Dunno, maybe something is wrong in my save(it's the one i keep playing from before your patching), but anyway...
Bad things that happen to my game:
1) man in my gangs started dieing faster then i recruit new. Gangs at around 90% all stats.
2) girls get pwned all the time in the catacombs and patrols, despite having all the battle stats, maxed out in all the ways.
This is a problem having to do with your rgirlsx files if you have any who have the Incorporeal trait.
If the game randomly chooses one of them as your opponent, they will always win (or tie with another incorporeal girl).
Also, The stock of Potions for gangs is all they get for that turn.
If they run out before the start of the next turn, they can not heal.
Buy more potions and they will survive longer.
Restocking is done as the very last thing before finishing the turn summary.
3) girls constantly assaulted even though i have over 20k security rating
I am rewriting the m_SecurityLevel.
It is extremely overpowered.
Your bug will be corrected.
edit:
- m_SecurityLevel now drops by (10 + 1 per girl in that brothel) per day instead of a flat 30 per day
- Each attempted attack on the girls now lowers m_SecurityLevel by 5 per attacker instead of 1 per.
- m_SecurityLevel now actually stops the attacks from happening most of the time if there is a gang or girl working security (it was just passing failed attempts before)
int SecLev = Brothl->m_SecurityLevel, OrgNumMem = enemy_gang->m_Num;
int p_seclev = 95 + (SecLev / 2000); if (p_seclev > 99) p_seclev = 99;
if (SecLev > OrgNumMem * 5 && g_Dice.percent(p_seclev) &&
(g_Brothels.GetNumGirlsOnJob(GirlsBrothelNo, JOB_SECURITY, day_night == SHIFT_DAY) > 0 ||
g_Gangs.gangs_on_mission(MISS_GUARDING).size() > 0))
return true;
- If they are not stopped entirely, they lower m_SecurityLevel an additional -5 per surviving attacker.
So having some security is important, But having too much can be bad:
- If m_SecurityLevel is below 2000 then it is good.
- If m_SecurityLevel is higher than 2000 then you start scaring away customers.
// `J` Too much security will scare away customers
int ScareCustomers = int(brothel->m_SecurityLevel / 500);
ScareCustomers -= 4; // less security could attract more customers (for good or bad)
if (ScareCustomers < 0) ScareCustomers = (g_Dice%3) * -1;
if (ScareCustomers > 10) ScareCustomers += g_Dice%ScareCustomers;
m_NumCustomers -= ScareCustomers;
if (ScareCustomers < 0)
ss << gettext("Your nonintrusive security attracted ") << -ScareCustomers << gettext(" ") << (DayNight == 0 ? gettext("daytime") : gettext("nighttime")) << gettext(" customers. (for better or worse)");
else if (ScareCustomers == 0)
ss << gettext("Your brothel was safe and secure, so you didn't lose any ") << (DayNight == 0 ? gettext("daytime") : gettext("nighttime")) << gettext(" customers due to excessive security.");
else if (ScareCustomers < 10)
ss << gettext("You lost ") << ScareCustomers << gettext(" ") << (DayNight == 0 ? gettext("daytime") : gettext("nighttime")) << gettext(" customers due to the excessive security in your brothel.");
else
ss << gettext("You lost ") << ScareCustomers << gettext(" ") << (DayNight == 0 ? gettext("daytime") : gettext("nighttime")) << gettext(" customers due to the oppressive security in your brothel.");
4) no turn summary appears: i get income info, territory events, broke customers, then summary screen with nothing in it.
edit: if i close the summary and open it with the button, information appears, but that's still suspicious.
This is caused by one of the scripts.
Not sure what script but I will check them tomorrow.
5) girls in the brothel being unassigned by matron, and not assigned back(oh man, this one drives me crazy).
Looking into this
6) Some girls marked green in the turn summary have nothing special in their day logs. Dunno why are those marked green.
8) I saw girls gaining levels while doing nothing. Dunno if it's intended or not, but looked strange.
Sometimes you have to scroll down to see the green message.
Girls only level up at the end of the shift.
If they gained enough xp to level up outside their shift, they will level up the next turn shift.
Edit:
The Green but no Green problem may be caused because you may have 2 girls with the same name and the green is being misplaced between them.
7) Some girls with green status have a green log entry and a regular one with identical text in both.(i think this happens when girl gains a level and a trait)
Easily fixed.
9) Some slave girls working at customer service can get paid ~1500 gold for serving 5 customers. Hey, know your place sluts.
All jobs are getting looked at so this will be checked again after Crazy pushes his changes.
Ever since Version 0.5s-2 I get game crashes on hitting next week
Updated to Version 0.5s-3 but bug persists
I am not getting any crashes from your game.
What version were you using before you upgraded to .05s.02?
If you were using a version before .05p, then your crash is probably caused by the green turn summary.
See
http://www.pinkpetal.org/index.php?topic=953.msg27858#msg27858Everytime i edit the conig-data via the editor i cant start the game ... it crashes everytime before i can see anything
if i restore or redownload the whoremaster .03 and start it again ir gives no problems.
I have not gotten to the Config page of the WME yet.
I have only done the Girls and RGirls pages so far.
It will not fully work for the Items or the Config yet.