 !    wins, the amount is mutiplied by the HouseFactor
 !    and if the customer wins, by the customer factor
 !
 !    So: if Base = 50 and spread = 100 then the basic amount
 !    won or lost per customer would be 50+d100.
 !
 !    As it stands, the default odds are near 50%
 !    while the payout is 2:1 in favour of the house.
 !    So by default, the tables are rigged!
 !-->
    <Gambling
        Odds        = "49%"
        Base        = "79"
        Spread        = "400"
        CustomerFactor    = "0.5"
        HouseFactor    = "1.0"
    />

<!--
 !
 !    Tax:
 !
 !    Rate is the rate at which your income is taxed
 !    Min is the minumum adjusted rate after influence is
 !    used to lower the tax rate.
 !
 !    Laundry is the Maximum % of your income that can be
 !    Laundered and so escape taxation.
 !    So if you have 100g income, and a 25% laundry rating, then
 !    between 1 and 25 gold will go direct to your pocket.
 !    the remaining 75 crowns will be taxed at 6% (assuming no
 !    reduction due to political influence)
 !
 !-->
    <Tax
        Rate        = "6%"
        Minimum        = "1%"
        Laundry        = "25%"
    />
<!--
 !
 !    Player-, Customer- and MonsterChance
 !    give the odds on her getting knocked up
 !    by the PC, a customer and a monster, respectvely
 !
 !    GoodSexFactor is the multiplier for the pregnancy chance
 !    if both parties were happy afterward.
 !
 !    ChanceOfGirl is the %chance of any baby being female.
 !
 !-->
    <Pregnancy
        PlayerChance    = "8%"
        CustomerChance    = "8%"
        MonsterChance    = "8%"
        GoodSexFactor    = "2.0"
        ChanceOfGirl    = "50%"
        WeeksPregnant    = "1"
        WeeksTillGrown    = "1"
        CoolDown    = "0"
    />
<!--
 !
 !    Gangs:
 !
 !    MaxRecruitList limits the maximum number of recruitable
 !    gangs listed for you to hire.
 !    WARNING: BE CAREFUL here; the number of
 !    recruitable gangs plus the number of potential hired
 !    gangs must not exceed the number of names stored in
 !    HiredGangNames.txt. For example, with 20 names, you
 !    could have a max of 12 recruitables since you have to
 !    account for the possible 8 hired gangs.
 !
 !    StartRandom is how many random recruitable gangs are
 !    created for you at the start of a new game. StartBoosted
 !    is how many stat-boosted starting gangs are also added.
 !
 !    InitMemberMin and InitMemberMax indicate the number
 !    of initial gang members which are in each recruitable
 !    gang; a random number between Min and Max is picked.
 !
 !    ChanceRemoveUnwanted is the %chance each week that
 !    each unhired gang in the recruitable list is removed.
 !
 !    AddNewWeeklyMin and AddNewWeeklyMax indicate
 !    how many new random gangs are added to the recruitable
 !    gangs list each week; a random number between Min and
 !    Max is picked.
 !
 !-->
    <Gangs
        MaxRecruitList    = "12"
        StartRandom    = "8"
        StartBoosted    = "8"
        InitMemberMin    = "10"
        InitMemberMax    = "15"
        ChanceRemoveUnwanted    = "33%"
        AddNewWeeklyMin    = "0"
        AddNewWeeklyMax    = "5"
    />
<!--
 !    these are the base chances of rape in
 !    brothel and streetwalking
 !-->
    <Prostitution
        RapeBrothel    = "1%"
        RapeStreet    = "5%"
    />

<!--
 !    AutoCombatEquip determines whether girls will automatically
 !    equip their best weapon and armor for combat jobs and also
 !    automatically unequip weapon and armor for regular jobs
 !    where such gear would be considered inappropriate (i.e.
 !    whores-with-swords). Set to "false" to disable this feature.
 !    After that are the colors assigned to items listed on the item
 !    management screen. They are in RGB hex format, so
 !    #000000 is black and #FFFFFF is white
 !    RarityColor0: Common
 !    RarityColor1: Appears in shop, 50% chance
 !    RarityColor2: Appears in shop, 25% chance
 !    RarityColor3: Appears in shop, 5% chance
 !    RarityColor4: Appears in catacombs, 15% chance
 !    RarityColor5: Only given by scripts
 !    RarityColor6: Given by scripts or as objective rewards
 !-->
    <Items
        AutoCombatEquip    = "true"
        RarityColor0    = "#000000"
        RarityColor1    = "#000050"
        RarityColor2    = "#0000A0"
        RarityColor3    = "#0000F0"
        RarityColor4    = "#004000"
        RarityColor5    = "#006000"
        RarityColor6    = "#006000"
    />

<!--
 !    Normal is the font that the game uses for text
 !    it replaces the Font.txt file
 !
 !    Fixed is for a monospaced font for tabular info
 !    but nothing currently uses that.
 !
 !    Antialias determines whether font antialiasing (smoothing) is used
 !
 !    It's worth leaving these in, since once the XML screen format
 !    is stable, it will be possible to set custom fonts for different
 !    text elements, just like designing a web page.
 !
 !    (Except that you'll have to distribute the font with the game or mod
 !    rather than relying on the viewer to have it pre-installed.)
 !-->
    <Fonts
        Normal        = "segoeui.ttf"
        Fixed        = "segoeui.ttf"
        Antialias    = "true"
    />

    <Debug
        LogAll          = "false"
        LogItems        = "false"
        LogGirls        = "false"
        LogRGirls       = "false"
        LogFonts        = "false"
    />

</config>

this was what it was when I downloaded it plus a few changes in money making/spending
REST IN PIECE TOONAMI.
From beginning to the very end I was there. I will never forget.
Tom and the Absolution 1997-2008
A great Character and a funny host. You will live on forever in this.

Offline DocClox

  • Dev Team
  • *****
  • Posts: 1867
  • Messing Around With Python
Re: Bugs: 1.30 Beta
« Reply #124 on: July 10, 2010, 05:21:30 PM »
That's odd - that config works fine for me. I get a different font, but otherwise it seems fine.

Did you change anything else?

Offline megamanx

  • Full Member
  • ***
  • Posts: 211
  • I watch DBZ Abridged and give it three thumbs up
Re: Bugs: 1.30 Beta
« Reply #125 on: July 10, 2010, 06:24:29 PM »
just what is on there now that is different than the default
REST IN PIECE TOONAMI.
From beginning to the very end I was there. I will never forget.
Tom and the Absolution 1997-2008
A great Character and a funny host. You will live on forever in this.

Offline TheEcchiSessha

  • Newbie
  • *
  • Posts: 11
Re: Bugs: 1.30 Beta
« Reply #126 on: July 11, 2010, 03:51:27 PM »
game log is only saying adding button (blank) and adding image (blank), the blank is the item added not nothing

Did  you try to add the trait "Great Arse" to a girl with an item? I know that causes the game to be unable to load.

Also libedo seems to go into the negative range for girls instead of stopping at 0. It still says zero but is really in the negative range.

Offline Dagoth

  • Administrator
  • *****
  • Posts: 617
Re: Bugs: 1.30 Beta
« Reply #127 on: July 11, 2010, 05:18:10 PM »
the game isn't even loading right now I edited the config in wordpad to keep the girl meet chance but when I start the game the load new and the third option no longer appear and I just redownloaded it to make sure it worked but it didn't help any

Maybe Wordpad fucked something up; it has a tendency to throw in extra formatting data. Restore the file from the last update and then try editing it with Notepad instead.


Did  you try to add the trait "Great Arse" to a girl with an item? I know that causes the game to be unable to load.

That doesn't sound very likely as described. You might have edited your save to add that trait without properly updating the number of traits above that (you shouldn't really be editing save files if you don't fully understand the format).


Also libedo seems to go into the negative range for girls instead of stopping at 0. It still says zero but is really in the negative range.

Hmm... that used to be a major problem since libedo was permanently reduced instead of temporarily, but it should no longer happen except with girls who normally have extremely low libedo to start with. Either way, the now temporary change gravitates back to 0 over time, changing more each week the further it is away from 0.

Offline TheEcchiSessha

  • Newbie
  • *
  • Posts: 11
Re: Bugs: 1.30 Beta
« Reply #128 on: July 11, 2010, 05:31:39 PM »
Quote
That doesn't sound very likely as described. You might have edited your save to add that trait without properly updating the number of traits above that (you shouldn't really be editing save files if you don't fully understand the format).


If you use the item editor to create a "food" item to permanently add the trait  "Great Arse" to a girl. The game won't add the trait and then when you try to load your save, the game locks up. I 've tested several times, happens every time.

Edit: How odd... it stopped doing it... will test more to see if it was a combination or something.

Double Edit: Still can't get it to repeat the results from last night. I give up. However I know for sure it was adding "Great Arse" with a food item that did it. Because when I changed the item to remove "Great Arse" the lock-ups stopped and when I added it back it screwed up again. Strange...
« Last Edit: July 11, 2010, 05:55:29 PM by TheEcchiSessha »

Offline sgb

  • Sr. Member
  • ****
  • Posts: 380
Re: Bugs: 1.30 Beta
« Reply #129 on: July 11, 2010, 05:55:18 PM »
Don't know if this has been mentioned yet, but the buttons on the gang screen for Buy Potions and Buy Nets randomly stops responding.  Can't seem to find any consistant trigger that causes this, only that at some point during the game it is very likely the buttons will stop working.  Doesn't matter if autobuy has been set yet or not.  The only way to restore functionality is to close the program entirely and start it again.
« Last Edit: July 11, 2010, 05:58:37 PM by sgb »

Offline TheEcchiSessha

  • Newbie
  • *
  • Posts: 11
Re: Bugs: 1.30 Beta
« Reply #130 on: July 12, 2010, 10:46:43 PM »
Ok the lock up happened again... looking at my save file... there seems to be a huge line of

Quote
72 72
72
72

at the end of my save file... like hundreds thousands of em. Also the money amount seemed to be odd as well. had a bunch of odd symbols and a few letters.

File size is 6.46 MB
« Last Edit: July 12, 2010, 10:48:38 PM by TheEcchiSessha »

Offline delta224

  • Dev Team
  • *****
  • Posts: 577
Re: Bugs: 1.30 Beta
« Reply #131 on: July 13, 2010, 11:02:25 AM »
That is not supposed to happen.

Offline TheEcchiSessha

  • Newbie
  • *
  • Posts: 11
Re: Bugs: 1.30 Beta
« Reply #132 on: July 13, 2010, 08:31:23 PM »
Ok.... I think I've found out how I broke er.... the problem...

It seems that if you try to give a girl more than 24-25 traits the save files bug and try to give the girls 2 lists of traits.

Quote
0
24
Strong Magic
0
Cute
0
Long Legs
0
Optimist
0
Charismatic
0
Charming
0
Masochist
0
Great Arse
0
Great Figure
0
Sexy Air
0
Elegant
0
Nymphomaniac
0
Good Kisser
0
Fast orgasms
0
Dependant
0
Fleet of Foot
0
Tough
0
Big Boobs
0
Puffy Nipples
0
Mind Fucked
0
Nervous
0
Broken Will
0
Meek
0
MILF
0
12
Fast orgasms
Good Kisser
Nymphomaniac
Sexy Air
Great Figure
Great Arse
Optimist
Charismatic
Charming
Long Legs
Perky Nipples
Cute

The random numbers and HUGE saves come from when you load the bugged game and try to save.

I love trying to break stuff er... testing for bugs...
« Last Edit: July 13, 2010, 08:44:43 PM by TheEcchiSessha »

Offline Dagoth

  • Administrator
  • *****
  • Posts: 617
Re: Bugs: 1.30 Beta
« Reply #133 on: July 14, 2010, 07:00:55 AM »
Don't know if this has been mentioned yet, but the buttons on the gang screen for Buy Potions and Buy Nets randomly stops responding.  Can't seem to find any consistant trigger that causes this, only that at some point during the game it is very likely the buttons will stop working.  Doesn't matter if autobuy has been set yet or not.  The only way to restore functionality is to close the program entirely and start it again.

I'll poke around in the code a bit to look for a culprit when I get a chance.


Ok.... I think I've found out how I broke er.... the problem...

It seems that if you try to give a girl more than 24-25 traits the save files bug and try to give the girls 2 lists of traits.

The random numbers and HUGE saves come from when you load the bugged game and try to save.

I love trying to break stuff er... testing for bugs...

I see the same traits are repeating from the first (correct) list and the second. I'm not sure where that second list is coming from. My only thought offhand is that it might be the list of "remembered traits", but if that were so it wouldn't/shouldn't list the same traits. Hmm.

Do you remember doing anything before this problem started happening, like giving items which give traits, torturing to give traits, or anything like that?
For that matter, is anyone else having problems like that with girls who have a lot of traits? I remember fixing a problem where anything over 30 traits would corrupt the save file, but I thought that particular problem is fixed. It was specifically with 31+ traits though, no less.

Offline Sorren

  • Jr. Member
  • **
  • Posts: 94
Re: Bugs: 1.30 Beta
« Reply #134 on: July 14, 2010, 12:56:36 PM »
Meet girls in town script seems to have stopped functioning completely after editting the config file via the editor for some reason, although Chun-Li seems to work very, very rarely. Didn't change anything I can see that would cause it however.

Also the game sometimes randomly errors just once if you've added a new girl since the last save, this is fixed on the next load of the save game however and only seems to effect one girl out of however many you added since last time. So it's more of a niggle then a bug.