P2P_Skill(u"Midnight Arrow", menu_pos=3, range=3, attributes=["ranged", "physical", "darkness"], effect=65, multiplier=1.8, vitality_cost=15, health_cost=10, desc="Releases explosive arrow made of dark energy.",
projectile_effects={"gfx": "demon_bow_arrow_webm", "sfx": "content/sfx/sound/be/elf_bow.ogg", "duration": 0.56, "aim": {"point": "center", "anchor": (.5, .5)}},
main_effect={"gfx": "demon_bow_hit_webm", "sfx":"content/sfx/sound/be/demon_core.ogg", "duration": 0.36, "aim": {"anchor": (0.5, 0.5), "xo": 0 ,"yo": 0}, "hflip": True},
target_sprite_damage_effect={"gfx": "shake", "initial_pause": 0.01, "duration": 0.2},
target_death_effect={"gfx": "dissolve", "initial_pause": .2, "duration": .15},
dodge_effect={"initial_pause": 0.005})
Midnight Arrow has specific main_effect animation which should be flipped when used by enemy. But it ignores "hflip": True.